Computers in our everyday lives Module 1.1 1. Computers – a part of our lives Module 1.1 2.

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Presentation transcript:

Computers in our everyday lives Module 1.1 1

Computers – a part of our lives Module 1.1 2

Content (1) Why we use computers Efficiency, accuracy and reliability Communication Types of computer systems Non ‑ portable computers Non ‑ portable computers Portable computers Mobile computing devices 3

Content (2) Categories of users Casual SOHO Power Mobile Convergence Test and improve your knowledge Summary of module Written module activity 4

WHY WE USE COMPUTERS 5

Efficiency, accuracy and reliability Efficiency Computers save: TimeLabourResources Accuracy Quality program & quality data >>> 100% accuracy! Essential in mass production on assembly lines Reliability Computers can be relied on to do tasks without tiring, complaining, asking for more money.. ;-) 6

Communication The efficiency, accuracy and reliability of computers combined with the ability to communicate, enable us to eliminate time and distance as constraints communicate and share information globally save on communication costs interact socially on a bigger scale 7

TYPES OF COMPUTER SYSTEMS 8

When comparing computers you should look at: Power – the specs Purpose – e.g. servers Size – power, purpose vs. portability Software – operating systems or ‘platforms’ 9

Non ‑ portable computers generally consist of a system unit, monitor, mouse and keyboard large not meant to be moved 10

Types Desktop computer WorkstationsServer Non ‑ portable computers Entry-level machines Cheapest to purchase Low hardware specs ‘Home editions’ software 11

Portable computers An ‘all ‑ in ‑ one’ design. Designed to fold to take up less space, to be easy to carry and to protect the delicate parts of the computer. Have outsold desktops in the last few years. 12

Screen size larger than 12" or 13" Tablet PC: reversible screen, touch/pen sensitive Laptop Notebook Tablet PC Designed to be ultra slim and light Do not include optical drives and hard drives, use SSDs Ultrabook Do not include optical drives Have very low powered CPU Ultrabook more popular as lightweight computer Netbook Portable computers - types 13

Mobile computing devices designed to maximise battery life and to be ‘always on’. use operating systems designed to use less power (iOS, Android, Windows Mobile, Windows 8 RT) often use touch screen interfaces 14 Smartphone Consumer tablet

CATEGORIES OF USERS 15

Casual or personal user limited office tasks Internet banking and browsing the Web social networking Skyping viewing and sharing photos entertainment: casual gaming, playing music and watching movies. 16

SOHO (Small Office Home Office) user Category dependent on type of business Needs entry-level desktops for admin: accounting or billing databases with clients, suppliers, stock, etc. electronic document archiving planning and scheduling, etc. Might also need other computer depending on type of business 17

Power users top ‑ of ‑ the ‑ range hardware & software hardcore gamers architectsengineers video editing professionals scientists 18

Mobile users Not necessarily a separate category. Every category of user also use mobile technology. Smartphones or tablets for tasks such as browsing and playing games reading books navigating with GPS taking quick notes taking photos and video and recording sound. 19

CONVERGENCE 20

the trend where separate technologies and functions that required different devices in the past are combined into one single device 21 Convergence

Convergence – the smartphone and the consumer tablet 22

TEST AND IMPROVE YOUR KNOWLEDGE 23

Summary of module Reasons why we use computers save time, resources and labour accurate reliable communicate quickly and easily communicate globally save communication costs Types of computer systems Non-portable computers desktop computer workstation server Portable computers laptops and notebooks netbooks ultrabooks Mobile computing devices smartphones consumer tablets 24

Summary of module Categories of users casual or personal user SOHO user power user mobile user Convergence smartphone consumer tablet 25

Written module activity 26