Evaluating Perceptual Cue Reliabilities Robert Jacobs Department of Brain and Cognitive Sciences University of Rochester.

Slides:



Advertisements
Similar presentations
Chapter 5: Space and Form Form & Pattern Perception: Humans are second to none in processing visual form and pattern information. Our ability to see patterns.
Advertisements

Unit 4(G): Perceptual Organization and Interpretation
Chapter 2: Marr’s theory of vision. Cognitive Science  José Luis Bermúdez / Cambridge University Press 2010 Overview Introduce Marr’s distinction between.
Cue Reliabilities and Cue Combinations Robert Jacobs Department of Brain and Cognitive Sciences University of Rochester.
Motion Illusions As Optimal Percepts. What’s Special About Perception? Arguably, visual perception is better optimized by evolution than other cognitive.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
Perception Chapter 4.
PERCEPTION Chapter 4.5. Gestalt Principles  Gestalt principles are based on the idea that the whole is greater than the sum of the parts.  These principles.
Integration of sensory modalities
December 5, 2013Computer Vision Lecture 20: Hidden Markov Models/Depth 1 Stereo Vision Due to the limited resolution of images, increasing the baseline.
Slant Anisotropy and Tilt- dependent Variations in Stereo Precision Tandra Ghose Vision Science Program UC Berkeley James M. Hillis.
Imaging Science FundamentalsChester F. Carlson Center for Imaging Science Binocular Vision and The Perception of Depth.
Motion and Ambiguity Russ DuBois. Ambiguity = the possibility to interpret a stimulus in two or more ways Q: Can motion play a part in our interpretation.
PLEASE COME! Receive 1 Hour Lab Experience Credit HERE, Thursday Bring 2 #2 Pencils.
Effects of Viewing Geometry on Combination of Disparity and Texture Gradient Information Michael S. Landy Martin S. Banks James M. Hillis.
Vision Computing An Introduction. Visual Perception Sight is our most impressive sense. It gives us, without conscious effort, detailed information about.
Visual Imagery One of the greatest problems confronting psychology is the nature of mental representation. Part of this debate is the nature of representations.
CS292 Computational Vision and Language Visual Features - Colour and Texture.
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
Uncertainty, Neuromodulation and Attention Angela Yu, and Peter Dayan.
1B50 – Percepts and Concepts Daniel J Hulme. Outline Cognitive Vision –Why do we want computers to see? –Why can’t computers see? –Introducing percepts.
Modules 11, 15 & 16 A.P. Psychology: Sensation & Perception.
by B. Zadrozny and C. Elkan
With respect to STM, grouping several items together to form a single larger item is called: A.BlockingB.Lumping C.ChunkingD.Grouping Electrochemical.
Perception The process of organizing and interpreting information, enabling us to recognize meaningful objects and events.
Dr. Gallimore10/18/20151 Cognitive Issues in VR Chapter 13 Wickens & Baker.
Geographic Information Science
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 8 Seeing Depth.
Perception Chapter 5.
CHAPTER 4 – SENSATION AND PERCEPTION SECTION 1 – SENSATION AND PERCEPTION: THE BASICS Objective: DISTINGUISH BETWEEN SENSATION AND PERCEPTION, AND EXPLAIN.
“When” rather than “Whether”: Developmental Variable Selection Melissa Dominguez Robert Jacobs Department of Computer Science University of Rochester.
December 9, 2014Computer Vision Lecture 23: Motion Analysis 1 Now we will talk about… Motion Analysis.
Simulation of small head-movements on a Virtual Audio Display using headphone playback and HRTF synthesis Wersényi György SZÉCHENYI ISTVÁN UNIVERSITY,
1 Human information processing: Chapters 4-9 n Computer as a metaphor for human performance n Misses role of emotion and distributed cognition ReceptorsPerception.
Object Lesson: Discovering and Learning to Recognize Objects Object Lesson: Discovering and Learning to Recognize Objects – Paul Fitzpatrick – MIT CSAIL.
Depth Perception and Perceptional Illusions. Depth Perception The use of visual cues to perceive the distance or three-dimensional characteristics of.
Fig61. Fig62 Fig5_14 InRev5a InRev4bInRev2a PRINCIPLES OF PERCEPTUAL ORGANIZATION AND CONSTANCY Certain objects or sounds are automatically identified.
Motion Illusions As Optimal Percepts. What’s Special About Perception? Visual perception important for survival  Likely optimized by evolution  at least.
Visual Perception Principles Visual perception principles are ‘rules’ that we apply to visual information to assist our organisation and interpretation.
Perception The process of organizing and interpreting information, enabling us to recognize meaningful objects and events.
What factors influence movement or action? Biomechanical (e.g., size, shape, mass, strength, flexibility, coordination of body/body parts) Environmental.
Spatial Smoothing and Multiple Comparisons Correction for Dummies Alexa Morcom, Matthew Brett Acknowledgements.
Colour and Texture. Extract 3-D information Using Vision Extract 3-D information for performing certain tasks such as manipulation, navigation, and recognition.
Perception How do we define it?
Ch.9 Bayesian Models of Sensory Cue Integration (Mon) Summarized and Presented by J.W. Ha 1.
Sensation and Perception
Chapter 6 - Standardized Measurement and Assessment
P ERCEPTION CRASH COURSE CRASH COURSE The process of organizing and interpreting information, enabling us to recognize meaningful objects and events. Seeing.
Perception and VR MONT 104S, Fall 2008 Lecture 8 Seeing Depth
Sensation and Perception By: Mike Hervey. Thresholds Absolute Thresholds: the level of stimulation that is right on our perceptual borderline Absolute.
Perception l The process by which sensory input is organized and formulated into “meaningful experiences” l Nativism vs Empiricism.
Cues We Use To Infer Depth Sensation and Perception.
BZUPages.COM Department of IT, Institute of Computing, BZU, Multan Perception and Individual Decision Making Presented by : Muhammad Wasif Laeeq BSIT07-01.
Perception  How do we define it? How we recognize and interpret stimuli How we recognize and interpret stimuli Top down processing… Top down processing…
Design of Visual Displays for Driving Simulator Research G. John Andersen Department of Psychology University of California, Riverside.
Chapter 4. The Normality Assumption: CLassical Normal Linear Regression Model (CNLRM)
Authors: Peter W. Battaglia, Robert A. Jacobs, and Richard N. Aslin
Exploring Spatial Frequency Channels in Stereopsis
Perception The process of organizing and interpreting information, enabling us to recognize meaningful objects and events.
Perception We have previously examined the sensory processes by which stimuli are encoded. Now we will examine the ultimate purpose of sensory information.
Integration of sensory modalities
Visual Motion and the Perception of Surface Material
Sensation and Perception Part Two
Young Children Do Not Integrate Visual and Haptic Form Information
The Ventriloquist Effect Results from Near-Optimal Bimodal Integration
Module 19 – Visual Organization and Interpretation
Mathematical Foundations of BME Reza Shadmehr
4. Visual Sensory Systems
4. Visual Sensory Systems
Presentation transcript:

