 Learning from a Laptop The Ethics of Technology in Education.

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Presentation transcript:

 Learning from a Laptop The Ethics of Technology in Education

What defines the modern classroom?

Cost: Beyond Finances  Instructors:  Time investment  Learning curve

Cost: More than Finances

Availability: How much is too much?  Enabling empowered learning or distracting from core curriculum focuses?

Case Study: Games in the Classroom  School: Quest to Learn  Curriculum based on game-play  Tablets, video games, group discussion

Case Study: Games in the Classroom  Engagement  Innovation  …Distraction?

Physically Present, Mentally Absent “Students rapidly typing up notes turn into ‘court reporters’ that create, perhaps, an accurate account of the class without ever gaining a proper understanding of the material.” – G. Borden Flanagan, PhD, American University [4]

Society on Cost: A Financial Conundrum  Taxpayers shouldering multimillion-dollar budgets  Effects on test scores still unknown / unclear

Society on Cost: A Financial Conundrum

Global Stakes: External Funding  “Big name”, multinational companies funding tech programs, software, equipment  Intel  Bill and Melinda Gates Foundation  Are students’ best interests really at the heart of it all?

The Digital Divide on Two Levels  Societal  Rural schools - disparities in resources, both internally and externally  Technologically-progressive schools inundated  Intra-generational skills gap

The Digital Divide on Two Levels  Global  Life-preparedness: Can simulations truly model real-life experiences?  Inter-generational skills gap, communication barriers

 Ultimate Question: Where is the Balance?

Image Resources ( In Order of Slides)    P jpg&MaxW=520&q=85 P jpg&MaxW=520&q=85  960x365.jpg 960x365.jpg     /101609_124227_3.gif?src=.PNG

1.Collura, Kenneth. “Tablet Technology: More than Digital Ink from at ‘Pen’”. Workshop on the Impact of Pen and Touch Technology on Education, Texas A&M University, College Station, Texas, Internet September Corbett, Sara. "Learning by Playing: Video Games in the Classroom." The New York Times. The New York Times, 18 Sept Web. 28 Sept "Encouraging Distraction? Classroom Experiments with Mobile Media." Weblog post. ProfHacker: Teaching, Tech, and Productivity. Ed. Jason B. Jones and George H. Williams. The Chronicle of Higher Education, 9 Feb Web. 27 Sept Glass, Nicole. "Laptops May Be the Ultimate Classroom Distraction." USA TODAY College. USA Today, 8 Sept Web. 27 Sept "High School Students, Teachers Learn Long-Term Benefits of Tablet PCs in the Classroom." N.p.: Microsoft, Print. Works Cited

6.Hsu, Jeremy. "New York Launches Public School Curriculum Based on Playing Games.” PopSci. Popular Science, 16 Sept Web. 28 Sept Kenny, Charles. "The False Promise of Classroom Technology." Bloomberg Business Week. Bloomberg, 11 Nov Web. 26 Sept Richtel, Matt. "In Classroom of Future, Stagnant Scores." The New York Times. The New York Times, 03 Sept Web. 28 Sept Sheehy, Kelsey. "Rural Students Lost in Connectivity Gap." US News. U.S.News & World Report, 22 Nov Web. 27 Sept Singer, Natasha. "Data Security Is a Classroom Worry, Too." The New York Times. The New York Times, 22 June Web. 27 Sept Zhao, Emmeline. "Rural Schools In America Fight To Bridge Digital Divide." The Huffington Post. TheHuffingtonPost.com, 21 June Web. 27 Sept Works Cited