Design Elements & Principals By Julia Burk. Geometric shapes- a set of particular spots that include lines connecting in a closed system. Primitive shapes-

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Design Elements & Principals By Julia Burk

Geometric shapes- a set of particular spots that include lines connecting in a closed system. Primitive shapes- non complex geometric shapes. Organic shapes- rounded shapes that are too irregular to be geometric, not a set shape. Form- not flat or two-dimensional, but a three dimensional figure. Shape- how an object is formed. Line- a path created by a point that is explicable. Implied line- lines that are created that give viewers a guide in artwork. Color- when light hits and object and is reflected back to the eye. Hue- color property that that is measured by wavelength of the light. Tint- when mixed with light it is a concoction of color, increases lightness Shade- with black it is mixed with a color, decreases lightness. Tone- a general intensity of color. Line color/outline color- color of the border of an object. Shape color/shape fill- color of the inside of a shape. Primary colors- three colors yellow, blue, and red that can not be created by the mixing of another color. Secondary colors- mixing two primary colors within color area. Tertiary colors- mixing primary and secondary colors together. Analogous colors- three like-colors in the same group next to one another. Complementary colors- two colors that are fit to be exact opposites. Value- with tones or colors, value is the lightness or darkness. Pixel shading- light and dark areas with brightly colored texture. Space- the setting. Positive space- is particular to an object or area of interest Negative space- surrounds an object or area of interest.

Vertex shading- geometric data in a gpu from a graphic card. Visual perspective- the way we see objects through the eye. Vanishing point- on a horizontal line, the spot that indicates where parallel lines seize. Texture- surface pattern. Optical texture- the visual appearance of light from under microscope.