Evaluating Perceptual Cue Reliabilities Robert Jacobs Department of Brain and Cognitive Sciences University of Rochester

Perception is Hard Q: Why is perception so hard? A: Perceptual cues are ambiguous

Perception is Easy Q: Why is perception so easy? A: Perceptual world is highly redundant

Example: Visual Perception Many cues to visual depth and shape: –object rotation (kinetic depth effect) –observer motion (motion parallax) –binocular vision (stereopsis) –shading gradients –texture gradients –linear perspective –atmospheric blur –etc.

Example: Visual Perception However, no single cue: –is necessary for depth or shape perception –dominates our perception in all situations –is capable of supporting perception with the robustness and accuracy demonstrated by observers in natural settings

Perceptual Cue Combination Need to study the use of multiple perceptual cues Recent emphasis on studying how observers combine information from multiple perceptual cues –key issue: cue reliability

Two Views of Cue Reliability How do people estimate cue reliabilities? –a cue is reliable if the distribution of inferences given that cue has a small variance –a cue is reliable if the inferences based on that cue are consistent with the inferences based on other cues

Collaborators Integration of visual and auditory signals for spatial localization: –Peter Battaglia –Richard Aslin Experience-dependent adaptation of visual cue combination strategies based on consistencies between visual and haptic percepts: –Joseph Atkins –Jozsef Fiser

Integration of Visual and Auditory Signals for Spatial Localization Cue-consistent versus cue-conflict environments Two models for cue-conflict situations: –Winner-take-all (Visual Capture) –Maximum Likelihood Estimation (MLE)

Maximum Likelihood Estimation Statistically optimal cue combination rule (given certain mathematical assumptions) Linear combination rule:

Maximum Likelihood Estimation A highly reliable signal is one for which P(location | signal) has a small variance A less reliable signal is one for which P(location | signal) has a large variance Highly reliable cues are assigned a large weight Less reliable cues are assigned a small weight

Procedure Auditory-only trials –Estimate auditory mean and variance Visual-only trials –Estimate visual mean and variance Compute predictions of two models on visual-auditory trials: –Compute Visual Capture predictions –Compute MLE predictions Visual-Auditory trials

Virtual Reality Environment

Auditory Stimuli Broadband noise filtered to mimic the spectral characteristics of a sound source external to the listener

