TEL Seminar: Cluster V “Emerging Technologies” Sergey Sosnovsky.

Slides:



Advertisements
Similar presentations
Technology and Instruction Why is Technology Important? The Complexity of Adaptive Instruction Existing and Promising Technologies for Promoting Literacy.
Advertisements

Insight 2010 : 2020 Foresight The Future of Legal IT A Predictable Future Major Trends Four Dimensions Present Four Dimensions Future Magic David Morley.
Online Education: A Summary INST 5240 Mimi Recker Utah State University.
Research Direction Knowledge-enriched technologies Socialisation (working in communities crowd wisdom) Personalisation (right content at the right time.
Ontologies: Dynamic Networks of Formally Represented Meaning Dieter Fensel: Ontologies: Dynamic Networks of Formally Represented Meaning, 2001 SW Portal.
Richard Yu.  Present view of the world that is: Enhanced by computers Mix real and virtual sensory input  Most common AR is visual Mixed reality virtual.
From Computer Based Simulations to 3D Virtual Learning Building Bridges to Collaborative Learning Spaces Diane D. Chapman, Sophia J. Stone, Dede Nelson.
TEACHING THE FACEBOOK GENERATION: NEW TEACHING TECHNOLOGIES Ivory A. Toldson.
E-Learning 2007 – Ancona – September 21, 2007 University of Urbino Information Science and Technology Institute Forecast.
© Michèle Courant, University of Fribourg Ubiquitous Computing – Methodology of Interaction – Master in Computer Science Cours d’approfondissement - Semestre.
Exploring the Neo/millenial student Coming changes in student demographics, technologies and learning behaviours. How will we respond? Bob Sharpe Wilfrid.
Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University.
Industrial Ontologies Group Oleksiy Khriyenko, Vagan Terziyan INDIN´04: 24th – 26th June, 2004, Berlin, Germany OntoSmartResource: An Industrial Resource.
Web virtual reality in education – a tool helping young people to love natural sciences (again) Fe-ConE FRAMEWORK FOR E-LEARNING CONTENTS EVALUATION. AGR.No.
Blended Learning David Morris Director of e-Learning Coventry University 2 April 2005.
Pattern Group A – Ubiquitous Computing Genres Upfront Value Proposition (A1) Personal Ubiquitous Computing (A2) Ubiquitous Computing for Groups (A3) Ubiquitous.
Anti-Bullying Week STAY SAFE AND CONNECTED. Kara Mobile Hi crew! Just working on my new blog. What do you like to create online? New Message.
January 13, 2012 Oscar Lin Steve Leung School of Computing and Information Systems Faculty of Science and Technology Athabasca University, Canada.
Parameswaran Raman, Aravind Ramanathan, Hiral Modi, Abhinesh Rao.
CHAPTER 10- GAMES AND VIRTUAL ENVIRONMENTS BY: MEGAN LAMB.
The Role of Virtual Worlds in Teaching and Learning Petra Štogrová Jedličková New Media Studies, Faculty of Arts Charles University, Prague, Czech Republic.
In this workshop, you will learn how to convert your existing traditional classroom into a virtual classroom. You will learn ways to engage learners using.
Online Educa 2005 The Future of Research on Technology Enhanced Learning Professor Barbara Wasson InterMedia & Dept of Information Science and Media Studies.
1 Darmstadt, October 02, 2007 Amalia Ortiz Asociación VICOMTech Mikeletegi Pasealekua Donostia - San Sebastián (Gipuzkoa)
Real Estate Results. Real Estate Online 50% Consumers Begin Online 6 to 9 Months in Advance Searches Peak in July 2 in 3 Research Prospective Agents Extensively.
Augmented Reality: By: Brandy Lee Russell Next.
Overview looking forward: what will information and communications technology be like 10 years from now? what will the computational and social environment.
Chapter 5: Spatial Cognition Slide Template. FRAMES OF REFERENCE.
Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz.
Gamification vs. Game-based Training Andrew Hughes Designing Digitally, Inc.
Herminia Wei-Hsin Din, Ph.D., University of Alaska Anchorage NMC Online Conference on Educational Gaming Play to Learn Designing Educational Games in Museums.
CHI 2006 Workshop Investigating new user experience challenges in iTV: mobility & sociability Dr. David Geerts Dr. Anxo Cereijo Roibàs Dr. Licia Calvi.
© Digital Hub Development Agency 2007www.thedigitalhub.com Dublin Creative City Region Professor Joyce O’Connor, Chair, Digital Hub Development Agency.
Distance Learning and Education Center for Advanced Research in Technology for Education Lewis Johnson, Ph.D., Director Erin Shaw, presenter Research Scientist,
Intelligence, mobility and learning Russell Beale School of Computer Science University of Birmingham UK
The Future of Online Learning for Teachers and Students Chris Dede Harvard University
Advanced tools of teaching: Augmented reality Università degli studi G D’Annuzio June, 2015 Valeria Sciarretta Ud’Anet Srl.
MIKE PETERS VIPLAVA VEGINATI 3D Social Virtual Worlds.
BY STALIN PETER Mobile Learning Devices. INTRODUCTION What is mobile learning? What tools are classified as mobile learning? Where is M-learning being.
Shaping the scientific evolution of technology enhanced learning noe-kaleidoscope.org #90 contractors — 23 countries 1100 researchers (2/3) and PhD students.
Cloud Networked Robotics Speaker: Kai-Wei Ping Advisor: Prof Dr. Ho-Ting Wu 2013/04/08 1.
The Future Artificial Intelligence Virtual Reality What’s Next Home.
Semantic Gadgets Pervasive Computing Meets the Semantic Web Reza Zakeri Sharif University of Technology.
ICT LEARNING THROUGH INTEGRATION TECHNOLOGY Phoebe L. Ringor.
Pre-conference Workshop an interactive introduction Anya Wood, MDE E-learning Education Manager University Health Network (Toronto) Gary Woodill, Ed.D.
Augmented, mixed reality and wearable computers for learning: extended episodes of playful learning anywhere, anytime Dr. Sofoklis A. Sotiriou Ellinogermaniki.
Crowds (and research in animation and games) CSE 3541 Matt Boggus.
Two trends that will change the Internet
 Distance Education has been around in different incarnations for almost a century, with a long history in education by correspondence. Grey Literature.
Computer Supported Collaborative Sports An Emerging Paradigm Volker Wulf, Florian ‘Floyd’ Müeller, Eckehard F. Moritz, Gunnar Stevens, Martin R. Gibbs.
Emerging Trends in Educational Technology Nashae Lumpkin Technology as Teaching & Learning Tool.
‘Activity in Context’ – Planning to Keep Learners ‘in the Zone’ for Scenario-based Mixed-Initiative Training Austin Tate, MSc in e-Learning Dissertation.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
W. L. Johnson and J. T Rickel. “Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments,” International Journal of Artificial.
Blended Learning ISLT 9410 – Doctoral Seminar on Information and Communication Technologies Camille Dickson-Deane.
Stepping Into the Internet: New Ventures in VIRTUAL WORLDS Presented By: Ghada Abdel Warith Presented To: Dr. Dina Rateb.
Activity Structures for Concept Mapping in Problem-Based Learning Brian Newberry May 2011.
Augmented Reality 2-3 year adoption horizon. aug ment Verb [trans.] Make (something) greater by adding to it; increase : he augmented his summer income.
What is Multimedia Anyway? David Millard and Paul Lewis.
Experimental vs. Theoretical Probability. Theoretical vs. Experimental Probability Objectives: (1)(2) Essential Questions: (1)(2)
Seminar On 3D Internet Submitted To: Submitted By:
Define electronic commerce (EC) and describe its various categories. 2.Describe and discuss the content and framework.
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
Name - Date Technology-enhanced Learning: tomorrow’s school and beyond Pat Manson Head of Unit Technology Enhanced Learning Directorate General.
Transition Education and Services for Students with Disabilities
Context-Aware Computing
VIRTUAL/REMOTE LABS By Dr. Sandip Kumar Raut Lecturer in Tabla
Game Attributes and Their Effect on Learning and Motivation
Smart Learning concepts to enhance SMART Universities in Africa
Who are we?.
Presentation transcript:

