Tim 29/08/13. The Checklist We need to think about the following: 1.Idea 2.Platform/Tools/Market 3.Development 4.Testing 5.Monetisation.

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Presentation transcript:

Tim 29/08/13

The Checklist We need to think about the following: 1.Idea 2.Platform/Tools/Market 3.Development 4.Testing 5.Monetisation 6.Launch 29/08/2013 Get the slides from

1. Idea Mechanics Story Aesthetics Technology 29/08/2013 Get the slides from “… Be a pretentious creative not a corporate handle turner.” -Tim Wicksteed 2013 #bapcnacht

2. Platform/Tools/Market Match to your game idea… I didn’t Java/Android – Large and growing – Development was easy – Not cross platform – Difficult to port – Difficult user base Build own engine/use someone else’s? Next game? Unity/PC probably… 29/08/2013 Get the slides from

3. Development Fixed deadlines – flexible scope Endless or level based Multi-player considerations 29/08/2013 Get the slides from

4. Testing Minimum viable product Welcome critical feedback …but the user’s not always right Use to build fanbase/promote early Dev diaries 29/08/2013 Get the slides from

5. Monetisation Ionage is F2P: – Seems right for Android – It’s about your user, not you – Maximum exposure – Doesn’t have to be ‘evil’ – Probably needs social mechanics – Waste time on free users 29/08/2013 Get the slides from

6. Launch Big gaming news sites Smaller review sites Gaming podcasts Write articles Get others to write articles Reddit 29/08/2013 Get the slides from

Numbers 26/08/13 (1 month after launch): Downloads – 8500 Total revenue – £458 Per day – ~£15 Conversion rate – 2.3% (3.7% in UK*) ARPU – 5p Engagement – ~10% current users play each day User reviews – 87% gave 5* Critical reviews – generally positive, 4* Conclusion/Numbers 29/08/2013 Get the slides from

References The Art of Game Design by Jesse Schell Getting Real by 37 Signals 29/08/2013 Get the slides from