MERLOT 2008 Dr. Don Williams, Senior Vice President for Academic Administration Dr. Dan Lim, Assistant Vice President for Academic Administration, Educational Technology, and Distance Learning Florida Hospital College of Health Sciences Orlando, Florida No More Traditional Classes: A Campus-wide Transition Into Future Learning
Overview History & Cultural Change Institutional Growth Blended/Distance Modalities Future Learning Lessons Learned
Snapshot of FHCHS Young Professional Non-traditional Innovative
Changing a Culture Traditional to Innovative – Teachers from clinical setting Ignorant Open Knew how to do hands-on in clinicals – Non-clinical teachers Knowledgeable Resistant
Changing a Culture Teaching to Learning – Monthly workshops – Faculty-led demonstrations PBL Service learning Blended learning
Learning Outcomes Two year development process Course and curricular mapping Assessment
Structural Changes Technology Training Thinking
Students First Bachelors Degree Begin Online Education Additional online degrees Blended on and off campus Growth at FHCHS
Traditional Education PB L Blended Ubiquitous Blended Educational Development
Learning Modalities Visual – Viewing graphics and animations – Playing visual games Auditory – Listening anytime to lectures – Listening to audio instructions – Audio conferencing Kinesthetic – Doing learning activities – Playing learning games
Learning Modalities Social – Constructivist learning activities – Social network software – Virtual world learning
Blending/Distance Modalities Limited Blend: Online resources as supplement Regular F2F Blend: F2F is the dominant mode of instruction (Asynchronous coursework online) Interactive F2F Blend: F2F is used as facilitation sessions (Instruction via PPT/flash recordings, videos, podcasting, vodcasting, etc)
Blending/Distance Modalities Synchronous Blend: F2F is fully replaced by synchronous distance instruction and interaction (via Polycom, METI, and other real-time technologies) Ubiquitous Blend: Fully ubiquitous with limited synchronous interaction (via Chat and web-based conferencing technologies)
Impact of Games & Virtual Worlds Learning/Serious Games – Within Learning Systems (e.g ANGEL) – Learning Games – Echelon interactives Virtual Worlds – Second Life (e.g. SL Hospital, SL Patient) – Google Lively (avatar chat)
Future Learning Blazing the trail with Distance ASN Implication for other on-campus AS programs iPhone-based Learning Game-based Learning System Complete range of ubiquitous options (in time for Carina)
Lessons Learned Getting the campus prepared – some underlying changes Getting the faculty prepared – some cultural change Working with a variety of faculty – lead gently and support firmly (A contructivist approach)
Contact Info Dr. Don Williams Dr. Dan Lim