Chapter 1: Computer Systems Welcome to Intro to Java Programming Mrs. Vida.

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Presentation transcript:

Chapter 1: Computer Systems Welcome to Intro to Java Programming Mrs. Vida

2

3 Computer Systems  We first need to explore the fundamentals of computer processing  Chapter 1 focuses on: components of a computer how those components interact how computers store and manipulate information computer networks the Internet and the World Wide Web programming and programming languages graphic systems

4 Hardware and Software  Hardware the physical, tangible parts of a computer keyboard, monitor, disks, wires, chips, etc.  Software programs and data a program is a series of instructions  A computer requires both hardware and software  Each is essentially useless without the other

5 CPU and Main Memory Central Processing Unit Main Memory Chip that executes program commands Primary storage area for programs and data that are in active use Synonymous with RAM

6 Secondary Memory Devices Flash Drive Hard Disk Main Memory Central Processing Unit Secondary memory devices provide long-term storage Information is moved between main memory and secondary memory as needed Hard disks USB drives Writable CDs Tapes

7 Input / Output Devices Monitor Keyboard Main Memory Central Processing Unit CD Hard Disk I/O devices facilitate user interaction Monitor screen Keyboard Mouse Joystick Bar code scanner Touch screen

8 Software Categories  Operating System controls all machine activities provides the user interface to the computer manages resources such as the CPU and memory Vista, Windows XP, Unix, Linux, Mac OS  Application program generic term for any other kind of software word processors, missile control systems, games  Most operating systems and application programs have a graphical user interface (GUI)

9 Analog vs. Digital  There are two basic ways to store and manage data:  Analog continuous, in direct proportion to the data represented music on a record album - a needle rides on ridges in the grooves that are directly proportional to the voltages sent to the speaker  Digital the information is broken down into pieces, and each piece is represented separately music on a compact disc - the disc stores numbers representing specific voltage levels sampled at specific times

10 Digital Information  Computers store all information digitally: numbers text graphics and images video audio program instructions  In some way, all information is digitized - broken down into pieces and represented as numbers

11 Representing Text Digitally  For example, every character is stored as a number, including spaces, digits, and punctuation  Corresponding upper and lower case letters are separate characters H i, H e a t h e r

12 Binary Numbers  Once information is digitized, it is represented and stored in memory using the binary number system  A single binary digit (0 or 1) is called a bit  A single bit can represent two possible states, like a light bulb that is either on (1) or off (0)  Permutations of bits are used to store values

13 Bit Permutations 1 bit bits bits bits Each additional bit doubles the number of possible permutations

14 Bit Permutations  Each permutation can represent a particular item  There are 2 N permutations of N bits  Therefore, N bits are needed to represent 2 N unique items 2 1 = 2 items 2 2 = 4 items 2 3 = 8 items 2 4 = 16 items 2 5 = 32 items 1 bit ? 2 bits ? 3 bits ? 4 bits ? 5 bits ? How many items can be represented by

15 HOMEWORK  Cover Textbook  Review and sign computer use agreement sheet  Read pp. 2-9  Multiple Choice p. 49: 1.1, 1.4, 1.5  Short Answer p 51: 1.2 and 1.3

16 A Computer Specification  Consider the following specification for a personal computer: 3.90GHz Intel® Core i7 Processor 6 GB RAM 640 BG Hard Disk 16x DVD +/- RW Drive 18.5” Flat Panel Monitor Cable Modem  What does it all mean?

17 Storage Capacity  Every memory device has a storage capacity, indicating the number of bytes it can hold  Capacities are expressed in various units: KB2 10 = 1024 MB2 20 (over 1 million) GB2 30 (over 1 billion) TB2 40 (over 1 trillion) UnitSymbolNumber of Bytes kilobyte megabyte gigabyte terabyte

18 Speed  Speed is measured in a similar way.  Kilobit (1/8 th ) of a Kilobyte dial-up modems/dsl  Megabits (1/8 th ) of a Megabyte ethernet, cable modems, wireless networks  Gigabits (1/8 th ) of a Gigabyte local networks

19 Memory  Main memory is volatile - stored information is lost if the electric power is removed  Secondary memory devices are nonvolatile  Main memory and disks are direct access devices - information can be reached directly  The terms direct access and random access are often used interchangeably.  Tapes are sequential access devices since they must be rewound or fast forwarded to get to the info needed.