TEL Seminar: Cluster V “Emerging Technologies” Sergey Sosnovsky

Summary Seite/Page 8 ‣ Experimental Technologies ‣ Technologies developed elsewhere ‣ Less coherent results, less mature systems ‣ List of Topics: ‣ Intelligent Learning Games ‣ Ubiquitous Learning Environments and Mobile e-Learning ‣ Augmented and Virtual Reality for e-Learning ‣ Semantic Web Technologies for e-Learning ‣ Pedagogical Agents Saarbrücken,

Intelligent Learning Games Seite/Page 7 Saarbrücken, ‣ Games are characterized by: Fantasy Rules/Goals Sensory Stimuli Challenge Mystery Control Leverage

Ubiquitous Learning Environments and Mobile e-Learning Seite/Page 8 Saarbrücken, ‣ Many different ways to a access information, many different devices ‣ People stay connected everywhere all the time

Augmented and Virtual Reality for e- Learning Seite/Page 8 Saarbrücken, ‣ Virtual reality: ‣ Immersive experience ‣ Access to places and situations not available in reality ‣ Augmented reality: ‣ Merging virtual and real worlds

Semantic Web Technologies for e-Learning Seite/Page 8 Saarbrücken, ‣ SW is aimed at giving online information meaning ‣ It is based on a set of well-defined standards ‣ Many e-Learning problems can be solved with the help of SW: metadata standardization, content and model sharing and reuse, access to other SW components and technologies, etc.

Pedagogical Agents Seite/Page 7 Saarbrücken, ‣..avatars, virtual characters ‣ Learning/teaching is a social process => a systems needs a personality ‣ Benefits: ‣ Increased motivation ‣ Increased sense of comfort ‣ Stimulation of essential learning behaviours ‣ Enhanced flow of information and communication ‣.. ‣ Diversity: ‣ virtual vs. robotic ‣ animated vs. static ‣ teaching vs. teachable