Kojima Productions 2011.12.12 UAEU. Bio Both Parents yakuza. Childhood: Spend long time alone ( like Gaudi) Habits: switch on TV always to feel less lonely.

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Presentation transcript:

Kojima Productions UAEU

Bio Both Parents yakuza. Childhood: Spend long time alone ( like Gaudi) Habits: switch on TV always to feel less lonely Wanted to be movie maker but discouraged by Japanese society. Hobby #2 write stories  movies w friends 8mm University enrolled economics but play famicon 1985a lot.

Life at Konami 1985 – onwards 1986 Join Konami MSX division as designer and planner as freshman! (wow) growing industry! 8bit  256 colors only! No programming skills  konami  faliures. He did not understand know the technical limitations If he was working in USA  fired long ago.

First Assignment Lost World  rejected Penguin adventure: joins as ass. director Asked to take over a project called MG Kojima considered leaving konami because his poor performance. MG was a project nobody wanted. Switch focus from action  suspense. (hide and seek : same engaging mechanism)

2 nd assignment snatcher Kojima hobby skills of moviemaking  show in game. Got recognition for cinematic features. Adapted manga techniques to videogame for 1 st time: – S.D art style (Super deformed) – First person shooter telescopic 2nd sequel of game not assigned to him! 19?? circa

By using camera angle, etc  add emotion to the game (borrow technique from movie) When interactive game you loose sense of “destiny”.

Capcom, FAMICON, MSX, MEGADRIVE, gameboy SEGA, comodore 64, Atari. NINTENDO KOJIMA PRODUCTIONS PIXAR, WoW, UDK. Disney Ghibli, KOEI ANIMATION, TOHO ANIMATION Any japanese anime series, AKIRA, BLADERUNNER 1, IDEO, frog design