Stanford hci group / cs376 u Scott Klemmer · 26 October 2006 Design Tools.

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Presentation transcript:

stanford hci group / cs376 u Scott Klemmer · 26 October 2006 Design Tools

2 Early Stage User Interface Design  Brainstorming  put designs in a tangible form  Incomplete designs  illustrate important examples  Sketching & other informal representations important

3 Informal vs. Formal Representations  Informal visual representation  communicates “unfinished”  encourages creativity  faster to create  Formal visual representation  communicates “finished”  inhibits creativity (detailing)  slower to create

4 Informal User Interfaces  Take advantage of natural input modalities  speaking  writing  gesturing  sketching  Minimize recognition of the input  allow users to work & communicate naturally  document rather than transform

5 Reprinted by permission from Contextual Design by Hugh Beyer & Karen Holtzblatt, InContext Enterprises, © Morgan Kaufmann, 1998  Interviews w/ 11 professional designers  Post-Its & large surfaces (i.e., affinity diagrams)  haptic UI  brainstorming  collaborative  persistent  immersive  hard to share, edit, make digital Investigation into Web Design: Information Architecture Comes First

6 Investigation into Web Design: Multiple Views  Designers create representations of sites at multiple levels of detail  Web sites are iteratively refined at all levels of detail Site MapsStoryboardsSchematicsMock-ups

7 Sketching All designers sketched... at all levels

8 SUEDE: Informal Prototyping for Speech- based UIs  Supports design practice  example scripts  Wizard of Oz  error simulation  iterative design ( design- test-analysis )  Informal user interface  no speech recognition or synthesis  need not be programming expert  fast & fluid design Read my importan t

9

10 machine prompt user response

11 Video SUEDE VideoSUEDE Video [~2 minutes]

12 SUEDE Summary  SUEDE supports speech-based UI design  moving from concrete examples to abstractions  embeds iterative design  informal interface supports fast & fluid design  designers need not be speech technology experts  Status  downloaded over 1000 times (as of 2002)  used by several companies for designing telephone-based speech UIs

13 Design Patterns  Design is about finding solutions  unfortunately, designers often reinvent  hard to know how things were done before & to reuse solutions  design patterns allow designers to reuse what works well  First used in architecture [Alexander]  Communicate design problems & solutions  how to create a beer garden where people socialize…  how big doors should be & where…  how to use handles…  Not too general & not too specific  use solution “a million times over, without ever doing it the same way twice”

14 Web Design Patterns  Communicate design problems & solutions  how to make e- commerce sites where people return & buy…  how to create a shopping cart that supports check out…  how to create navigation bars for finding relevant content…

15 Pattern Solution  Captures essence on how to solve problem  Navigation bar  Generality of solution fits informal approach! First-level navigation Second-level navigation

16 Damask

17 Other Tools  Demais (multimedia)  DART (augmented reality)

18 Summary  Iterative design is the key to good UIs  Informal tools are the key to iterative design  Berkeley built several tools to support  Web Design (Outpost & Denim)  Speech UI Design (Suede)  Multimodal, Cross device UI Design (CrossWeaver & Damask)  Positive results from evaluations & community reaction

19 DENIM Questions  A comparative study?  Sufficiently low threshold?  Sufficiently high ceiling?  Should designs be thrown over the wall, as DENIM advocates?

20 Next Time… Integrating Physical & Digital Haptic Techniques for Media Control, Scott S. Snibbe, Karon E. MacLean, Rob Shaw, Jayne Roderick, William L. Verplank, Mark Scheef The Designers’ Outpost: A Tangible Interface for Collaborative Web Site Design, Scott R. Klemmer, Mark W. Newman, Ryan Farrell, Mark Bilezikjian, James A. Landay

21 Much of this material is based on James Landay’s 2002 research overview talk

CS547 Tomorrow  Krzysztof Gajos, University of Washington – Automatically Generating Personalized Adaptive User Interfaces 22