Lecture 5: Solving CSPs Fast! 1/30/2012 Robert Pless – Wash U. Multiple slides over the course adapted from Kilian Weinberger, Dan Klein (or Stuart Russell.

Slides:



Advertisements
Similar presentations
Constraint Satisfaction Problems
Advertisements

Constraint Satisfaction Problems Russell and Norvig: Chapter
Constraint Satisfaction Problems (Chapter 6). What is search for? Assumptions: single agent, deterministic, fully observable, discrete environment Search.
Constraint Satisfaction Problems
Lecture 11 Last Time: Local Search, Constraint Satisfaction Problems Today: More on CSPs.
1 Constraint Satisfaction Problems A Quick Overview (based on AIMA book slides)
This lecture topic (two lectures) Chapter 6.1 – 6.4, except 6.3.3
Artificial Intelligence Constraint satisfaction problems Fall 2008 professor: Luigi Ceccaroni.
Constraint Satisfaction problems (CSP)
Review: Constraint Satisfaction Problems How is a CSP defined? How do we solve CSPs?
Constraint Satisfaction Problems
4 Feb 2004CS Constraint Satisfaction1 Constraint Satisfaction Problems Chapter 5 Section 1 – 3.
Constraint Satisfaction Problems
CS 188: Artificial Intelligence Fall 2009
CS 188: Artificial Intelligence Fall 2009
Constraint Satisfaction
Constraint Satisfaction Problems
Constraint Satisfaction Problems
Constraint Satisfaction Problems
ISC 4322/6300 – GAM 4322 Artificial Intelligence Lecture 4 Constraint Satisfaction Problems Instructor: Alireza Tavakkoli September 17, 2009 University.
1 Constraint Satisfaction Problems Slides by Prof WELLING.
CSPs Tamara Berg CS Artificial Intelligence Many slides throughout the course adapted from Svetlana Lazebnik, Dan Klein, Stuart Russell, Andrew.
Constraint Satisfaction Problems Chapter 6. Review Agent, Environment, State Agent as search problem Uninformed search strategies Informed (heuristic.
Chapter 5 Section 1 – 3 1.  Constraint Satisfaction Problems (CSP)  Backtracking search for CSPs  Local search for CSPs 2.
CSC 8520 Spring Paula Matuszek Based on Hwee Tou Ng, aima.eecs.berkeley.edu/slides-ppt, which are based on Russell, aima.eecs.berkeley.edu/slides-pdf.
Hande ÇAKIN IES 503 TERM PROJECT CONSTRAINT SATISFACTION PROBLEMS.
1 Constraint Satisfaction Problems Soup Total Cost < $30 Chicken Dish Vegetable RiceSeafood Pork Dish Appetizer Must be Hot&Sour No Peanuts No Peanuts.
Chapter 5: Constraint Satisfaction ICS 171 Fall 2006.
CSCI 5582 Fall 2006 CSCI 5582 Artificial Intelligence Fall 2006 Jim Martin.
1 Chapter 5 Constraint Satisfaction Problems. 2 Outlines  Constraint Satisfaction Problems  Backtracking Search for CSPs  Local Search for CSP  The.
CSC 8520 Spring Paula Matuszek CS 8520: Artificial Intelligence Search 3: Constraint Satisfaction Problems Paula Matuszek Spring, 2013.
CS 188: Artificial Intelligence Spring 2007 Lecture 5: Local Search and CSPs 1/30/2007 Srini Narayanan – UC Berkeley Many slides over the course adapted.
CSE 473: Artificial Intelligence Constraint Satisfaction Daniel Weld Slides adapted from Dan Klein, Stuart Russell, Andrew Moore & Luke Zettlemoyer.
Constraint Satisfaction Problems (Chapter 6)
1 Constraint Satisfaction Problems Chapter 5 Section 1 – 3 Grand Challenge:
CHAPTER 5 SECTION 1 – 3 4 Feb 2004 CS Constraint Satisfaction 1 Constraint Satisfaction Problems.
Constraint Satisfaction Problems University of Berkeley, USA
Constraint Satisfaction Problems Chapter 6. Outline CSP? Backtracking for CSP Local search for CSPs Problem structure and decomposition.
4/18/2005EE5621 EE562 ARTIFICIAL INTELLIGENCE FOR ENGINEERS Lecture 5, 4/18/2005 University of Washington, Department of Electrical Engineering Spring.
1. 2 Outline of Ch 4 Best-first search Greedy best-first search A * search Heuristics Functions Local search algorithms Hill-climbing search Simulated.
Computing & Information Sciences Kansas State University Friday, 08 Sep 2006CIS 490 / 730: Artificial Intelligence Lecture 7 of 42 Friday, 08 September.
Chapter 5 Team Teaching AI (created by Dewi Liliana) PTIIK Constraint Satisfaction Problems.
CS 188: Artificial Intelligence Spring 2006 Lecture 7: CSPs II 2/7/2006 Dan Klein – UC Berkeley Many slides from either Stuart Russell or Andrew Moore.
CS 188: Artificial Intelligence Fall 2006 Lecture 5: CSPs II 9/12/2006 Dan Klein – UC Berkeley Many slides over the course adapted from either Stuart Russell.
1 Constraint Satisfaction Problems Chapter 5 Section 1 – 3.
Dr. Shazzad Hosain Department of EECS North South University Lecture 01 – Part C Constraint Satisfaction Problems.
1 Constraint Satisfaction Problems (CSP). Announcements Second Test Wednesday, April 27.
Constraint Satisfaction Problems
CMPT 463. What will be covered A* search Local search Game tree Constraint satisfaction problems (CSP)
CS 561, Session 8 1 This time: constraint satisfaction - Constraint Satisfaction Problems (CSP) - Backtracking search for CSPs - Local search for CSPs.
ECE 448, Lecture 7: Constraint Satisfaction Problems
Constraint Satisfaction Problems Lecture # 14, 15 & 16
Advanced Artificial Intelligence
Constraint Satisfaction Problems
CS 188: Artificial Intelligence Fall 2008
CS 188: Artificial Intelligence Spring 2006
Constraint Satisfaction Problems
Artificial Intelligence
Constraint Satisfaction Problems
Constraint Satisfaction Problems
Constraint satisfaction problems
Constraint Satisfaction Problems. A Quick Overview
CS 188: Artificial Intelligence Fall 2007
CS 8520: Artificial Intelligence
Constraint Satisfaction Problems
Constraint satisfaction problems
Constraint Satisfaction Problems (CSP)
CS 188: Artificial Intelligence
Presentation transcript:

