Introduction to CALL EFL 537
What is CALL? CALL - Computer Assisted Language Learning The term was agreed upon at the 1983 TESOL convention Revisions for the term are suggested regularly but none has been long-lasting and widespread. (E.g. TELL)
What is CALL? Given the breadth of CALL and its changing nature, an appropriate CALL definition is: Any process in which a learner uses a computer or related technologies and, as a result, improves his or her language learning. This course will discuss the following aspects of CALL: Design, development, evaluation, research, and practice
Types of CALL Programs Generic software CALL- specific software Word, PowerPoint, Excel, etc. CALL- specific software CD/DVDs & web-based language learning software/programs Web-based generic learning programs/materials Online dictionaries, news/magazines, blog, wiki Computer-mediated communication programs Online chat, email, discussion, etc.
Roles of Computers in Language learning Computer as a tutor for language drills or practices (reading, speaking, etc) Computer as a tool for language learning (writing, presenting, and researching, etc) Computer as a medium for communication (synchronous & asynchronous)
The Development of CALL Restricted CALL Open CALL Integrated CALL Closed drills Quizzes Simulations Games Tutors CMC Web-based interactive programs Text reconstruction Defined quizzes Minimal peer interaction Interaction with computer Some interaction with peers Some interaction with computer Frequent interaction with peers Correct/incorrect feedback Open, flexible feedback Interpreting, evaluating, stimulating thought
How Computers Can be Used? Teaching with one computer Content delivery/presentation, smart board Teaching in a computer networked room Group activities, CMC, team learning, etc. Self-access learning Exercises, drills, word processing, etc. Distance learning Course content delivery, CMC activities, discussion, community building
What Computer Can/Can’t Do? Grade quizzes? Provide feedback? Provide authentic information through multimedia? Engage learner in knowledge construction? Anything else?