CS 7960-4 Lecture 2 Limits of Instruction-Level Parallelism David W. Wall WRL Research Report 93/6 Also appears in ASPLOS’91.

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CS Lecture 2 Limits of Instruction-Level Parallelism David W. Wall WRL Research Report 93/6 Also appears in ASPLOS’91

Goals of the Study Under optimistic assumptions, you can find a very high degree of parallelism (1000!)  What about parallelism under realistic assumptions?  What are the bottlenecks? What contributes to parallelism?

Dependencies For registers and memory: True data dependency RAW Anti dependency WAR Output dependency WAW Control dependency Structural dependency

Perfect Scheduling For a long loop: Read a[i] and b[i] from memory and store in registers Add the register values Store the result in memory c[i] The whole program should finish in 3 cycles!! Anti and output dependences : the assembly code keeps using lr1 Control dependences : decision-making after each iteration Structural dependences : how many registers and cache ports do I have?

Impediments to Perfect Scheduling Register renaming Alias analysis Branch prediction Branch fanout Indirect jump prediction Window size and cycle width Latency

Register Renaming lr1  … pr22  … …  lr1 …  pr22 lr1  … pr24  … If the compiler had infinite registers, you would not have WAR and WAW dependences The hardware can renumber every instruction and extract more parallelism Implemented models:  None  Finite registers  Perfect (infinite registers – only RAW)

Alias Analysis You have to respect RAW dependences for memory as well – store value to addrA load from addrA Problem is: you do not know the address at compile-time or even during instruction dispatch

Alias Analysis Policies:  Perfect: You magically know all addresses and only delay loads that conflict with earlier stores  None: Until a store address is known, you stall every subsequent load  Analysis by compiler: (addr) does not conflict with (addr+4) – global and stack data are allocated by the compiler, hence conflicts can be detected – accesses to the heap can conflict with each other

Global, Stack, and Heap main() int a, b;  global data call func(); func() int c, d;  stack data int *e;  e,f are stack data int *f; e = (int *)malloc(8);  e, f point to heap data f = (int *)malloc(8); … *e = c;  store c into addr stored in e d = *f;  read value in addr stored in f This is a conflict if you had previously done e=e+8

Branch Prediction If you go the wrong way, you are not extracting useful parallelism You can predict the branch direction statically or dynamically You can execute along both directions and throw away some of the work (need more resources)

Effect on Performance 1000 instructions 150 are branches With 1% mispredict rate, 1.5 branches are mispredicts Assume 1-cycle mispredict penalty per branch If you assume that IPC is 2, 1.5 cycles are added to the 500-cycle execution time Performance loss = 0.3 x mispredict-rate x penalty Today, performance loss = 0.3 x 5 x 40 = 60%

Dynamic Branch Prediction Tables of 2-bit counters that get biased towards being taken or not-taken Can use history (for each branch or global) Can have multiple predictors and dynamically pick the more promising one Much more in a few weeks…

Static Branch Prediction Profile the application and provide hints to the hardware Hardly used in today’s high-performance processors Dynamic predictors are much better (Figure 7, Pg.10)

Branch Fanout Execute both directions of the branch – an exponential growth in resource requirements Hence, do this until you encounter four branches, after which, you employ dynamic branch prediction Better still, execute both directions only if the prediction confidence is low Not commonly used in today’s processors.

Indirect Jumps Indirect jumps do not encode the target in the instruction – the target has to be computed The address can be predicted by  using a table to store the last target  using a stack to keep track of subroutine call and returns (the most common indirect jump) The combination achieves 95% prediction rates (Figure 8, pg. 12)

Latency In their study, every instruction has unit latency -- highly questionable assumption today! They also model other “realistic” latencies Parallelism is being defined as cycles for sequential exec / cycles for superscalar, not as instructions / cycles Hence, increasing instruction latency can increase parallelism – not true for IPC

Window Size & Cycle Width 8 available slots in each cycle Window of 2048 instructions

Window Size & Cycle Width Discrete windows: grab 2048 instructions, schedule them, retire all cycles, grab the next window Continuous windows: grab 2048 instructions, schedule them, retire the oldest cycle, grab a few more instructions Window size and register renaming are not related They allow infinite windows and cycles (infinite windows and limited cycles is memory-intensive)

Simulated Models Seven models: control, register, and memory dependences (Figure 11, Pg. 15) Today’s processors: ? However, note optimistic scheduling, 2048 instr window, cycle width of 64, and 1-cycle latencies SPEC’92 benchmarks, utility programs (grep, sed, yacc), CAD tools

Aggressive Models Parallelism steadily increases as we move to aggressive models (Fig 12, Pg. 16) Branch fanout does not buy much IPC of Great model: 10 Reality: 1.5 Numeric programs can do much better

Cycle Width and Window Size Unlimited cycle widths buys very little (much less than 10%) (Figure 15) Decreasing the window size seems to have little effect as well (you need only 256?! – are registers the bottleneck?) (Figure 16) Unlimited window size and cycle widths don’t help (Figure 18) Would these results hold true today?

Memory Latencies The ability to prefetch has a huge impact on IPC – to hide a 200 cycle latency, you have to spot the instruction very early Hence, registers and window size are extremely important today!

Loop Unrolling Should be a non-issue for today’s processors  Reduces dynamic instruction count  Can help if rename checkpoints are a bottleneck

Superscalar Pipeline I - Cache PC BPred BTBBTB IFQ Rename Table ROBROB FU LSQ D-Cache checkpoints Issue queue op in1in2out FU Regfile

Branch Prediction Obviously, better prediction helps (Fig. 22) Fanout does not help much (Fig. 24-b) – not selecting the right branches? Fig. 27 does not show a graph for profiled-fanout plus hardware prediction Luckily, small tables are good enough for good indirect jump prediction Note: Mispredict penalty=0

Mispredict Penalty Has a big impact on performance (earlier equation) (Fig. 30) Pentium4 mispredict penalty = 20 + issueq wait-time

Alias Analysis Has a big impact on performance – compiler analysis results in a two-fold speed-up (Fig. 32) Reality: modern languages make such an analysis very hard Later, we’ll read a paper that attempts this in hardware (Chrysos ’98)

Registers Results suggest that 64 registers are good enough (Fig. 33) Precise exceptions make it difficult to look at a large speculative window with few registers Room for improvement for register utilization? (Monreal ’99)

Instruction Latency Parallelism almost unaffected by increased latency (increases marginally in some cases!) Note: “unconventional” definition of parallelism Today, latency strongly influences IPC

Conclusions Branch prediction, alias analysis, mispredict penalty are huge bottlenecks Instr latency, registers, window size, cycle width are not huge bottlenecks Today, they are all huge bottlenecks because they all influence effective memory latency…which is the biggest bottleneck

Questions Is it worth doing multi-issue? Is there more ILP left to extract? What would some of these graphs look like today? Weaknesses – cache and reg model Lessons for today’s procs – is it worth doing multi-issue, parallelism has gone down

Next Week’s Paper “Complexity-Effective Superscalar Processors”, Palacharla, Jouppi, Smith, ISCA ’97 The impact of increased issue width and window size on clock speed

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