Lecture 5: Solving CSPs Fast! 1/30/2012 Robert Pless – Wash U. Multiple slides over the course adapted from Kilian Weinberger, Dan Klein (or Stuart Russell or Andrew Moore)

Announcements  Projects:  Project 1 (Search) is out. Start early!  Groups of at most 2.  If 2 students submit, with matching partners.txt files, you will get the max of the two grades.  Leaderboards now available through my webpage.  tml tml

Constraint Satisfaction Problems  Standard search problems:  State is a “black box”: arbitrary data structure  Goal test: any function over states  Successor function can be anything  Constraint satisfaction problems (CSPs):  A special subset of search problems  State is defined by variables X i with values from a domain D (sometimes D depends on i )  Goal test is a set of constraints specifying allowable combinations of values for subsets of variables  Path cost irrelevant!  Allows useful general-purpose algorithms with more power than standard search algorithms 3 CSPs Search Problems

Standard Search Formulation  Standard search formulation of CSPs (incremental)  Start with the straightforward, dumb approach, then fix it  States are defined by the values assigned so far  Initial state: the empty assignment, {}  Successor function: assign a value to an unassigned variable  Goal test: the current assignment is complete and satisfies all constraints  Simplest CSP ever: two bits, constrained to be equal 4

Search Methods  What does BFS do?  What does DFS do?  What’s the obvious problem here?  The order of assignment does not matter.  What’s the other obvious problem?  We are checking constraints too late. 5

Backtracking Search  Idea 1: Only consider a single variable at each point  Variable assignments are commutative, so fix ordering  I.e., [WA = red then NT = green] same as [NT = green then WA = red]  Only need to consider assignments to a single variable at each step  How many leaves are there?  Idea 2: Only allow legal assignments at each point  I.e. consider only values which do not conflict previous assignments  Might have to do some computation to figure out whether a value is ok  “Incremental goal test”  Depth-first search for CSPs with these two improvements is called backtracking search (useless name, really)  Backtracking search is the basic uninformed algorithm for CSPs  Can solve n-queens for n  25  6

Backtracking Example 7  What are the choice points?

