CBP 2005Comp 2079 Game Development Week 3. CBP 2005Comp 2079 Game Development An Evolving Schedule ! Week 1 Week 2 Week 3 Week 4 Your First RoomChapters.

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Presentation transcript:

CBP 2005Comp 2079 Game Development Week 3

CBP 2005Comp 2079 Game Development An Evolving Schedule ! Week 1 Week 2 Week 3 Week 4 Your First RoomChapters 1,2 Several Rooms StairsChapter 3 Interaction: Movers, TriggersChapter 4 AI – Scripted SequencesChapter 5 Bot NavigationChapter 6 More Complex InteractionsChapter 7 Water VolumesChapter 8 Particle Effects (Smoke)Chapter 9 (X2) Music and SoundChapter 10 (X1) Week 5Reflect, Plan, and Start Work for Assignment Tutor in USA

CBP 2005Comp 2079 Game Development Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 An Evolving Schedule ! What can I do best ? Level DesignAIScriptingMaking ActorsMusic/Sound (Textures, Lighting) Textures and Lighting AI Character Generation Negotiate Assignment You work on individual assignment Pickups etc Tutor Input

CBP 2005Comp 2079 Game Development Mover USeTrigger Triggers

CBP 2005Comp 2079 Game Development Mover UseTrigger Triggers Sender Receiver

CBP 2005Comp 2079 Game Development Game World Actor A B C event A emits event B configured to receive event C not configured to receive event Events

CBP 2005Comp 2079 Game Development UseTrigger MusicTrigger Music Triggers

CBP 2005Comp 2079 Game Development UseTrigger MusicTrigger Test1.ogg Music Triggers Sender Receiver

CBP 2005Comp 2079 Game Development

CBP 2005Comp 2079 Game Development Bots and Events

CBP 2005Comp 2079 Game Development PathNodes PathNode

CBP 2005Comp 2079 Game Development PathNodes PathNode

CBP 2005Comp 2079 Game Development UnrealEd Photoshop Blender Maya Milkshape Static meshes (.usx) Character Animations (.uka) Character Stuff (.ukx) Textures (.utx) Add-ins to UnrealEd 3DMax

CBP 2005Comp 2079 Game Development Towards the The Assignment Produce an “Immersive Environment” (game?) Show you can excel in at least ONE area of game development Creating a complex level with many rooms, and Movers. Creating a simple level with 2 or 3 rooms, with interesting textures and lighting; containing interesting objects (static meshes) – artistic Creating a level with interesting AI. Bots which navigate. Concente on the inclusion of music and sound. Develop characters (3DMax, gmax, Maya, Blender) Show you appreciate how to create a world which is captivating to the “player”, which gives a feeling of prescience (or “immersion”). Demonstrate technical competence in any, or all of the above areas You will gain significant credit if you can do ONE or MORE of these:

CBP 2005Comp 2079 Game Development