Visual Stimuli Random-dot stereogram of a bump protruding from a background surface Noise could be added to visual stimulus –Low noise: easy to detect and localize bump –High noise: difficult to detect and localize bump

Auditory-Only Trial

Visual-Only Trial

Visual-Auditory Trial

Subject EJA: Auditory-Only Trials

Subject EJA: Visual-Only Trials

Subject EJA: Visual-Auditory Trials

Low visual noise: –PSE near location of visual stimulus –Visual weight near one; auditory weight near zero High visual noise: –PSE at a location between visual and auditory stimuli –Visual and auditory weights each near one-half

PSE as a function of visual noise

Visual weight as a function of visual noise

Models MLE partially correct –Signal reliability significantly altered judgments of spatial location Visual Capture partially correct –Judgments are characterized by an overall bias to rely on visual over auditory information Hybrid model may be best

Two Views of Cue Reliability How do people estimate cue reliabilities? –a cue is reliable if the distribution of inferences given that cue has a small variance –a cue is reliable if the inferences based on that cue are consistent with the inferences based on other cues

Visual and Haptic Percepts Example: Bishop George Berkeley (1709) Perception of depth results from associations between visual cues and sensations of touch and motor movement –“Touch educates vision” This idea has not been seriously evaluated: –difficult to experimentally test in a direct and detailed manner

Visual Stimuli Horizontal cross-section of cylinder: –Circular: cylinder equally deep as wide –Elliptical: cylinder more deep than wide –Elliptical: cylinder less deep than wide Visual cues to cylinder shape: –Texture cue: homogeneous and isotropic texture mapped to surface of each cylinder –Motion cue: texture elements move horizontally along the surface of a cylinder (constant flow field)

Texture Cue

Movie 1

Movie 2

Movie 3

Cue Conflict in Visual Stimuli Cue conflict: –Computer graphics manipulation to independently manipulate the shapes indicated by texture and motion cues (Young, Landy, and Maloney, 1993) Example: –Texture cue: circular cylinder –Motion cue: elliptical cylinder that is more deep than wide

Virtual Reality Environment

Visual Cue Combination Model Linear model: = depth percept based on texture = depth percept based on motion = linear coefficient associated with texture = linear coefficient associated with motion Based on results of test trials, it is possible to estimate and

Procedure On each training trial: –Subjects viewed a display of a cylinder –Subjects grasped the cylinder –Subjects judged whether the visual and haptic percepts of cylinder depth were the same or different –Auditory signal provided feedback as to whether the response was correct or incorrect

Procedure Texture relevant training trial: texture cue and haptic cue to cylinder depth were consistent (motion cue was uncorrelated) Motion relevant training trial: motion cue and haptic cue to cylinder depth were consistent (texture cue was uncorrelated)

Procedure Visual test: –Subjects viewed two sequentially presented displays of cylinders –Subjects judged which of the two cylinders was greater in depth –Allowed us to estimate cue weights and

Procedure Motor test: –Subjects viewed a cylinder –Subjects adjusted their thumb and index fingers to indicate the perceived cylinder depth –Allowed us to estimate cue weights and

Experiment 1 Are there differences in observers’ cue combination rules after motion relevant training versus after texture relevant training? Prediction: Linear coefficient is larger after motion relevant training than after texture relevant training

Visual test: 7 out of 7 subjects have larger motion weights after motion relevant training Motor test: 6 out of 7 subjects have larger motion weights after motion relevant training

Experiment 2 On the basis of consistencies between visual and haptic percepts, can observers learn two cue combination rules, and can they learn to apply each rule in its appropriate context? Example: Red texture elements: motion cue relevant Blue texture elements: texture cue relevant

Visual test: 7 out of 10 subjects have larger motion weights in the motion relevant context Motor test: 7 out of 10 subjects have larger motion weights in the motion relevant context

Experiment 3 More naturalistic training task: –view cylinder –adjust thumb and index fingers to indicate depth –grasp cylinder –judge whether visual depth was less than, equal to, or greater than haptic depth (no feedback)

Visual test: 4 out of 4 subjects have larger motion weights after motion relevant training Motor test: 3 out of 4 subjects have larger motion weights after motion relevant training

Summary Estimate cue reliabilities: Observers can use haptic percepts as a standard against which they can evaluate the relative reliabilities of available visual cues. Learning: Observers can adapt their visual cue combination strategies on the basis of consistencies between visual and haptic percepts so as to place greater emphasis on depth information from visual cues which are consistent with haptic percepts.

Two Views of Cue Reliability How do people estimate cue reliabilities? –a cue is reliable if the distribution of inferences given that cue has a small variance –a cue is reliable if the inferences based on that cue are consistent with the inferences based on other cues