Video Games Promote Violence in Children Aoi Yi Sel E2OC
The First Video Game a table tennis-like game in 1958 to make people relax, to enjoy with their families or friends the reasons for playing are changed
Hillary Clinton makes sick a host of society support legislation cracking down : video game makers and retailers letting their children play violent video games = asking to go to Wal-Mart to buy supply I HATE VIDEO GAMES !!
Agenda Introduction Psychological Problems - Lack of Communication, Mental Influence Physical Problems - Addiction, Violent Crime Solutions - Diverse Ways, Strict Schedule Conclusion
Lack of Communication Jahmir Ricks : 13 years old, Pennsylvania - killed older brother, Antwan Ricks Japanese : 11 years old girl - killed classmate
Who play video games? Boys 8-15 years Boys years Girls 8-15 years Girls years All (%)
Brain Working Indiana university school of medicine an increase in emotional arousal decrease of activity in brain areas
Behavior of Children Lying to family and friends Escaping from problems or bad fe elings. Becoming restless or irritable Skipping homework Doing poorly on a school assignment or test
Crime by Addiction Dustin Lynch - 15 years old - in Medina, Ohio - killed his friend, JoLynn Mishne - played the video game GTA Ⅲ
Crime by Confusion Daniel Petric - 16 years old - in Dayton, Ohio - killed his mom and hurt his father - played the video game Halo 3 - “He still does not understand why he did something so terrible,” Mark Petric told the judge.
Use Video Games in Good Ways In Korean case - in to do Internships in the games - Kim Dong Wook, who is the writer from 4Game r.net said “Korea government supports the Gam e industry, through helping the company to get e mployees without spending much money.”
Switch to Casual Games - plenty of casual games - easy to pick up and put down - encourage social interaction - Rock Band, Wii Sports, or Trivial Pursuit Use Video Games in Good Ways
Keep A Strict Rule Limited the gaming time and age - Chinese government - under 18 to play - less than 3 hours a day
Keep A Strict Rule Entertainment Software Ratings Board(ESRB) - to determine what is appropriate for their children - by the Hart Research polling firm - 85 percent of parents : monitor children - 90 percent : satisfied with the system
Conclusion Psychological Problems - Lack of Communication, Mental Influence Physical Problems - Addiction, Violent Crimes Solutions - Diverse Ways, Strict Rules
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