15-441: Computer Networking Lecture 24: Wireless Networking Copyright ©, 2007-10 Carnegie Mellon University.

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Presentation transcript:

15-441: Computer Networking Lecture 24: Wireless Networking Copyright ©, Carnegie Mellon University

2 Wireless Challenges Force us to rethink many assumptions Need to share airwaves rather than wire Don’t know what hosts are involved Host may not be using same link technology Mobility Other characteristics of wireless Noisy  lots of losses Slow Interaction of multiple transmitters at receiver Collisions, capture, interference Multipath interference

3 Overview Internet mobility TCP over noisy links Link layer challenges

4 Routing to Mobile Nodes Obvious solution: have mobile nodes advertise route to mobile address/32 Should work!!! Why is this bad? Consider forwarding tables on backbone routers Would have an entry for each mobile host Not very scalable What are some possible solutions?

5 How to Handle Mobile Nodes? (Addressing) Dynamic Host Configuration (DHCP) Host gets new IP address in new locations Problems Host does not have constant name/address  how do others contact host What happens to active transport connections?

6 How to Handle Mobile Nodes? (Naming) Naming Use DHCP and update name-address mapping whenever host changes address Fixes contact problem but not broken transport connections

7 How to Handle Mobile Nodes? (Transport) TCP currently uses 4 tuple to describe connection Modify TCP to allow peer’s address to be changed during connection Security issues Can someone easily hijack connection? Difficult deployment  both ends must support mobility

8 How to Handle Mobile Nodes? (Link Layer) Link layer mobility Learning bridges can handle mobility  this is how it is handled at CMU Encapsulated PPP (PPTP)  Have mobile host act like he is connected to original LAN Works for IP AND other network protocols

9 How to Handle Mobile Nodes? (Routing) Allow mobile node to keep same address and name How do we deliver IP packets when the endpoint moves? Can’t just have nodes advertise route to their address What about packets from the mobile host? Routing not a problem What source address on packet?  this can cause problems Key design considerations Scale Incremental deployment

10 Basic Solution to Mobile Routing Same as other problems in computer science Add a level of indirection Keep some part of the network informed about current location Need technique to route packets through this location (interception) Need to forward packets from this location to mobile host (delivery)

11 Interception Somewhere along normal forwarding path At source Any router along path Router to home network Machine on home network (masquerading as mobile host) Clever tricks to force packet to particular destination “Mobile subnet” – assign mobiles a special address range and have special node advertise route

12 Delivery Need to get packet to mobile’s current location Tunnels Tunnel endpoint = current location Tunnel contents = original packets Source routing Loose source route through mobile current location

13 Mobile IP (RFC 2290) Interception Typically home agent – a host on home network Delivery Typically IP-in-IP tunneling Endpoint – either temporary mobile address or foreign agent Terminology Mobile host (MH), correspondent host (CH), home agent (HA), foreign agent (FA) Care-of-address, home address

14 Mobile IP (MH at Home) Mobile Host (MH) Visiting Location Home Internet Correspondent Host (CH) Packet

15 Mobile IP (MH Moving) Visiting Location Home Internet Correspondent Host (CH) Packet Home Agent (HA) Mobile Host (MH) I am here

16 Mobile IP (MH Away – FA) Visiting Location Home Internet Correspondent Host (CH) Packet Home Agent (HA) Foreign Agent (FA) Encapsulated Mobile Host (MH)

17 Mobile IP (MH Away - Collocated) Visiting Location Home Internet Correspondent Host (CH) Packet Home Agent (HA) Mobile Host (MH) Encapsulated

18 Other Mobile IP Issues Route optimality Resulting paths can be sub-optimal Can be improved with route optimization Unsolicited binding cache update to sender Authentication Registration messages Binding cache updates Must send updates across network Handoffs can be slow Problems with basic solution Triangle routing Reverse path check for security

19 Overview Internet mobility TCP over noisy links Link layer challenges

Performance Degradation Time (s) Sequence number (bytes) TCP Reno (280 Kbps) Expected TCP performance (1.30 Mbps) 2 MB wide-area TCP transfer over 2 Mbps Lucent WaveLAN 20

21 Wireless Bit-Errors Router Computer 2Computer Loss  Congestion Burst losses lead to coarse-grained timeouts Result: Low throughput Loss  Congestion Wireless

22 TCP Problems Over Noisy Links Wireless links are inherently error-prone Fades, interference, attenuation Errors often happen in bursts TCP cannot distinguish between corruption and congestion TCP unnecessarily reduces window, resulting in low throughput and high latency Burst losses often result in timeouts Sender retransmission is the only option Inefficient use of bandwidth

23 Proposed Solutions Incremental deployment Solution should not require modifications to fixed hosts If possible, avoid modifying mobile hosts End-to-end protocols Selective ACKs, Explicit loss notification Split-connection protocols Separate connections for wired path and wireless hop Reliable link-layer protocols Error-correcting codes Local retransmission

24 Approach Styles (End-to-End) Improve TCP implementations Not incrementally deployable Improve loss recovery (SACK, NewReno) Help it identify congestion (ELN, ECN) ACKs include flag indicating wireless loss Trick TCP into doing right thing  E.g. send extra dupacks Wired linkWireless link

25 Approach Styles (Link Layer) More aggressive local rexmit than TCP Bandwidth not wasted on wired links Possible adverse interactions with transport layer Interactions with TCP retransmission Large end-to-end round-trip time variation FEC does not work well with burst losses Wired linkWireless link ARQ/FEC

26 Overview Internet mobility TCP over noisy links Link layer challenges

27 Cellular Reuse Transmissions decay over distance Spectrum can be reused in different areas Different “LANs” Decay is 1/R 2 in free space, 1/R 4 in some situations

