By: Yasu Gomez.  At a click of a mouse or button, you can alter your attractiveness, skin tone, gender, or age.  These “re-structured” images of yourself.

Slides:



Advertisements
Similar presentations
Its more than a game, its your life…. What do you do online?
Advertisements

Updating your profile. Why Fill out your profile? Taking a few moments to fill out your volunteer profile will enhance your overall experience with your.
MASS MEDIA Grupo Donos. NEWSPAPERS In Britain, most newspapers are daily (they come out / are published everyday); a few only come out on Sundays. Magazines.
Collaborating By: Mandi Schumacher.
Register Laulima Workshop for Instructors Solutions to help you engage your students through Laulima.
Internet Online Safety How to have FUN and Stay in Control.
Face To Face vs. Mediated Interaction Joseph Miller Michael Osborn Jaclyn Duket Ohn’Jay Walker.
Cyberbullying information for teens. Are you a cyberbully? For the following questions: Give yourself a 0 = no, I have never done this 1 = yes, I have.
Pace 2 Employment Welcome to PACE.2.Employment Change your life Achieve your dreams.
CREATE YOUR PERSONALITY Define your identity GET TALKED ABOUT/ STAY RELEVANT Create a buzz CREATE A CONNECTION Hashtags & striking images PERFECT PICTURES.
PowerPoint Presentation Created by Katharine Greene.
User Personas Assignment IS 485, Professor Matt Thatcher.
“COMPUTER-MEDIATED COMMUNICATION IS NOT JUST A TOOL; IT IS AT ONCE TECHNOLOGY, MEDIUM AND ENGINE OF SOCIAL RELATIONS. STEVEN G. JONES, CYBERSOCIETY Interviewing.
Introduction To Online Learning Prince George’s Community College.
Welcome to lesson one in the Customer Service module
Damian Gordon.  Summary and Relevance of topic paper  Definition of Usability Testing ◦ Formal vs. Informal methods of testing  Testing Basics ◦ Five.
Your Website Chat & Live Customer Support Solution "Instant Customer GratificationSM" Brought to you by: Affordable Business Productivity and Communications.
Register Laulima Workshop for Instructors Solutions to help you engage your students through Laulima.
VIRTUAL REALITY GAMING
David Preston.  I would like to prepare a mock-up of Zippo Lighters, and create key features and training information. For now, the project would include.
QuizPic Daniel Smith. Introduction I am going to review an educational app called QuizPic.
By: Aaron Gustafson Owner Computers N’ Stuff.  Facebook is FREE!!!  Youtube is FREE!!!  Twitter is FREE!!!  Google Plus is FREE!!!  Website hosting.
This Lesson Introduction to the ADDIE model Needs Analysis
Information guide.
JMU Outlook, Messenger, and Skydrive An easier way to upload and store files to share.
The Wizard’s Computer Club Training. Club Goals for Children Positive relationship with university student  Academic mentoring  Encouragement to set.
ISP 1600 for Fall 2007 Web.Edu: How Internet Courses Work Course web site: Third meeting September 22, 2007.
Electronic Safety Keeping yourself safe on the internet and cell phone Intended for Grades 4-5.
Question and Answer Session for Nonprofit Leadership Faculty Facilitator: Peggy McCoey Assistant Professor and Program Director MS in Computer Information.
Internet Safety Dangers and Netiquette Trust No One You Don’t Know! A shark is a predator. Predators swim around looking for victims. The ocean is beautiful.
Understanding and Using Social Media. Attention Overload.
Customer Service. Objectives What is the definition of customer service? What are the principles of good customer service? Who are our customers? What.
Microsoft Office XP Illustrated Introductory, Enhanced Started with Outlook 2002 Getting.
Class Directors and Committee Chairs Key Club Kick Off Conference Training Workshop.
Virtual Worlds & Apps EDT 321 Porter, Amanda, & Mac.
Sierra Learns Computers in CSE3 By Sierra Lee Lab 2 Lab 2 Desktop Publishing with MS word Lab 5 Labs 4 & 5 Lab 6 Lab 6 Visual Programming with Alice In.
Unit 1 – Improving Productivity Dylan Wakelam Instructions ~ 100 words per box.
Grade 9A – Reading Comprehension: Internet Addicts.
Software. A web site is a collection of web pages on a particular topic. A web page is a document written in HTML code. Web pages are linked together.
Unit 1 – Improving Productivity Instructions ~ 100 words per box.
It’s more than a game, it’s your life… What do you do online?
ICT in Education By: Aleah, Kimmy and Miles HOW OFTEN DO YOU USE ICT? AT HOME AT WORK IN THE MORNING IN THE AFTERNOON IN THE EVENING IN OUR EDUCATION AT.
Business simulation You own a business that manufactures computers and trades within a virtual environment. You make decisions about all aspects of business.
Electronic Safety Keeping yourself safe on the internet and cell phone Intended for Grades 4-5.
Learning Objectives 1.Recognise the shortcomings of social networking via mobile apps and hold a cautious attitude towards online social activities. 2.Equip.
Creating Customer Profiles
Ice Breaker: Based on your Unit 2 research, state the profession you are pursuing and what the average salary is in your demographic area.
1 Perception and VR MONT 104S, Spring 2008 Session 18 Discussion of "The Matrix"
Is Context-Aware Computing Taking Control Away from the User? Three Levels of Interactivity Examined Louise Barkhuus and Anind Dey The IT University of.
Virtual Communities A presentation by Craig Massey and My Nguyen.
CCHE 680 Denise Zambos. The student’s college choice… After high school, the student must decide if they will go to college and what college they will.
Multimedia Web site development Plan your site Steps for creating web pages.
John Suler, Ph.D. Department of Psychology Science and Technology Center Rider University Psychology of Cyberspace The following presentation is based.
“Doing the Right thing online” Online Safety. Questions How many of you have like to go off by yourself and get on the internet? What do you like to use.
Learning Management System. Introduction Software application or Web-based technology used to plan, implement, and assess a specific learning process.
Voice Thread By Kristen Bonnett, Michelle Duffy, Lindsey Johnson.
Am I Prepared? Make sure you are ready for online learning
8 online danger tips By: kailee bariring.
Communication in Online Courses: Repairing Our Virtual Relationships
Live Customer Support Solution
LEARNING WITH TECHNOLOGY
Giving instant Feedback to Disabled Students with Technology to Create Engagement and Motivation By John O’Sullivan.
Learning Outcomes This is an initial step in identifying one’s strengths and motivators. I hope the learners get excited to learn more about themselves.
“Putting a Face to the Name...”
Comic Life in the Classroom
Being Aware of What You Share
Bulloch Information Session
Interactive media.
Presentation transcript:

