Adobe Flash Professional CS5 – Illustrated Unit D: Creating Animation
Adobe Flash Professional CS5 – Illustrated Objectives Understand animation Use frames Create a motion tween Create and copy a motion path Use easing Add nested symbols to a movie clip
Adobe Flash Professional CS5 – Illustrated Objectives Animate nested symbols Create frame-by-frame animation Create a shape tween Use shape hints Plan and specialize animation
Adobe Flash Professional CS5 – Illustrated Understanding Animation Create and adjust frames and artwork that appears in them Determine length of the animation Set a frame rate to control the speed Animate shape, size, color, position
Adobe Flash Professional CS5 – Illustrated Specify Frames Change over time is represented by frames in the Timeline Blank keyframe Single frame in the Timeline when a new document is opened Keyframe Special frame that signals a change in a movie or animation Frame span A group of frames
Adobe Flash Professional CS5 – Illustrated Select Animation Methods Frame-by-frame animation Tweened animation Flash animates object gradually over several consecutive frames You can control action in every frame Can be time-consuming and result in large file size Flash automatically creates animation between two keyframes You define starting and ending keyframes, then modify object/symbol Types of tweens Motion tweens Shape tweens
Adobe Flash Professional CS5 – Illustrated Select Animation Methods Sample frame-by-frame animation
Adobe Flash Professional CS5 – Illustrated Select Animation Methods Sample motion tween
Adobe Flash Professional CS5 – Illustrated Understand Tweens in the Timeline Motion tween spans Blue Symbols show movement Property keyframe Contains specific property values that change in that frame: position, scale, skew, rotation, color, or filter Shape tween spans Green Use morphing
Adobe Flash Professional CS5 – Illustrated Using Frames Frame types
Adobe Flash Professional CS5 – Illustrated Using Frames Viewing a frame span
Adobe Flash Professional CS5 – Illustrated Creating a Motion Tween Apply a motion tween to a symbol by: Placing an instance in starting keyframe Modifying position or transformation properties of the instance in last keyframe of the animation
Adobe Flash Professional CS5 – Illustrated Creating a Motion Tween Adjusting the value of a property keyframe
Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Copy/paste motion tween on other layers to keep animations consistent and save time Using the Motion Presets panel Motion Presets panel
Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Creating a motion path
Adobe Flash Professional CS5 – Illustrated Creating and Copying a Motion Path Modifying a motion path
Adobe Flash Professional CS5 – Illustrated Using Easing Adjust easing on Properties panel Use easing to speed up or slow down start or end of an animation Object eases in: starts out slow, then speeds up at the end Object eases out: starts out fast, then slows down
Adobe Flash Professional CS5 – Illustrated Using the Motion Editor Provides detailed control over properties in every keyframe Sections: Basic Motion, Transformation, Color Effect, Filter, and Eases Each property has its own timeline Adjust X and Y values Add keyframes Create custom easing Apply preset easing option
Adobe Flash Professional CS5 – Illustrated Using the Motion Editor The Motion Editor
Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Nested symbols Are created by placing a symbol inside another symbol Create a unique new symbol while preserving individuality of original symbols
Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Creating a Movie Clip symbol
Adobe Flash Professional CS5 – Illustrated Adding Nested Symbols to a Movie Clip Extending a frame span to multiple layers in a movie clip
Adobe Flash Professional CS5 – Illustrated Timeline Commands
Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Still allows reuse of the symbol in other parts of the movie, where it can be part of another animation
Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Modified nested symbols
Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Modifying instances in a new keyframe
Adobe Flash Professional CS5 – Illustrated Animating Nested Symbols Viewing a movie clip
Adobe Flash Professional CS5 – Illustrated Creating Frame-by-Frame Animation Comes closest to traditional animation techniques Content is created in every frame Can be time-consuming, but offers detailed control over the animation
Adobe Flash Professional CS5 – Illustrated Creating Frame-by-Frame Animation Completed frame-by-frame animation
Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Changes (morphs) starting shape into a different ending shape Create by using shapes instead of symbols, bitmap images, or text Place starting shape in first frame Place ending shape in last frame Create the shape tween
Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Creating a cloud shape
Adobe Flash Professional CS5 – Illustrated Creating a Shape Tween Reshaping an object in a shape tween
Adobe Flash Professional CS5 – Illustrated Using Shape Hints Mark specific points on beginning and ending shapes that Flash uses to transition one area into another Correct appearance of a shape tween Work most effectively when arranged in a clockwise or counterclockwise pattern
Adobe Flash Professional CS5 – Illustrated Using Shape Hints Positioning shape hints on the starting shape
Adobe Flash Professional CS5 – Illustrated Using Shape Hints Positioned shape hints on the ending shape
Adobe Flash Professional CS5 – Illustrated Using Shape Hints Improved shape tween
Planning and Specializing Animation Planning movies with storyboards Basic storyboards should provide an organizational and page-level view Creating a mask Use the shape of an object on one layer to expose the content of the layer directly beneath it Adobe Flash Professional CS5 – Illustrated
Planning and Specializing Animation Animating using the Bone tool Create inverse kinematics (IK) Click and draw hinged segments in the object Creating a pose Adjusting the configuration of the joints in each keyframe Adobe Flash Professional CS5 – Illustrated
Planning and Specializing Animation Creating a mask Adobe Flash Professional CS5 – Illustrated
Planning and Specializing Animation Viewing Inverse Kinematics animated objects Adobe Flash Professional CS5 – Illustrated