Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Chapter 6.

Slides:



Advertisements
Similar presentations
Genetic Algorithms Chapter 3. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Algorithms GA Quick Overview Developed: USA in.
Advertisements

Parameter control Chapter 8. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Parameter Control in EAs 2 Motivation 1 An EA has many.
Parameter Control A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Chapter 8.
Evolution strategies Chapter 4. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES quick overview Developed: Germany.
Biologically Inspired AI (mostly GAs). Some Examples of Biologically Inspired Computation Neural networks Evolutionary computation (e.g., genetic algorithms)
Genetic Programming 김용덕 Page 2 Contents What is Genetic Programming? Difference between GP and GA Flowchart for GP Structures in GP.
A new crossover technique in Genetic Programming Janet Clegg Intelligent Systems Group Electronics Department.
Doug Downey, adapted from Bryan Pardo, Machine Learning EECS 349 Machine Learning Genetic Programming.
Evolutionary Computational Intelligence
Chapter 6: Transform and Conquer Genetic Algorithms The Design and Analysis of Algorithms.
Genetic Programming. Agenda What is Genetic Programming? Background/History. Why Genetic Programming? How Genetic Principles are Applied. Examples of.
Genetic Programming Dinesh Dharme Prateek Srivastav Pankhil Chheda
Genetic Algorithms Overview Genetic Algorithms: a gentle introduction –What are GAs –How do they work/ Why? –Critical issues Use in Data Mining –GAs.
Genetic Programming.
Genetic Programming Chapter 6. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Genetic Programming GP quick overview Developed: USA.
Genetic Algorithm.
SOFT COMPUTING (Optimization Techniques using GA) Dr. N.Uma Maheswari Professor/CSE PSNA CET.
Evolution Strategies Evolutionary Programming Genetic Programming Michael J. Watts
Genetic algorithms Prof Kang Li
Automatically Defined Functions Used to evolve modular programs Architecture implemented by Koza Architecture implemented by Bruce Function calls A critical.
Zorica Stanimirović Faculty of Mathematics, University of Belgrade
Artificial Intelligence Chapter 4. Machine Evolution Biointelligence Lab School of Computer Sci. & Eng. Seoul National University.
What is Genetic Programming? Genetic programming is a model of programming which uses the ideas (and some of the terminology) of biological evolution to.
Design of an Evolutionary Algorithm M&F, ch. 7 why I like this textbook and what I don’t like about it!
Introduction to Evolutionary Algorithms Session 4 Jim Smith University of the West of England, UK May/June 2012.
Biological data mining by Genetic Programming AI Project #2 Biointelligence lab Cho, Dong-Yeon
Genetic Algorithms Siddhartha K. Shakya School of Computing. The Robert Gordon University Aberdeen, UK
GENETIC ALGORITHM A biologically inspired model of intelligence and the principles of biological evolution are applied to find solutions to difficult problems.
Brief introduction to genetic algorithms and genetic programming A.E. Eiben Free University Amsterdam.
G ENETIC P ROGRAMMING Ranga Rodrigo March 17,
Artificial Intelligence Chapter 4. Machine Evolution.
Initial Population Generation Methods for population generation: Grow Full Ramped Half-and-Half Variety – Genetic Diversity.
Chapter 9 Genetic Algorithms.  Based upon biological evolution  Generate successor hypothesis based upon repeated mutations  Acts as a randomized parallel.
Evolutionary Programming
Genetic Programming. GP quick overview Developed: USA in the 1990’s Early names: J. Koza Typically applied to: machine learning tasks (prediction, classification…)
Evolutionary Computing
Evolutionary Computing Dialects Presented by A.E. Eiben Free University Amsterdam with thanks to the EvoNet Training Committee and its “Flying Circus”
Genetic Algorithms What is a GA Terms and definitions Basic algorithm.
Evolution strategies Chapter 4. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES quick overview Developed: Germany.
Project 2: Classification Using Genetic Programming Kim, MinHyeok Biointelligence laboratory Artificial.
GENETIC PROGRAMMING. THE CHALLENGE "How can computers learn to solve problems without being explicitly programmed? In other words, how can computers be.
Automated discovery in math Machine learning techniques (GP, ILP, etc.) have been successfully applied in science Machine learning techniques (GP, ILP,
Evolution strategies Chapter 4. A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolution Strategies ES quick overview Developed: Germany.
D Nagesh Kumar, IIScOptimization Methods: M8L5 1 Advanced Topics in Optimization Evolutionary Algorithms for Optimization and Search.
Genetic Programming COSC Ch. F. Eick, Introduction to Genetic Programming GP quick overview Developed: USA in the 1990’s Early names: J. Koza Typically.
Introduction to Evolutionary Computing II A.E. Eiben Free University Amsterdam with thanks to the EvoNet Training Committee.
John R. Koza [Edited by J. Wiebe] 1. GENETIC PROGRAMMING 2.
Symbolic Regression via Genetic Programming AI Project #2 Biointelligence lab Cho, Dong-Yeon
Genetic Programming Using Simulated Natural Selection to Automatically Write Programs.
Evolutionary Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Chapter 5.
Genetic Programming. What is Genetic Programming? GP for Symbolic Regression Other Representations for GP Example of GP for Knowledge Discovery Outline.
A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Evolutionary Programming.
Genetic Programming.
Genetic Algorithms Author: A.E. Eiben and J.E. Smith
Evolutionary Programming
Evolution Strategies Evolutionary Programming
Medical Diagnosis via Genetic Programming
Machine Learning Evolutionary Algorithm (2)
Optimization and Learning via Genetic Programming
Artificial Intelligence Chapter 4. Machine Evolution
Genetic Algorithms Chapter 3.
Artificial Intelligence Chapter 4. Machine Evolution
Evolutionary Programming
Genetic Programming Chapter 6.
Genetic Programming.
Genetic Programming Chapter 6.
Genetic Programming Chapter 6.
Beyond Classical Search
Presentation transcript:

