Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 7 Human Input-Output.

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Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 7 Human Input-Output Channels – Part I Virtual University Human-Computer Interaction

Virtual University - Human Computer Interaction 2 © Imran Hussain | UMT In the Last Lecture Cognition Cognitive Models Human Information Processing Model Human Processor Model GOMS External Cognition Distributed Cognition

Virtual University - Human Computer Interaction 3 © Imran Hussain | UMT In Today’s Lecture Vision –Human Eye –Visual Perception –Reading

Virtual University - Human Computer Interaction 4 © Imran Hussain | UMT Input-Output Channels Interaction with world –Occurs through information Interaction with computer –Input and output Human Input –Through Senses Human Output –Through Effectors

Virtual University - Human Computer Interaction 5 © Imran Hussain | UMT Input via Senses Vision Hearing Touch Taste Smell

Virtual University - Human Computer Interaction 6 © Imran Hussain | UMT Output via Effectors (Responders) Limbs Fingers Eyes Head Vocal system

Virtual University - Human Computer Interaction 7 © Imran Hussain | UMT Interaction with PC Using Input-Output Channels Using a GUI-based computer Information received by sight Beeps received by ear Feel keyboard and mouse with fingers

Virtual University - Human Computer Interaction 8 © Imran Hussain | UMT Vision Highly complex activity Physical and perceptual limitations 2 stages of visual perception: –Physical reception of the stimulus –Interpretation/processing of stimulus Processing allows construction of images from incomplete information

Virtual University - Human Computer Interaction 9 © Imran Hussain | UMT Human Eye

Virtual University - Human Computer Interaction 10 © Imran Hussain | UMT Image Formation Cornea and lens –Focuses light into a sharp image on retina –An upside down image is formed on the retina.

Virtual University - Human Computer Interaction 11 © Imran Hussain | UMT Photoreceptors Rods Cones

Virtual University - Human Computer Interaction 12 © Imran Hussain | UMT Rods Situated towards the edges of retina –Dominate peripheral vision Sensitive to light –Allow us to see under low level of illumination Unable to resolve fine detail and are subject to light saturation –Cause of temporary blindness when moving from dark areas to very bright ones 120 million rods per eye

Virtual University - Human Computer Interaction 13 © Imran Hussain | UMT Cones Less sensitive to light –Can tolerate more light than Rods Basic function is color vision Situated in Fovea –Small area on retina where image is fixated Three types –Each sensitive to a different wavelength

Virtual University - Human Computer Interaction 14 © Imran Hussain | UMT Blind Spot Area where optic nerve enters No rods or cones in this area Visual system compensates for lack of rods and cones

Virtual University - Human Computer Interaction 15 © Imran Hussain | UMT Nerve Cells A.k.a. Ganglion Cells Specialized Nerve Cells Types –X-cells concentrated in fovea detection of patterns –Y-cells widely distributed in retina early detection of movement can not detect change in patterns

Virtual University - Human Computer Interaction 16 © Imran Hussain | UMT Visual Perception Size Depth Brightness Color

Virtual University - Human Computer Interaction 17 © Imran Hussain | UMT Notions of Size and Distance You are standing on a hill Rocks, sheep and small tree on summit Farmhouse on hillside Person walking on track Small market town in valley

Virtual University - Human Computer Interaction 18 © Imran Hussain | UMT Perceiving Size and Depth Size specified by visual angle Affected by both –Size of object –Distance from eye

Virtual University - Human Computer Interaction 19 © Imran Hussain | UMT Perceiving Size and Depth Visual angle –Indicates how much of the field of view is taken by the object –Measured in degree or minutes of arc

Virtual University - Human Computer Interaction 20 © Imran Hussain | UMT Visual Angle and Perception Visual Acuity –Visual Acuity is the ability of a person to perceive fine detail –Objects with visual angles smaller than 0.5 seconds of an arc are not visible. –Spaces between lines visible at 30s-1min of arc visible Law of size constancy –Perception of the object size remains constant even if it visual angle changes –Perception depends on factors other than visual angle

