Project Glaive
Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could actually be developed in one semester. So,we chose to re-create the old NES game “Gauntlet”
Video (Gauntlet II)
Glaive - nounArchaic. A sword or broadsword, from LatinGladius.
Glaive - nounArchaic. A sword or broadsword, from LatinGladius. Gauntlet - noun 1. A medieval glove, as of mail or plate 2. An onslaught or attack from all sides.
Our Team: Hongcheng Chang Austin Chambers Jason Chen Stephen Chu Jeremy Cowles Michael Hsueh Chris Lindsay Benjamin Yuan
Vision 2D Graphics. Sprite driven Top-down “Arena” gameplay Classic SNES characters
Improvements Networked; Multiplayer Windows LIVE LAN Play Expanded game play More character classes Weapon / Item variety Improved AI
Improvements Improved graphics Environments Characters Interactive Music Music adaptive to circumstances (i.e., Fast music during rush of enemies) Circumstances adaptive to music (i.e., different power ups depending on music type)
Architecture Microsoft XNA and C# Framework Facilitates Game Development Cross Platform Xbox 360 & Windows support (and Zune?) Controller or Keyboard Downsides Microsoft Prototypical Game Architecture.
Our (tentative) architecture
Mock-up