The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon A Book Study by Daniel Henry
Associate Professor and Co-Director of Games and Simulation Arts and Sciences Program at Rensselaer University Video Game Designer Television Writer and Producer Game Consultant
aPyw aPyw Discuss: What does this imply about learning and education?
Overviews ◦ Marked Tree High School Levels, Questing ◦ University of Arizona South Teams ◦ Louisiana State University ◦ Valencia Community College ◦ Robert Louis Stevenson Middle School ◦ Texas Tech University ◦ Ohio Valley College of Technology Avatars, Choice, ◦ Waunakee Community High School Achievements, Testing
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the file to me with your custom hero name. Consider some Super Powers Share your Thoughts! Envision a Background story for your character Join with others to form Hero Leagues: name the league and prepare for your first challenge! Prepare for your first challenge
Avatars, experience points, leveling, grades, quests, abilities,
Kahooit Sample Challenge Leveling Up!
◦ Check out the Facebook page for recent developments
Game Like Classroom Modifications ◦ Leader Boards ◦ Achievements ◦ Guild/League Formations ◦ Cooperative Assessments/Assignments Incorporate: ◦ Fictional Narrative Writing Assignments Based on Avatars ◦ Simulation Exploration and Challenges
Always something specific and important to be done Tons of collaborators. Everywhere. All the time. An epic, inspiring story of why we are there (context) Massive amounts of positive feedback, social, in game, extrinsic and intrinsic Video Start 8:55 to 11:03 ◦ _make_a_better_world?language=en#t _make_a_better_world?language=en#t
How teachers might begin the first steps of implementation?