Free To Play Mobile Monetization 2.0 Brian Sapp Director, Developer Partnerships.

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Introduction to mobile app development Module 1 - Introduction
Presentation transcript:

Free To Play Mobile Monetization 2.0 Brian Sapp Director, Developer Partnerships

Introduction To Tapjoy Monetization Premium Currency Exchange Rates 2.Currency Sales 3.Localization 4.Limited Time Events 5.Understanding Advertising Solutions and Player Segmentation 6. How UI Impacts Monetization Overview

Tapjoy by the Numbers 6,800+ Active Apps 1.3 MM Daily Ad Engagements $200 MM Revenue Earned by Publishers 435 MM Mobile Users

Tapjoy’s Mobile Value Exchange I can earn Coins by engaging with ads via Tapjoy. How it Works I need more Coins to gear up in Triple Town. I can buy Coins with real money

Monetization 2.0

What Does It Take To Make Money? A great game!

Premium Currency Exchange Rate Take full advantage of alternative payment platforms, especially useful for low friction, low payout advertisements (Video ads, Facebook likes, etc) Setting a higher conversion rate for premium currency allows for more flexibility Boost user engagement (Facebook, Twitter, Inviting Friends, Creating an Account, etc) Recommended minimum:100 Coins/Gems/Bucks, etc = $1

Increasing the exchange rate enabled more video inventory Unique Monetizing Case Study: Increasing Currency Exchange Rate Revenue performance increased by 54% even though DAU was decreasing Tapjoy Video revenue increased from $15 - $20 per day to an average $275 per day Currency Rate Changed

Currency Sales Goal is to drive more revenue and first time purchasers during the limited time sale. Optimize the amount by targeting a small % of your users before targeting your entire user base. Better yet, target only non-paying users. You can fight normal revenue dips with a well timed currency sale – revenue typically spikes 1.5x. Timing: Shoot for weekends, holidays, but don’t over do it or you may cannibalize revenue over the long run.

“We found that increasing our virtual currency exchange rate for a long weekend boosted our Tapjoy attached revenue but did not materially affect our IAP sales.” – Ryan Chesley, Product Manager at Smule Tapjoy Currency Promotion Doubles Magic Piano’s Revenue & Sustains Growth Unique Monetizing Case Study: Magic Piano

The Japanese ‘Secret Sauce’ – Limited Time Events Goal - offer users the ‘new/unique’ content during limited time Limited time events can boost ARPDAU by 3x to 5x the norm and boost engagement While especially useful in collection games, this mechanic can be applied creatively across other F2P games Players must grind until the end of an event to earn the ‘rare’ rewards, however, all users are rewarded and purchasing content improves your chances

Localization - Conquering the World Significantly improves your chances of getting featured in foreign territories Boost revenue and distribution upon app launch Distimo compared apps performances week over week after localizing: Results - 128% growth in downloads and 26% increase in revenue Asia is growing at an incredible rate – this is a market that can’t be ignored *App Annie Report - 11/29/12

Localization Case: Supercell’s Clash of Clans June 17 th Clash of Clans localized to Japanese The rich get richer…Clash of Clans became the top global monetizing app in June Japanese revenue more then tripled in June June 24 th the game was cross promoted with GungHo’s Puzzle & Dragons Distimo Top Global Apps Report July 8 th – 2013

Rewarded Offerwall/Value Exchange Non-rewarded Offerwall Featured Ads Banner Ads Mobile Revenue: Ad Types 1 1 Videos

Which Ad Units Are Right For My Game? HARDCORE Usage: Highly Engaged User/Smaller User Base Monetization: High ARPDAU ($.15-$1.00) Ad Solution: Alternative Payment Platform CORE Usage: Engaged User/Large User Base Monetization: Mid Level ARPDAU ($.04-$.15) Ad Solution: Alternative Payment Platform Featured Ads/Video Ads CASUAL Usage: Low Engaged User/Massive User Base Monetization: Low ARPDAU ($.01-$.04) Ad Solution: Alt Pay/Featured Ads/Video Ads Banner Ads/Cross Promo Wall Are you leaving revenue on the table? Are you balancing user engagement with monetization?

Currency Store Design (The Bad) R Text is too small Nothing grabs the user, no calls to action Unimaginative icons How much does each package cost? Put most popular purchase first.

Currency Store Design (The Good) R Use icons over text when possible Let users know they’re getting a deal A well designed, clean store = happy customer Design for the phone, not tablet, use all your real estate

© 2013 Tapjoy, Inc. All Rights Reserved. Tapjoy, Inc. Confidential and Proprietary - Please Do Not Copy or Distribute Without Tapjoy, Inc.’s Prior Written Consent. The data provided herein is for information purposes only and while all efforts are made to ensure accuracy, errors may arise. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and trademarks mentioned are the property of their respective owners. Tapjoy is hiring! For more info or the deck me,