28 IEEE Wireless LAN b GHz unlicensed radio spectrum up to 11 Mbps direct sequence spread spectrum (DSSS) in physical layer all hosts use same chipping code widely deployed, using base stations a 5-6 GHz range up to 54 Mbps g GHz range up to 54 Mbps n 2.4 or 5Ghz, multiple antennas (MIMO), up to 450Mbps (for 3x3 antenna configuration) All use CSMA/CA for multiple access All have base-station and ad-hoc network versions

29 IEEE Wireless LAN Wireless host communicates with a base station Base station = access point (AP) Basic Service Set (BSS) (a.k.a. “cell”) contains: Wireless hosts Access point (AP): base station BSS’s combined to form distribution system (DS)

30 Ad hoc network: IEEE stations can dynamically form network without AP Applications: Laptops meeting in conference room, car Interconnection of “personal” devices Ad Hoc Networks

31 CSMA/CD Does Not Work Collision detection problems Relevant contention at the receiver, not sender Hidden terminal Exposed terminal Hard to build a radio that can transmit and receive at same time A B C A B C D HiddenExposed

32 Hidden Terminal Effect Hidden terminals: A, C cannot hear each other Obstacles, signal attenuation Collisions at B Collision if 2 or more nodes transmit at same time CSMA makes sense: Get all the bandwidth if you’re the only one transmitting Shouldn’t cause a collision if you sense another transmission Collision detection doesn’t work CSMA/CA: CSMA with Collision Avoidance

33 IEEE MAC Protocol: CSMA/CA CSMA: sender - If sense channel idle for DISF (Distributed Inter Frame Space) then transmit entire frame (no collision detection) - If sense channel busy then binary backoff CSMA receiver: - If received OK return ACK after SIFS (Short IFS) (ACK is needed due to lack of collision detection)

34 IEEE MAC Protocol CSMA Protocol: others NAV: Network Allocation Vector frame has transmission time field Others (hearing data) defer access for NAV time units

35 Collision Avoidance Mechanisms Problem: Two nodes, hidden from each other, transmit complete frames to base station Wasted bandwidth for long duration ! Solution: Small reservation packets Nodes track reservation interval with internal “network allocation vector” (NAV)

36 Collision Avoidance: RTS-CTS Exchange Explicit channel reservation Sender: send short RTS: request to send Receiver: reply with short CTS: clear to send CTS reserves channel for sender, notifying (possibly hidden) stations RTS and CTS short: collisions less likely, of shorter duration end result similar to collision detection Avoid hidden station collisions Not widely used/implemented Consider typical traffic patterns

DCF ([RTS/CTS/]Data/ACK) 37

Management Operations Scanning Association/Reassociation Time synchronization Power management

39 Scanning & Joining Goal: find networks in the area Passive scanning No require transmission  saves power Move to each channel, and listen for Beacon frames Active scanning Requires transmission  saves time Move to each channel, and send Probe Request frames to solicit Probe Responses from a network

40 Association in AP 1: Association request 2: Association response 3: Data traffic Client

41 Time Synchronization in Timing synchronization function (TSF) AP controls timing in infrastructure networks All stations maintain a local timer TSF keeps timer from all stations in sync Periodic Beacons convey timing Beacons are sent at well known intervals Timestamp from Beacons used to calibrate local clocks Local TSF timer mitigates loss of Beacons

42 Power Management in A station is in one of the three states Transmitter on Receiver on Both transmitter and receiver off (dozing) AP buffers packets for dozing stations AP announces which stations have frames buffered in its Beacon frames Dozing stations wake up to listen to the beacons If there is data buffered for it, it sends a poll frame to get the buffered data

43 Important Lessons Many assumptions built into Internet design Wireless forces reconsideration of issues Link-layer Spatial reuse (cellular) vs wires Hidden/exposed terminal CSMA/CA (why CA?) and RTS/CTS Network Mobile endpoints – how to route with fixed identifier? Link layer, naming, addressing and routing solutions What are the +/- of each? Transport Losses can occur due to corruption as well as congestion Impact on TCP? How to fix this  hide it from TCP or change TCP

EXTRA SLIDES The rest of the slides are FYI

45 Overview Adapting Applications to Slow Links

46 Adapting Applications Applications make key assumptions Hardware variation E.g. how big is screen? Software variation E.g. is there a Flash video decoder? Network variation E.g. how fast is the network? Reason why we are discussing in this class Basic idea – adapt quality/format

47 Source Adaptation Can also just have source provide different versions Common solution today No waiting for transcoding Full version not sent across network Can’t handle fine grain adaptation

48 Transcoding Example Generate reduced quality variant of Web page at proxy Must predict how much size reduction will result from transcoding How long to transcode? Send appropriate reduced-size variant Target response time?

modes Infrastructure mode All packets go through a base station Cards associate with a BSS (basic service set) Multiple BSSs can be linked into an Extended Service Set (ESS) Handoff to new BSS in ESS is pretty quick Wandering around CMU Moving to new ESS is slower, may require re- addressing Wandering from CMU to Pitt Ad Hoc mode Cards communicate directly. Perform some, but not all, of the AP functions

50 Discussion RTS/CTS/Data/ACK vs. Data/ACK Why/when is it useful? What is the right choice Why is RTS/CTS not used?

Rate Adaptation spec specifies rates not algorithm for choices b 4 rates, a 8 rates, g 12 rates Each rate has different modulation and coding Transmission Ratethen Loss Ratio throughput decreases either way – need to get it just right Transmission Rate then Capacity Utilization