Improving Backtracking  General-purpose ideas can give huge gains in speed:  Which variable should be assigned next?  In what order should its values be tried?  Can we detect inevitable failure early?  Can we take advantage of problem structure? 8 WA SA NT Q NSW V

Which Variable: Minimum Remaining Values  Minimum remaining values (MRV):  Choose the variable with the fewest legal values  Why min rather than max?  Also called “most constrained variable”  “Fail-fast” ordering 9

Which Variable: Degree Heuristic  Tie-breaker among MRV variables  Degree heuristic:  Choose the variable participating in the most constraints on remaining variables  Why most rather than fewest constraints? 10

Which Value: Least Constraining Value  Given a choice of variable:  Choose the least constraining value  The one that rules out the fewest values in the remaining variables  Note that it may take some computation to determine this!  Why least rather than most?  Combining these heuristics makes 1000 queens feasible 11 Better choice

Improving Backtracking  General-purpose ideas can give huge gains in speed:  Which variable should be assigned next?  In what order should its values be tried?  Can we detect inevitable failure early?  Can we take advantage of problem structure? 12 WA SA NT Q NSW V

Forward Checking  Idea: Keep track of remaining legal values for unassigned variables (using immediate constraints)  Idea: Terminate when any variable has no legal values WA SA NT Q NSW V 13

Constraint Propagation Search (backtracking) is Expensive!  Equivalence of CSP  Local Consistency  Node Consistency  Arch Consistency  Path Consistency  K-Consistency Constraint: x<y x={5..10},y={3..7} x=?, y=?

Equivalence of CSPs Constraint: x<y x={5..10},y={3..7} Constraint: x<y x={5..6},y={6..7}  In most cases, equivalences are not easy to detect:  Two CSPs are equivalent if they have the same set of solutions.

Arc Consistency  A binary constraint is arc consistent if every value in each domain has a support in the other domain  An CSP instance is arc consistent if all the binary constraints are arc consistent C: x<y D: x={5..10},y={3..7} C: x<y D: x={5..6},y={6..7}

Constraint Propagation  Forward checking propagates information from assigned to adjacent unassigned variables, but doesn't detect more distant failures:  NT and SA cannot both be blue!  Why didn’t we detect this yet?  Constraint propagation repeatedly enforces constraints (locally) WA SA NT Q NSW V 17

Arc Consistency  Simplest form of propagation makes each arc consistent  X  Y is consistent iff for every value x there is some allowed y WA SA NT Q NSW V 18 Arc consistency detects failure earlier than forward checking If X loses a value, neighbors of X need to be rechecked! What is the downside of arc consistency? Can be run as a preprocessor or after each assignment

Arc Consistency  Runtime: O(n 2 d 3 ), can be reduced to O(n 2 d 2 )  … but detecting all possible future problems is NP-hard – why? 19

Limitations of Arc Consistency  After running arc consistency:  Can have one solution left  Can have multiple solutions left  Can have no solutions left (and not know it)

K-Consistency  Increasing degrees of local consistency  1-Consistency (Node Consistency): Each single node’s domain has a value which meets that node’s unary constraints  2-Consistency (Arc Consistency): For each pair of nodes, any consistent assignment to one can be extended to the other  K-Consistency: For each k nodes, any consistent assignment to k-1 can be extended to the k th node.  Higher k more expensive to compute  Usually do up to k=3 (Path Consistency)  (You need to know the k=2 algorithm) 21

Local and Global Consistency  Does local consistency imply global consistency?  Does global consistency imply local consistency?

Improving Backtracking  General-purpose ideas can give huge gains in speed:  Which variable should be assigned next?  In what order should its values be tried?  Can we detect inevitable failure early?  Can we take advantage of problem structure? 23 WA SA NT Q NSW V

Problem Structure 24  Tasmania and mainland are independent subproblems  Identifiable as connected components of constraint graph  Suppose each subproblem has c variables out of n total  Worst-case solution cost is O((n/c)(d c )), linear in n  E.g., n = 80, d = 2, c =20  2 80 = 4 billion years at 10 million nodes/sec  (4)(2 20 ) = 0.4 seconds at 10 million nodes/sec

Tree-Structured CSPs  Choose a variable as root, order variables from root to leaves such that every node's parent precedes it in the ordering  For i = n : 2,  apply RemoveInconsistent(Parent(X i ),X i )  For i = 1 : n,  assign X i consistently with Parent(X i ) 25

