Conceptual Mapping Enhancing Design Ideation CONCEPTUAL MAPPING IN THE DESIGN of VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E RIVKA OXMAN TECHNION.

Slides:



Advertisements
Similar presentations
GMD German National Research Center for Information Technology Darmstadt University of Technology Perspectives and Priorities for Digital Libraries Research.
Advertisements

Cognitive-metacognitive and content-technical aspects of constructivist Internet-based learning environments: a LISREL analysis 指導教授:張菽萱 報告人:沈永祺.
Ontologies: Dynamic Networks of Formally Represented Meaning Dieter Fensel: Ontologies: Dynamic Networks of Formally Represented Meaning, 2001 SW Portal.
Copyright © 2002 Cycorp Introduction Fundamental Expression Types Top Level Collections Time and Dates Spatial Properties and Relations Event Types Information.
Chapter Thirteen Conclusion: Where We Go From Here.
From Digital Libraries and Multimedia Archives Towards Virtual Information and Knowledge Environments supporting Collective Memories Technology Platforms.
Does Web2 fundamentally alter the learner-teacher relationship? Vic Lally and Richard Noss.
Learning while sharing experience in the BOLDIC network: methodological principles and practical implementation Audronė Valiuškevičiūtė (Vytautas Magnus.
Visualizing and Assessing Reader Navigation in Hypertext John E. McEneaney, Ph.D. Oakland University.
Designing Virtual Architecture for Collaboration Mary Lou Maher March 2002.
Concept Mapping. What is Concept Mapping ? Concept mapping is a technique for representing knowledge in graphs. This technique was developed by Professor.
Metaphorical Design DECO1021 Design Computing Studio Spetember 2003.
Guidelines for Best Practices in Educational Use of Virtual Instrumentation Presentation created by Adina Glava Babeş – Bolyai University of Cluj-Napoca,
Cognitive Science Overview Design Activity Cognitive Apprenticeship Theory Cognitive Flexibility Theory.
Designing Virtual Architecture -- Styles and Design Principles n Where is Virtual Architecture from? -Program it. -Architecturally designed and modeled.
9. COMPLEX PROBLEM SOLVING AND INTELLIGENCE EMPIRICAL RELATION AND CAUSAL DIRECTION Dorit Wenke, Peter A.Frensch, and Joachim Funke.
Design Challenges and Concept for Intergenerational Online Learning Verena Fuchsberger, Julia Nebauer, Christiane Moser, Manfred Tscheligi HCI & Usability.
Carlos Lamsfus. ISWDS 2005 Galway, November 7th 2005 CENTRO DE TECNOLOGÍAS DE INTERACCIÓN VISUAL Y COMUNICACIONES VISUAL INTERACTION AND COMMUNICATIONS.
1. Develops ideas, plans, and produces artworks that serve specific functions (e.g., expressive, social, and utilitarian).
Educational Knowledge Domain Visualizations: Tools to Navigate, Understand, and Internalize the Structure of Scholarly Knowledge and Expertise Peter A.
Oct 30, 2006 LUONNOS Navigation techniques for construction industry product models Jukka Rönkkö, HUT/VTT
Chapter 5: Spatial Cognition Slide Template. FRAMES OF REFERENCE.
COMPUTERS AS MINDTOOLS FOR ENGAGING LEARNERS IN CRITICAL THINKING Prepared by: Domine, Jonaly D.
Learning Science and Mathematics Concepts, Models, Representations and Talk Colleen Megowan.
Computers as Mindtools by David Jonassen Summary by David Jonassen Computers can most effectively support meaningful learning and knowledge construction.
INTERACTIVE ANALYSIS OF COMPUTER CRIMES PRESENTED FOR CS-689 ON 10/12/2000 BY NAGAKALYANA ESKALA.
The Learning Sciences and Constructivism. Learning Sciences: interdisciplinary science based in psychology, education, computer science, philosophy, sociology,
Combining Theory and Systems Building Experiences and Challenges Sotirios Terzis University of Strathclyde.
Media Arts and Technology Graduate Program UC Santa Barbara MAT 259 Visualizing Information Winter 2006George Legrady1 MAT 259 Visualizing Information.
Interoperability & Knowledge Sharing Advisor: Dr. Sudha Ram Dr. Jinsoo Park Kangsuk Kim (former MS Student) Yousub Hwang (Ph.D. Student)
