OPTION 5 Being Interactive: Computer Games
explore a range of inter-active games produced for the teenage market; explore the uses that their age group makes of such texts through investigation using simple survey techniques; suggestions for new games using storyboards, sketches and/or diagrams and explore ways to promote their text to a target audience of teenagers; present their proposals to other potential consumers in oral or visual form. OPTION 5 Being Interactive: Computer Games Aims:
Knowledge identify three typical features recognise different forms of games - e.g. simulations/beat-'em-ups/ racings; identify two outlets for such games in their area. Understanding identify two reasons why a particular game is aimed at a teenage audience.
Promotion present their production work and ideas to an audience. Evidence of Achievement: Response to oral questions, use of appropriate survey instruments, graphical presentations in a variety of forms, text marking, tracings, character and setting drawings, storyboards, production work, oral presentations live or on audio/videotape
Investigation and Presentation create a simple survey to identify who plays computer games and which games are most popular in a specified group of consumers; present survey findings in appropriate graphical or poster form or radio or television form web based?
Production and Evaluation make suggestions in visual form for either a new character or setting for a computer game; plan with others the storyboard of a new computer game, which can be part of a marketing campaign for the new game; demonstrate the ability to make suggestions positively in planning meetings for the campaign.
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Interactive Games Developing a unit.