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Chapter 6

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing GP quick overview Developed: USA in the 1990’s Early names: J. Koza Typically applied to: machine learning tasks (prediction, classification…) Attributed features: competes with neural nets and alike needs huge populations (thousands) slow Special: non-linear chromosomes: trees, graphs mutation possible but not necessary (disputed!) 2 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing GP technical summary tableau RepresentationTree structures RecombinationExchange of subtrees MutationRandom change in trees Parent selectionFitness proportional Survivor selectionGenerational replacement 3 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introductory example: credit scoring Bank wants to distinguish good from bad loan applicants Model needed that matches historical data IDNo of children SalaryMarital statusOK? ID Married0 ID Single1 ID Divorced1 … 4 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introductory example: credit scoring A possible model: IF (NOC = 2) AND (S > 80000) THEN good ELSE bad In general: IF formula THEN good ELSE bad Only unknown is the right formula, hence Our search space (phenotypes) is the set of formulas Natural fitness of a formula: percentage of well classified cases of the model it stands for Natural representation of formulas (genotypes) is: parse trees 5 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Introductory example: credit scoring IF (NOC = 2) AND (S > 80000) THEN good ELSE bad can be represented by the following tree AND S2NOC >= 6 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation Trees are a universal form, e.g. consider Arithmetic formula: Logical formula: Program: (x  true)  (( x  y )  (z  (x  y))) i =1; while (i < 20) { i = i +1 } 7 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation 8 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation (x  true)  (( x  y )  (z  (x  y))) 9 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation i =1; while (i < 20) { i = i +1 } 10 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation In GA, ES, EP chromosomes are linear structures (bit strings, integer string, real-valued vectors, permutations) Tree shaped chromosomes are non-linear structures In GA, ES, EP the size of the chromosomes is fixed Trees in GP may vary in depth and width 11 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Tree based representation Symbolic expressions can be defined by Terminal set T Function set F (with the arities of function symbols) Adopting the following general recursive definition: Every t  T is a correct expression f(e 1, …, e n ) is a correct expression if f  F, arity(f)=n and e 1, …, e n are correct expressions There are no other forms of correct expressions In general, expressions in GP are not typed (closure property: any f  F can take any g  F as argument) 12 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Offspring creation scheme Compare GA scheme using crossover AND mutation sequentially (be it probabilistically) GP scheme using crossover OR mutation (chosen probabilistically) 13 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing GA vs GP 14 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Mutation Most common mutation: replace randomly chosen subtree by randomly generated tree 15 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Mutation cont’d Mutation has two parameters: Probability p m to choose mutation vs. recombination Probability to chose an internal point as the root of the subtree to be replaced Remarkably p m is advised to be 0 (Koza’92) or very small, like 0.05 (Banzhaf et al. ’98) The size of the child can exceed the size of the parent 16 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Recombination Most common recombination: exchange two randomly chosen subtrees among the parents Recombination has two parameters: Probability p c to choose recombination vs. mutation Probability to chose an internal point within each parent as crossover point The size of offspring can exceed that of the parents 17 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Child 2 Parent 1Parent 2 Child 1 18 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Selection Parent selection typically fitness proportionate Over-selection in very large populations rank population by fitness and divide it into two groups: group 1: best x% of population, group 2 other (100-x)% 80% of selection operations chooses from group 1, 20% from group 2 for pop. size = 1000, 2000, 4000, 8000 x = 32%, 16%, 8%, 4% motivation: to increase efficiency, %’s come from rule of thumb Survivor selection: Typical: generational scheme (thus none) Recently steady-state is becoming popular for its elitism 19 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Initialisation Maximum initial depth of trees D max is set Full method (each branch has depth = D max ): nodes at depth d < D max randomly chosen from function set F nodes at depth d = D max randomly chosen from terminal set T Grow method (each branch has depth  D max ): nodes at depth d < D max randomly chosen from F  T nodes at depth d = D max randomly chosen from T Common GP initialisation: ramped half-and-half, where grow & full method each deliver half of initial population 20 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Bloat Bloat = “survival of the fattest”, i.e., the tree sizes in the population are increasing over time Ongoing research and debate about the reasons Needs countermeasures, e.g. Prohibiting variation operators that would deliver “too big” children Parsimony pressure: penalty for being oversized 21 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Problems involving “physical” environments Trees for data fitting vs. trees (programs) that are “really” executable Execution can change the environment  the calculation of fitness Example: robot controller Fitness calculations mostly by simulation, ranging from expensive to extremely expensive (in time) But evolved controllers are often to very good 22 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Example application: symbolic regression Given some points in R 2, (x 1, y 1 ), …, (x n, y n ) Find function f(x) s.t.  i = 1, …, n : f(x i ) = y i Possible GP solution: Representation by F = {+, -, /, sin, cos}, T = R  {x} Fitness is the error All operators standard pop.size = 1000, ramped half-half initialisation Termination: n “hits” or fitness evaluations reached (where “hit” is if | f(x i ) – y i | < ) 23 / 24

Genetic Programming A.E. Eiben and J.E. Smith, Introduction to Evolutionary Computing Discussion Is GP: The art of evolving computer programs ? Means to automated programming of computers? GA with another representation? 24 / 24