ISPRS Congress 2000 Multidimensional Representation of Geographic Features E. Lynn Usery Research Geographer U.S. Geological Survey.
Ontology-Centered Personalized Presentation of Knowledge Extracted from the Web Ralitsa Angelova.
Social Networks. 2 A social network is a social structure made up of individuals or organizations (called "nodes“), which are tied (connected) by one.
PICTURE your design. Purpose : Functions & Content Functions the facilities that make the content of the ICT useful for relevant users and other ICT’s.
Digital Rhetoric Critical Race Theory and Cyberspace J. Santoy Spring 2008.
LEARNING MODES (LMs) ANTÓNIO DUARTE UNIVERSITY OF LISBON PORTUGAL THE UNIVERSITY OF THE AEGEAN SUMMER MUltigrade School Training New Educational Methodologies.
Ari Wahlstedt, Samuli Peldola and Marketta Niemeli 系級: 碩研資管一甲 報告者: M 李文盈 1.
ID Media IV Fall 2012 Introduction. Course Description Advanced communication skills are developed through three-dimensional presentations employing.
Welcome Alabama Course of Study Technology Education Workshop.
Geography 1100 Unit 1 - An Introduction To Geography The Meaning of The Word –Geo – World (Earth) –Graphei – To Write.
Digital Libraries Lillian N. Cassel Spring A digital library An informal definition of a digital library is a managed collection of information,
MODEL-BASED SOFTWARE ARCHITECTURES.  Models of software are used in an increasing number of projects to handle the complexity of application domains.
SoLLs.INTEC.09 Collaborative Skills and Learning Processes in a Virtual Context Anuratha Kanniah Pramela Krish
Chapter 10. The Explorer System in Cognitive Systems, Christensen et al. Course: Robots Learning from Humans On, Kyoung-Woon Biointelligence Laboratory.
Heritage Preservation-Oriented Construction of Digital Museums - Tamsui Historic Sites Digital Collection Project as an Example Huang Jui-Mao.
Cybercartography Sunir Shah ( ) CSC2514; November 13, 2003.
Concept Mapping Tutorial. What Is a Concept Map? Like all maps, concept maps are representations of spatial relationships. Rather than portraying the.
Knowledge Management in Theory and Practice
Peter Brusilovsky. Index What is adaptive navigation support? History behind adaptive navigation support Adaptation technologies that provide adaptive.
Discuss how researchers analyze data obtained in observational research.
Framework for Modeling the Cognitive Process Spatial and Temporal Considerations in a Signal-Based Approach Paul Yaworsky AFRL/IFSB 10th ICCRTS June.
Identifying and Capturing Knowledge from Networked Knowledge Spaces: Theoretical Insights and Applications Amritesh and Runa Sarkar Indian Institute of.
Critical pedagogy: An Introduction Dr Dibakar Sarangi. O.E.S (College Branch) DAV College of Teacher Education Koraput. Orissa.India Send Comments to -
1 Artificial Intelligence & Prolog Programming CSL 302.
Risk management: Facilitation of (open) risk management Mikko Pohjola, THL.
CHAPTER 5 Transfer of Training.
An Introduction to the Colorado Assessment Standards Reading - Writing - Communicating.
1 Thinking in Organizations Chapter 9, 10, 11 and 12 Section 3:
Photo © Edward Weston, 2004 Portals Management and Design Danielle Boily | Corey Timpson Portals Danielle Boily Manager Portals Management and Design
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Knowledge Representation Techniques
Educational Knowledge Domain Visualizations: Tools to Navigate, Understand, and Internalize the Structure of Scholarly Knowledge and Expertise Peter A.
Web Development A Visual-Spatial Approach
Datamining : Refers to extracting or mining knowledge from large amounts of data Applications : Market Analysis Fraud Detection Customer Retention Production.
Gearing Up for Implementation of Next Generation Standards:
Mental Representations:
EDU 330: Educational Psychology Daniel Moos, PhD
EDU 330: Educational Psychology Daniel Moos, PhD
Ekaterina Prasolova-Førland
Mental Representations:
Presentation transcript:

Conceptual Mapping Enhancing Design Ideation CONCEPTUAL MAPPING IN THE DESIGN of VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E RIVKA OXMAN TECHNION ISRAEL CASA Symposium - London

introduction PART I

CONCEPTUALIZING A NEW DESIGN DOMAIN AN APPROACH TO DESIGN IDEATION CONCEPT MAPPING A NETWORK OF CONCEPTUAL ASSOCIATIONS IN DESIGN THE VIRTUAL AS A DESIGN PROBLEM introduction 1

CONCEPTUALIZING A NEW DESIGN DOMAIN AN APPROACH TO DESIGN IDEATION CONCEPT MAPPING A NETWORK OF CONCEPTUAL ASSOCIATIONS IN DESIGN THE VIRTUAL AS A DESIGN PROBLEM 2

3

4

CONCEPTUALIZING A NEW DESIGN DOMAIN AN APPROACH TO KNOWLEDGE ACQUISITION CONCEPT MAPPING A NETWORK OF CONCEPTUAL ASSOCIATIONS IN DESIGN THE VIRTUAL AS A DESIGN PROBLEM 6

1 PROBLEM - CONCEPTUALIZING A NEW DESIGN DOMAIN LACK OF A THEORETICAL BASIS LACK OF CANONICAL EXAMPLES USE OF PRECEDENTS ANALYSIS INTRODUCTION

2 AN APPROACH TO DESIGN IDEATION MAPPING OF CHARACTERISTICS OF THE DESIGN DOMAIN A MEDIUM FOR DESIGN IDEATION SEEKING STRUCTURED MAPPING OF THE KNOWLEDGE DOMAIN INTRODUCTION

3 CONCEPT MAPPING CONCEPT MAP REPRESENTS THE ORGANIZATION OF CONCEPTS A SEMANTIC NETWORK STRUCTURE OF NODES AND LINKS TOWARDS A COMPREHENSIVE STRUCTURE OF KNOWLEDGE INTRODUCTION

4 A NETWORK OF CONCEPTUAL ASSOCIATIONS IN DESIGN ASSOCIATIONAL NETWORK OF DESIGN IDEAS A COGNITIVE STRUCTURE OF KNOWLEDGE INTRODUCTION

5 RESEARCH-ORIENTED DESIGN EDUCATION DESIGN RESEARCH AS DESIGN EDUCATION KNOWLEDGE ACQUISITION AS A LEARNING PROCESS THE COLLABORATIVE ACQUISITION OF KNOWLEDGE INTRODUCTION

6 THE VIRTUAL AS A DESIGN PROBLEM VIRTUAL AND REAL – THE CONCEPT OF VERISIMILITUDE VIRTUAL SPACE VS VIRTUAL PLACE VIRTUAL ARCHITECTURE INTRODUCTION

theory and method PART II

conceptualizing a new design domain DESIGNING VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E VIRTUAL DESIGN CONSTITUTES A NEW CLASS OF DESIGN THOUGH WE ALREADY HAVE EXPERIENCE WITH VIRTUAL ARCHITECTURAL AND PLACE METAPHORS SUCH AS VIRTUAL MUSEUMS, VIRTUAL SHOPS. ETC., THERE IS NO YET A THEORETICAL BASIS FOR THE DESIGN OF VIRTUAL ARCHITECTURE PART II – THEORY AND METHOD

