REFERENCE DECK FOR LIBERTY CALL June 24, 2008. 1 1 Pro forma Historical P&L Revenue stated as if each business was owned all years –SkillJam wholly owned.

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REFERENCE DECK FOR LIBERTY CALL June 24, 2008

1 1 Pro forma Historical P&L Revenue stated as if each business was owned all years –SkillJam wholly owned by FUN –Worldwinner acquired by FUN in March ‘06 –Teagames acquired by FUN in August ‘ costs/EBITDA is pro forma, including only businesses to be contributed to GSN Prior year costs not available on a pro forma basis Comments REFORMAT

2 Summary of Revenue Growth by Driver ADD BACK ACQUIRED FREE GAMES

3 FUN Forecasts a Revenue CAGR of 47% From with 85% Growth in CY2008 FUN’s projected 47% CAGR from outperforms the casual games industry average of roughly 20% 2008 Forecast growth of 85% would be more than 30% greater than historical growth Revenue (1) (millions) $18 $25 $43 $79 $110 $137 47% 85% 53% (1) Note: Acquired free games revenue of $4.3MM, $10.7MM, and $14.8MM excluded from the analysis in 2008, 2009, and 2010 respectively. If included, total revenues equal $83MM, $120MM, and $151MM ADD BACK ACQUIRED FREE GAMES

4 FUN Forecasts Acceleration in 2008; With 41% Growth in Q2 Alone 9% Q/Q growth is roughly in line with recent historical performance but significantly below the 42% Q/Q projections April 2008 actuals are off budget by 24% Revenue$4.4MM$5.8MM ActualBudget April 2008 Revenue Q/Q (millions) 24% 9% $9 $10 $11 $12 $13 $19 $22 $25 Revenue Growth % Q/Q If this April trend continues, Q2 revenue will be $14.4MM and Q1/Q2 growth will be 9% ADD BACK ACQUIRED FREE GAMES

5 DON’T SEND THE NEXT TWO PAGES OVER

6 Comparable Transaction Multiples

7 Operating Metrics ADD BACK ACQUIRED FREE GAMES To Tie to Total Revenue Clarify per customer data is for WW historically, all but free games going forward