Arrays1 © 2014 Goodrich, Tamassia, Goldwasser Presentation for use with the textbook Data Structures and Algorithms in Java, 6 th edition, by M. T. Goodrich,

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Arrays1 © 2014 Goodrich, Tamassia, Goldwasser Presentation for use with the textbook Data Structures and Algorithms in Java, 6 th edition, by M. T. Goodrich, R. Tamassia, and M. H. Goldwasser, Wiley, 2014

Arrays2 Array Definition  An array is a sequenced collection of variables all of the same type. Each variable, or cell, in an array has an index, which uniquely refers to the value stored in that cell. The cells of an array, A, are numbered 0, 1, 2, and so on.  Each value stored in an array is often called an element of that array. A 012n i © 2014 Goodrich, Tamassia, Goldwasser

Arrays3 Array Length and Capacity  Since the length of an array determines the maximum number of things that can be stored in the array, we will sometimes refer to the length of an array as its capacity.  In Java, the length of an array named a can be accessed using the syntax a.length. Thus, the cells of an array, a, are numbered 0, 1, 2, and so on, up through a.length−1, and the cell with index k can be accessed with syntax a[k]. a 012n k © 2014 Goodrich, Tamassia, Goldwasser

Declaring Arrays (first way)  The first way to create an array is to use an assignment to a literal form when initially declaring the array, using a syntax as:  The elementType can be any Java base type or class name, and arrayName can be any valid Java identifier. The initial values must be of the same type as the array. © 2014 Goodrich, Tamassia, GoldwasserArrays4

Declaring Arrays (second way)  The second way to create an array is to use the new operator. However, because an array is not an instance of a class, we do not use a typical constructor. Instead we use the syntax: new elementType[length]  length is a positive integer denoting the length of the new array.  The new operator returns a reference to the new array, and typically this would be assigned to an array variable. © 2014 Goodrich, Tamassia, GoldwasserArrays5

Arrays of Characters or Object References  An array can store primitive elements, such as characters.  An array can also store references to objects. © 2014 Goodrich, Tamassia, GoldwasserArrays6

Java Example: Game Entries  A game entry stores the name of a player and her best score so far in a game © 2014 Goodrich, Tamassia, GoldwasserArrays7

Java Example: Scoreboard © 2014 Goodrich, Tamassia, GoldwasserArrays8  Keep track of players and their best scores in an array, board The elements of board are objects of class GameEntry Array board is sorted by score

Arrays9 Adding an Entry  To add an entry e into array board at index i, we need to make room for it by shifting forward the n  i entries board[i], …, board[n – 1] board 012n i 012n i 012n e i © 2014 Goodrich, Tamassia, Goldwasser board

Java Example © 2014 Goodrich, Tamassia, GoldwasserArrays10

Arrays11 Removing an Entry  To remove the entry e at index i, we need to fill the hole left by e by shifting backward the n  i  1 elements board[i  1], …, board[n – 1] 012n i 012n e i 012n i © 2014 Goodrich, Tamassia, Goldwasser board

Java Example © 2014 Goodrich, Tamassia, GoldwasserArrays12