conceptualizing a new design domain DESIGNING VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E CURRENT APPLICATIONS OF VIRTUAL BUILDINGS ARE BASED ON “INFORMATION ENVIRONMENTS” RATHER THEN ARCHITECTURAL EXPERIENCE OF PLACE AND PRESENCE HOW TO CONCEPTUALIZE A NEW DESIGN DOMAIN? PART II – THEORY AND METHOD

method DESIGNING VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E MAKING A CONCEPTUAL MAPPING OF ONE CLASS OF VIRTUAL DESIGN IN CYBERSPACE EMPLOYING THE ICF FORMALISM IN MAKING THE SURVEY, ANALYSIS AND CATEGORIZATION OF RELEVANT PRECEDENTS PART II – THEORY AND METHOD

the “Issue Concept Form” model ICF – A VISUAL-TEXTUAL ASSOCIATIONAL FORMALISN IN DESIGN THE ICF FORMALISM REPRESENTS CHUNKS OF CASE KNOWLEDGE IN DESIGN PRECEDENTS. IT PROVIDES EXPLICIT LINKAGES BETWEEN THE ISSUE OF A DESIGN PROBLEM, A PARTICULAR SOLUTION CONCEPT AND A RELATED FORM DESCRIPTION PART II – THEORY AND METHOD

issue concept forms precedent forms “Issue Concept Form” CONSTRUCTION OF AN ICF CONCEPTUAL MAP NETWORK EXPLORATION PROCESS AS DESIGN IDEATION AMONG MULTIPLE PRECEDENTS

selection of relevant precedents PRECEDENTS ARE SELECTED FOR THE SIGNIFICANT IDEAS THEY PRESENT RELATIVE TO THE CONCEPTUALIZATION OF THE DOMAIN THE ASSOCIATIONAL METHOD IS APPLIED TO AN ANLYSIS OF PRECEDENTS FOLLOWING IS A SELECTION OF THE CASE STUDIES PART II – THEORY AND METHOD Guggenheim Virtual Museum Van Gogh Virtual Museum NY Virtual Stock Exchange

Guggenheim Virtual Museum A S Y M P T O T E

Van Gogh Virtual Museum N E W V A N G O G H ‘ S V A N G O G H S

NY Virtual Stock Exchange A S Y M P T O T E

implementation PART III

model of the ideation process construction through the analysis of precedents spatial settings social settings containing a cyber theater and other amenities Guggenheim Virtual Museum Van Gogh Virtual Museum avatars social awareness of other people in space settings for complex events social interaction

ICF - ISSUES P L A C E S I N C Y B E R S P A C E

ISSUE 1 spatial settings RELATED CONCEPTS EXPLANATIONS architecture of liquidity, flux, and mutabilityrchitecture of liquidity, flux, and mutability perceiving a space abstracted Realitybstracted Reality dialectic of the real and the virtualialectic of the real and the virtual

ISSUE 2 social settings RELATED CONCEPTS EXPLANATIONS social interaction with peopleocial interaction with people social presence social awareness:ocial awareness: traces of other people ’ s presence

ISSUE 3 functional settings RELATED CONCEPTS EXPLANATIONS sense of control personalization adaptation to specific needs interaction with objectsnteraction with objects adaptation

ISSUE 4 cultural settings RELATED CONCEPTS EXPLANATIONS settings for complex eventsettings for complex events richness of events variety of individual and social experiences

ISSUE 5 temporal settings RELATED CONCEPTS EXPLANATIONS navigation in conceptual space navigation related to events in different places, spaces and time

ICF-CONCEPTS P L A C E S I N C Y B E R - S P A C E

CONCEPT 1 architecture of liquidity, flux, and mutability PRECEDENTSEXPLANATIONSRELATED ISSUES Guggenheim Virtual Museum architecture that breathes, pulses and leaps mediated spatial experience form is contingent on the interest of the beholder spatial settings