Virtual University - Human Computer Interaction 21 © Imran Hussain | UMT Factors Affecting Visual Perception Perception of depth –Cues to determine relative positions of objects Objects overlapping Size and height of object –Provides cue for distance Familiarity –Certain size helps to judge the distance accordingly

Virtual University - Human Computer Interaction 22 © Imran Hussain | UMT Example A B C D E F. H I J K

Virtual University - Human Computer Interaction 23 © Imran Hussain | UMT Perceiving Brightness Brightness –subjective reaction to levels of light –affected by luminance of object Luminance –Depends on Amount of light falling on object Reflective properties of object –Measured by photometer Contrast –Function of the luminance of an object and the luminance of its background

Virtual University - Human Computer Interaction 24 © Imran Hussain | UMT Perceiving Brightness Measured by just noticeable difference caused by luminance Rods (periphery) predominate in dim lighting Enables better periphery vision Cones (center) not dominate in dim lighting –Cannot fixate on images Visual acuity increases with luminance –Case for using high luminance displays –Flicker also increases with luminance (>50Hz) –Larger the display, the more it will appear to flicker

Virtual University - Human Computer Interaction 25 © Imran Hussain | UMT Perceiving Color 3 components –Hue Determined by the spectral wavelength –Blue (short) –Green (medium) –Red (long) 150 hues determined by eye –Intensity Brightness of color –Saturation Amount of whiteness in the color 7 million colors can be perceived

Virtual University - Human Computer Interaction 26 © Imran Hussain | UMT Perceiving Color Color perception best in fovea, worst at periphery 3-4% cones in fovea sensitive to blue light –Blue acuity lower Color blindness –Cannot differentiate between green and red –8% males –1% females

Virtual University - Human Computer Interaction 27 © Imran Hussain | UMT Human Visual Perception The visual system compensates for: –movement –changes in luminance. Context is used to resolve ambiguity

Virtual University - Human Computer Interaction 28 © Imran Hussain | UMT Capabilities and Limitations of Visual Processing Visual processing allows transformation and interpretation of a complete image Visual processing compensates image movement –Image moves on retina, but we see it stable Color and brightness perceived constant (hue, intensity, saturation)

Virtual University - Human Computer Interaction 29 © Imran Hussain | UMT Context Illusions

Virtual University - Human Computer Interaction 30 © Imran Hussain | UMT Context Illusions

Virtual University - Human Computer Interaction 31 © Imran Hussain | UMT Context Illusions

Virtual University - Human Computer Interaction 32 © Imran Hussain | UMT Context Illusions

Virtual University - Human Computer Interaction 33 © Imran Hussain | UMT Over Compensation Illusions Optical illusions sometimes occur due to over compensation –Our perception of size is not reliable the Muller Lyer illusion the Ponzo illusion concave convex

Virtual University - Human Computer Interaction 34 © Imran Hussain | UMT Proof-Reading Illusion

Virtual University - Human Computer Interaction 35 © Imran Hussain | UMT Proof-Reading Illusion

Virtual University - Human Computer Interaction 36 © Imran Hussain | UMT Lines & Optical Center Illusion We do not perceive geometric objects exactly as they are drawn Lines –Horizontal: Magnified –Vertical: Reduced –Solution: To display square, increase height Perceive actual center of page as a little lower –Solution: place objects higher

Virtual University - Human Computer Interaction 37 © Imran Hussain | UMT Reading Stages 1.visual pattern perceived 2.decoded using internal representation of language 3.interpreted using knowledge of syntax, semantics, pragmatics Reading involves saccades and fixations (perception here: 94%) Perception occurs during fixations Regressions: eye move backwards and forwards Word shape is important to recognition Negative contrast improves reading from computer screen Average Reading Speed: 250 words per minute –Word shape important Reading speed is a measure of legibility Legibility can be increased using negative contrast

Virtual University - Human Computer Interaction 38 © Imran Hussain | UMT Next Lecture Memory Structures