Tree-Structured CSPs  Theorem: if the constraint graph has no loops, the CSP can be solved in O(n d 2 ) time!  Compare to general CSPs, where worst-case time is O(d n )  This property also applies to logical and probabilistic reasoning: an important example of the relation between syntactic restrictions and the complexity of reasoning. 26

Nearly Tree-Structured CSPs  Conditioning: instantiate a variable, prune its neighbors' domains  Cutset conditioning: instantiate (in all ways) a set of variables such that the remaining constraint graph is a tree  Cutset size c gives runtime O( (d c ) (n-c) d 2 ), very fast for small c 27

Tree Decompositions 28  Create a tree-structured graph of overlapping subproblems, each is a mega-variable  Solve each subproblem to enforce local constraints  Solve the CSP over subproblem mega-variables using our efficient tree-structured CSP algorithm M1M2M3M4 {(WA=r,SA=g,NT=b), (WA=b,SA=r,NT=g), …} {(NT=r,SA=g,Q=b), (NT=b,SA=g,Q=r), …} Agree: (M1,M2)  {( (WA=g,SA=g,NT=g), (NT=g,SA=g,Q=g) ), …} Agree on shared vars NT SA  WA   Q SA  NT   Agree on shared vars NSW SA  Q   Agree on shared vars Q SA  NSW  

Local Search

Iterative Algorithms for CSPs  Greedy and local methods typically work with “complete” states, i.e., all variables assigned  To apply to CSPs:  Allow states with unsatisfied constraints  Operators reassign variable values  Variable selection: randomly select any conflicted variable  Value selection by min-conflicts heuristic:  Choose value that violates the fewest constraints  I.e., hill climb with h(n) = total number of violated constraints 30

Example: 4-Queens  States: 4 queens in 4 columns (4 4 = 256 states)  Operators: move queen in column  Goal test: no attacks  Evaluation: h(n) = number of attacks 31

Performance of Min-Conflicts  Given random initial state, can solve n-queens in almost constant time for arbitrary n with high probability (e.g., n = 10,000,000)  The same appears to be true for any randomly-generated CSP except in a narrow range of the ratio 32

CSP Summary  CSPs are a special kind of search problem:  States defined by values of a fixed set of variables  Goal test defined by constraints on variable values  Backtracking = depth-first search with one legal variable assigned per node  Variable ordering and value selection heuristics help significantly  Forward checking prevents assignments that guarantee later failure  Constraint propagation (e.g., arc consistency) does additional work to constrain values and detect inconsistencies  The constraint graph representation allows analysis of problem structure  Tree-structured CSPs can be solved in linear time  Iterative min-conflicts is usually effective in practice 33

Local Search Methods  Queue-based algorithms keep fallback options (backtracking)  Local search: improve what you have until you can’t make it better  Generally much more efficient (but incomplete) 34

Types of Problems  Planning problems:  We want a path to a solution (examples?)  Usually want an optimal path  Incremental formulations  Identification problems:  We actually just want to know what the goal is (examples?)  Usually want an optimal goal  Complete-state formulations  Iterative improvement algorithms 35

Hill Climbing  Simple, general idea:  Start wherever  Always choose the best neighbor  If no neighbors have better scores than current, quit  Why can this be a terrible idea?  Complete?  Optimal?  What’s good about it? 36

Gradient Methods  How to deal with continous (therefore infinite) state spaces?  Discretization: bucket ranges of values  E.g. force integral coordinates  Continuous optimization  E.g. gradient ascent Image from vias.org 37

Hill Climbing Diagram  Random restarts?  Random sideways steps? 38

Simulated Annealing  Idea: Escape local maxima by allowing downhill moves  But make them rarer as time goes on 39

Simulated Annealing  Theoretical guarantee:  If T decreased slowly enough, will converge to optimal state!  Is this an interesting guarantee?  Sounds like magic, but reality is reality:  The more downhill steps you need to escape, the less likely you are to every make them all in a row  People think hard about ridge operators which let you jump around the space in better ways 40

Beam Search  Like greedy search, but keep best K states at each level:  Variables:  beam size (K), (with K = inf, this is BFS).  encourage diversity?  The best choice in MANY practical settings  Complete? Optimal?  What criteria to order nodes by? Greedy SearchBeam Search 41