E-studio Designing for visually aware users in practical subjects.

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Presentation transcript:

e-studio Designing for visually aware users in practical subjects

e-studio: Project Information  Funded by JISC  X4L= Exchange for Learning  Repurposing of copyright free resources into pedagogic exemplars  FE/HE threshold level provision HND/C

e-studio: Team & Partnership Working in partnership with 4 FE colleges – Senior Managers, ILT Champions, Library, Academic & IT staff Project Team – 2 content designers, 2 courseware designers, manager & director Involvement of Wolverhampton University staff Work with external groups: Theatre Museum, BFI, Bradford Museum, Art Galleries, New Vic Theatre, Newcastle-under-Lyme

Academics – Barriers to e- technology Concerns that VLEs are primarily being implemented for economic not pedagogic reasons Anxiety about technology rendering traditional teaching redundant Belief that Internet based learning may be shallow & surface Concern about quality and credibility of Internet based resources

Academics V Students Ever widening skill & experience gap between those academics in art & design who do/can use technology & those who don’t/can’t Incorporation of IT into key skills & PDP into education Increasingly computer literate student body Demand for inclusion of technology/expectation of visually spectacular tools from gaming, e-literate students

Art & Design Educators Technology positively identified with teacher- directed ‘technical applications’(e.g. CAD, Photoshop, Pagemaker, Director) & associated with particular subjects Preconception that computers equate with logistical, mechanical paradigms/processes & are unsuitable to creative craft-based or intuitive learning & practice Lack of art & design e-learning research & exemplars

e-studio’s approach Major audit of JISC & copyright free resources Auditing HND & Foundation Degree Curriculum Identify gaps/concepts that would benefit from e- learning Established curriculum development teams of FE & HE representatives – best fit for purpose & ‘ownership’ Creation of different ‘model’ resources Research, develop & test objects Staff development

e-studio: objects Film noirFlash (text files for customisation) Simulation PhotographyFlash (includes XML Feedback matrix) Interactive tasks 3-D designHTML (asp driven search) Reference FashionFlashSelf populating/e- portfolio Performing artsFlashInteractive resource Fine artHTML (includes RSS)Resource bulletin Poster interactionFlashInteractive tool Web links paletteFlashResource sort & access

Why Flash? Expectations & capabilities – visually aware end users Potential for visual manipulation Use of built in tools: font selection, background & text Multimedia clips No problems with cross-browser compatibility

Increase functionality/usage? Customisation: –Highlighted by diversity of curriculum (object usage across disciplines & levels) –Film noir – external files can be replaced/ customisation by text file submission –Fashion – add own content Increased validity & relevance

Lou Taylor-Murison e-studio Project Manager