CONCEPT 2 dialectic of the real and the virtual FORMSEXPLANATIONSRELATED ISSUES borrowing metaphors from precedents GVM atriumspatial settings

CONCEPT 3 social interaction with people FORMSEXPLANATIONSRELATED ISSUES interacting with others through text or audio chat Social settings

CONCEPT 4 social awareness: traces of other people ’ s presence FORMSEXPLANATIONSRELATED ISSUES avatar technology: navigating in space with other people represented by an arrow being aware of their presence and traces social settings

CONCEPT 5 interaction with objects FORMSEXPLANATIONSRELATED ISSUES interacting with site- map to assist in spatial navigation functional settings

CONCEPT 6 settings for complex events FORMSEXPLANATIONSRELATED ISSUES the venues area provides access to Guggenheim Museums as well as containing a cyber theater and other amenities social settings

CONCEPT 7 *** navigation in information Space FORMSEXPLANATIONSRELATED ISSUES architecture of Information (Information Visualization) spatial settings NY Stock Exchange

CONCEPT 8 navigation in conceptual space FORMSEXPLANATIONSRELATED ISSUES new kinds of relations between time and place temporal settings Van Gogh Virtual Museum

CONCEPT 9 abstracted reality FORMSEXPLANATIONSRELATED ISSUES no attempt to imitate ‘perfect’ reality spatial settings NY Stock Exchange

ICF-FORMS P L A C E S I N C Y B E R S P A C E

FORMS IN A VIRTUAL PRECEDENT: Guggenheim Virtual Museum FORMSDESCRIPTION RELATED CONCEPTS the atrium reference to Frank Lloyd Wright the venues area provides an access to Guggenheim museums around the world the galleries area contains space for on-line exhibitions and artists’ projects dialectic of the real and the virtual geographical location settings for complex events

FORMS IN A VIRTUAL PRECEDENT: New York Virtual Stock Exchange FORMS`DESCRIPTION RELATED CONCEPTS dialectic of the real and the virtual geographical location settings for complex events

FORMS IN A VIRTUAL PRECEDENT: Van Gogh Virtual Museum FORMSDESCRIPTION RELATED CONCEPTS virtual re- interpretation of real Van Gogh painting exploring the exhibit with the other visitors and interact with them through text or audio chat navigating from the domestic hall space into a mental space of a painting dialectic of the real and the virtual social awareness of other people navigating in conceptual spaces

FORMS IN A VIRTUAL PRECEDENT: Van Gogh Virtual museum FORMSDESCRIPTION RELATED CONCEPTS interacting with a site map to assist in navigation avatar technology: navigating in space Being aware of their presence and traces interaction with an object social awareness of other people navigating in conceptual spaces

FORMS IN A VIRTUAL PRECEDENT: Van Gogh Virtual museum FORMSDESCRIPTION RELATED CONCEPTS the virtual painting in the phisycal representation of the room degrees representation dialectic of the real and the virtual

model of the ideation process construction through the analysis of precedents spatial settings social settings containing a cyber theater and other amenities Guggenheim Virtual Museum Van Gogh Virtual Museum avatars social awareness of other people in space settings for complex events social interaction

conclusions PART IV

CONCEPTUALIZING A NEW DESIGN DOMAIN THROUGH IDEATION EXPLOITATION OF A COMPUTATIONAL FORMALISM WHICH SUPPORTS THE DEVELOPMENT OF THE RELATIONSHIP BETWEEN FORM AND INTELLECTUAL CONTENT OF DESIGN EXEMPLIFIES AN APPROACH TO PRECEDENTS WHICH EMPHASIZES THE CONCEPTUAL CONTENT RATHER THAN SIMPLY THE FORMS DISCOVERING THE NEW WORLD OF VIRTUAL DESIGN