Fins of Fury Paper Prototype
Users Subject 1: Angelus, 26 years old, full time SIAT student, moderate gamer Subject 2: Betty, 20 years old, full time SIAT student Subject 3: Sean, 22 years old, full time UBC engineering student, moderate gamer
Setup Testing was done on campus as well as at home. The game board is a hex grid and contains 4 levels, each representing a life stage of the player. Players must fight to collect points so that they can grow up and move to the next level.
Procedure All testers were told the premise of the game; a tadpole that develops into a frog on a search and rescue mission All testers were given a set of written rules We monitored game-play and represented computer AI by rolling dice and tracking points
What They Liked All testers enjoyed playing the game and found it reasonably challenging Had to strategize to avoid fighting the bad guys Found it straightforward to play Did not find it too repetitive Had the urge to destroy all the bad guys and the end boss
What They Didn’t Like Majority of the testers found the rules overwhelming at the beginning, however quickly picked them up while playing Some were annoyed by having to physically roll the dice to simulate odds
Suggestions from Testers Allow fighting against several enemies at once Have mini bosses at the end of levels and win things for beating them Add random and pointless things to the game Add some type of mini-puzzle to the ends of levels Add weapons and special attacks to battles Give incentive to kill all enemies in a level
Conclusions Players want more incentive to proceed than just the end goal of the game; they want frequent rewards and challenges we should add mini bosses and rewards Players want lots of variation in the game they suggested caves to explore and puzzles Players like weapons.... add weapons
Fins of Fury Model of the End Boss