Computer Graphics Bing-Yu Chen National Taiwan University.

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Presentation transcript:

Computer Graphics Bing-Yu Chen National Taiwan University

Introduction to Instructors  Instructor & Coordinator: Prof. Bing-Yu Chen ( 陳炳宇 )  the easiest way to contact with me  Office: Mgmt II, Rm.  Tel/Fax: (02)

Introduction to Instructors  Dr. Ming-Fang Weng ( 翁明昉 )   Mr. Tz-Huan Huang ( 黃子桓 )   Mr. Ken-Yi Lee ( 李根逸 ) 

Syllabus  Introduction and Pipelined Rendering  Rasterization  Transformations and Viewing  Geometry and Animation  Illumination and Shading  Texture Mapping  Curves and Surfaces  OpenGL Programming  GPU Programming  OpenGL ES Programming

Textbook  E. Angel. Interactive Computer Graphics: A Top-Down Approach with OpenGL ™, 5th. ed., Addison-Wesley, 2009.

Textbook  P. Shirley, M. Ashikhmin, M. Gleicher, S. Marschner, E. Reinhard, K. Sung, W. Thompson, P. Willemsen. Fundamentals of Computer Graphics, 2nd. ed., A K Peters, 2005.

Textbook  J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes, R. L. Phillips. Introduction to Computer Graphics, Addison-Wesley, 1993.

Reference  J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes. Computer Graphics: Principles and Practice in C, 2nd ed., Addison-Wesley, 1995.

Reference  D. Shreiner, M. Woo, J. Neider, T. Davis. OpenGL ® Programming Guide: The Official Guide to Learning OpenGL, ver. 2, 5th. ed., Addison-Wesley, 2005.

Pre-requirements (better-to-have)  Linear Algebra  Data Structures  Algorithms  Programming Skills C/C++ Java

Requirements  Participants  Three or Four Programming Homework deadlines = TBA  Examination (maybe)