By: Yasu Gomez

 At a click of a mouse or button, you can alter your attractiveness, skin tone, gender, or age.  These “re-structured” images of yourself can be used as images or characters in videogames or in social communities.

 Nintendo Wii-Mii’s  Xbox 360-Avatar’s  Second Life  Sims Simulation Game  Zwinky

 Creating an avatar for gaming purposes are becoming more and more popular.  Avatars in videogames are not used so much to socialize, but more to have fun with the features and implement how you would look like in the game.  Only sometimes may looks or even behaviors effect the social life in games. Examples of these games are Warcraft and Sims.

 Second Life is a very popular virtual world, where people (Avatars) meet and greet strangers online.  Over 13 million people have visited Second Life at least once and there are over 450, 000 residents online in a given week.

 The most popular Social simulation/game on the market is World of Warcraft.  With over 10 million users, who in turn pay to participate.  The average user of this software averages over 20 hours a week in the virtual world.

 Studies at Stanford University have found that within 90 seconds of chatting with other avatars is enough to elicit behavioral changes in real life.  “When we cloak ourselves in avatars, it subtly alters the manner in which we behave.“- Bailenson, assistant professor at Stanford University.

 Researchers assessed how an avatar's attractiveness affected human behavior, both online and off. Thirty-two volunteers were randomly assigned an attractive or unattractive avatar (attractiveness was rated by undergrads in a survey beforehand) and instructed to look at them in a virtual mirror for 90 seconds. Then they were asked to interact with other avatars, controlled by the experimenters, in a classroom-like setting. Overall, subjects using good-looking avatars tended to display more confidence, friendliness and extroversion, just as in the real world: they approached avatar strangers within three feet, and in conversations tended to disclose more personal details. Ugly- duckling avatars, meanwhile, stayed five and a half feet away from strangers and were more tight-lipped.  By: Kristina Dell From:

 Mask true identity.  Confidence in socializing.  Easier than uploading a picture.  Fun.  To harass others.  Meet new people.

 All conversations can be done in the comfort of your own home.  No need to bring documents or other paper when you can send all your files, media, or graphs to everyone at once.  Very time efficient.

 Lack of human emotions.  Loss of face to face social skills.  People can lie about their true identity.  Minimum confidentiality.

 Yes, some software companies have already implemented online interviews with future developers using avatars.  This could work because the interviewer can see how well the candidate is on the computer as well as their design of their avatar.  The possibilities are endless, the thought is riveting, exciting, scary? Maybe all of these feelings can sum up what is in store for the future of social simulation.

 /0,8599, ,00.html /0,8599, ,00.html  88ShJcc 88ShJcc  mputing) mputing)

Questions!!!