Computer Simulation of Granular Matter: A Study of An Industrial Grinding Mill By John Drozd.

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Presentation transcript:

Computer Simulation of Granular Matter: A Study of An Industrial Grinding Mill By John Drozd

Outline Introduction and motivation. Event driven algorithm and formulae. Crushing forces. Discussion and analysis –Verification –Parameters –Steady state –Mean square displacement –Circulation Conclusions and recommendations.

Granular Matter Granular matter definition –Small discrete particles vs. continuum Granular matter interest –Biology, engineering, geology, material science, physics. –Mathematics and computer science. Granular motion –Energy input and dissipation. Granular experiments –Vibration

Small Amplitude Surface Waves  3-Node Arching  Large Amplitude Surface Waves  C. Wassgren et al. 1996

Other Phenomena in Granular Materials Shear flow Vertical shaking Horizontal shaking Conical hopper Rotating drum Cylindrical pan

Cylindrical Pan Oscillations Oleh Baran et al. 2001

Harry Swinney et al. 1997

Harry Swinney et al. 1997

Raw Feed Grinding Media, Rods Vibrator Motor Ground Product Vibratory Drum Grinder Isolation Spring Reactor Springs Vibratory Drum Grinder

Goal Find optimum oscillation that results in a force between the rods which achieves the ultimate stress of a particular medium that is to be crushed between the rods. Minimize the total energy required to grind the medium. Mixing is also important.

Typical Simulation

Event-driven Simulation Without Gravity

Event-driven Simulation With Gravity

Lubachevsky Algorithm Time values –Sum collision times Heap data structure –Disk with smallest time value kept at top Sectoring –Time complexity O (log n) vs O (n) –Buffer zones

Rod 1 collides with Rod 2 with a collision time = 58

Rod 2 collides with Rod 3 with a collision time = 124

Rod-Rod Collisions Treat as smooth disk collisions Calculate Newtonian trajectories Calculate contact times Adjust velocities

A Smooth Disk Collision

Coefficient of Restitution e is calculated as a velocity-dependent restitution coefficient to reduce overlap occurrences as justified by experiments and defined below Here v n is the component of relative velocity along the line joining the disk centers, B = (1  )v 0 ,  = 0.7, v 0 =  g  and  varying between 0 and 1 is a tunable parameter for the simulation.

Rod-Container Collisions

Typical Simulation

Circulation The net circulation  of the whole system was calculated by first calculating the angular velocity  of the vortex about the center of mass of the system and then using the formula where is the angular velocity of rotation or vorticity of the system and r max is the distance from the farthest disk to the center of mass of the system.

Circulation The angular velocity of the vortex was calculated using the formula

Typical Time Averaged Velocity Field

Net Circulation (  ) vs Time (t)

Measuring Disk Disk Forces as Collision Energies For a disk-disk collision, the collision energy can be calculated as where, and is the relative normal velocity between the disks before a collision.

Measuring Disk Container Forces as Collision Energies For a disk-container collision, the collision energy can be calculated as where and is the dot product of the velocity of the disk before the collision and a unit vector of the container surface normal, that is calculated as

Measuring Forces as Collision Energies These collision energies can be compared to the modulus of toughness of the material that is to be crushed between the disks. The modulus of toughness is defined as a strain-energy density, u, taken to the strain at rupture  R using the formula

Parameters for Simulation The program was run using the parameters (g, , ,  y, A y, e 0, e W ) and a simulation that produced a realistic motion was selected (  y =126 rad/s= 20 Hz, A y =1.5 cm, e 0 =0.4, e W =1.0). By a realistic motion, we mean that the disks would cluster together at the bottom of the container within a relatively short period of time with few overlaps.

Total Kinetic Energy (KE/M) vs Time (t)

Power Spectrum of Total Kinetic Energy ( P(  ) )

Mean Square Displacement Plots: Mixing Times Fixed time origin t 0 formula: Moving time origin t‘ formula:

Mean Square Displacement ( ) versus time (t)

Phase Diagram: Amplitude (A) vs Frequency (  y )

Time Averaged Net Circulation (  ) vs Frequency (  y )

Non-dimensional Parameter (  /(A y 2  y )) vs Frequency (  y )

Circulation at Sloped Part of Curve

Circulation at Leveling Off Part of Curve

Velocity Field Snapshot for Typical Simulation  Axis of Symmetry

0, 2   / 2  3  /2

Number of Different Disks that Experience Mean Collision Energy (n i ) i times vs Time (t)

Conclusion By quantifying the crushing forces in terms of collision energies and studying circulation and mixing, this thesis has outlined a thorough systematic approach to studying the grinding mill industrial crushing problem.

Next Steps Finer test matrices and calibrating results with experiments Compare the percentages of the medium that was crushed and compare to the n1, n2, … and saturation times for various simulations using different amplitudes and frequencies of oscillation. Determine the frequency and amplitude for an optimum oscillation, that is, to minimize the energy required to get a well-mixed container with all the rods experiencing the mean (threshold) collision energy. This is the solution to the task outlined in this thesis.

Recommendations for Future Work Incorporating horizontal container oscillations. Incorporating rod rotations. Using a mixture of different sized rods. Using different quantities of rods and different container sizes. Study situations with different rod-wall boundary conditions: multiple vortices. Parallelization and sectoring using many numbers of rods.

Acknowledgements Brad Smith and Kirk Bevan Dr. Oleh Baran Dr. Ivan Saika-Voivod Dr. Sreeram Valluri Drs. Peter Poole and Robert Martinuzzi NSERC