20 RAM vs. ROM  RAM - Random Access Memory (direct access)  ROM - Read-Only Memory  The terms RAM and main memory are basically interchangeable  ROM could be a set of memory chips, or a separate device, such as a CD ROM  ROM chips embedded in main circuit board to provide instructions needed when computer is turned on.  Both RAM and ROM are random (direct) access devices!  RAM probably should be called Read-Write Memory

21 Compact Discs  A CD-ROM is portable read-only memory  A microscopic pit on a CD represents a binary 1 and a smooth area represents a binary 0  A low-intensity laser reflects strongly from a smooth area and weakly from a pit  A CD-Rewritable (CD-RW) can be erased and reused  The speed of a CD drive describes how fast it can write information to a CD-RW (52x), and how fast it can read (40x)

22 DVDs  A DVD is the same size as a CD, but can store much more information  The format of a DVD stores more bits per square inch

23 The Central Processing Unit  A CPU is on a chip called a microprocessor  It continuously follows the fetch-decode-execute cycle: fetch Retrieve an instruction from main memory decode Determine what the instruction is execute Carry out the instruction

24 The Central Processing Unit  The CPU contains: Arithmetic / Logic Unit Registers Control Unit Small storage areas Performs calculations and makes decisions Coordinates processing steps

25 The Central Processing Unit  The speed of a CPU is controlled by the system clock  The system clock generates an electronic pulse at regular intervals  The pulses coordinate the activities of the CPU  The rate at which the pulses occur is called clock speed. Ex – 3.90 GHz Intel Core i7 (abt 3.9 billion pulses per second)  Speed of system clock tells you abt how fast the CPU executes instruction.  The speed is measured in megahertz (MHz) and gigahertz (GHz)

26 Monitor  The size of a monitor (19") is measured diagonally, like a television screen  Most monitors these days have multimedia capabilities: text, graphics, video, etc.  A monitor has a certain maximum resolution, indicating the number of picture elements, called pixels, that it can display (such as 1280 by 1024)  High resolution (more pixels) produces sharper pictures

27 Modem  Data transfer devices allow information to be sent and received between computers  DSL  Cable

28 Networks  A network is two or more computers that are connected so that data and resources can be shared  Most computers are connected to some kind of network  Each computer has its own network address, which uniquely identifies it among the others  A file server is a network computer dedicated to storing programs and data that are shared among network users

29 Network Connections  Each computer in a network could be directly connected to every other computer in the network  These are called point-to-point connections This technique is not practical for more than a few close machines Adding a computer requires a new communication line for each computer already in the network

30 Network Connections  Most networks share a single communication line  Adding a new computer to the network is relatively easy Network traffic must take turns using the line, which introduces delays Often information is broken down in parts, called packets, which are sent to the receiving machine and then reassembled

31 Local-Area Networks LAN A Local-Area Network (LAN) covers a small distance and a small number of computers A LAN often connects the machines in a single room or building

32 Wide-Area Networks LAN A Wide-Area Network (WAN) connects two or more LANs, often over long distances A LAN usually is owned by one organization, but a WAN often connects groups in different countries LAN

33 The Internet  The Internet is a WAN which spans the entire planet  The word Internet comes from the term internetworking, which implies communication among networks  It started as a United States government project, sponsored by the Advanced Research Projects Agency (ARPA) - originally it was called the ARPANET  The Internet grew quickly throughout the 1980s and 90s  Now most people access the Internet daily

34 IP and Internet Addresses  Each computer on the Internet has a unique IP address, such as:  Most computers also have a unique Internet name, which also is referred to as an Internet address: spencer.villanova.edu kant.gestalt-llc.com  The first part indicates a particular computer ( spencer )  The rest is the domain name, indicating the organization ( villanova.edu )

35 Domain Names  The last part of each domain name, called a top-level domain (TLD) indicates the type of organization: edu com org net - educational institution - commercial entity - non-profit organization - network-based organization Sometimes the suffix indicates the country: New TLDs have recently been added: biz, info, tv, name uk au ca se - United Kingdom - Australia - Canada - Sweden

36 The World Wide Web  The World Wide Web allows many different types of information to be accessed using a common interface  A browser is a program which accesses and presents information text, graphics, video, sound, audio, executable programs  A Web document usually contains links to other Web documents, creating a hypermedia environment  The term Web comes from the fact that information is not organized in a linear fashion

37 The World Wide Web  Web documents are often defined using the HyperText Markup Language (HTML)  Information on the Web is found using a Uniform Resource Locator (URL): ftp://java.sun.com/applets/animation.zip  A URL indicates a protocol (http), a domain, and possibly specific documents

38 HOMEWORK  Reading: Pgs  Multiple Choice p. 49: 1.2, 1.3  True/False p. 50: 1.2 – 1.4  Short Answer p. 51: 1.4 – 1.6