Design Workshops as means to involve teachers and other end- users in the process of CSCL tool development R. de-Groot, U. Hoppe, R. Hever, M. Krauß ICLS2008.

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Presentation transcript:

Design Workshops as means to involve teachers and other end- users in the process of CSCL tool development R. de-Groot, U. Hoppe, R. Hever, M. Krauß ICLS2008 June 23-28, 2008

Agenda Introduction Models for Tech/Ped collaboration in tools design – Technicians’ approach – The Argunauts’ model Participating in mini visualization workshop – discussion Hands-on experience with Argunaut, simulating another mini-design workshop (role play) – discussion Mobile QOC environment for centralized classroom discussion Summary and wrap-up

Models for Tech/Ped collaboration in tools design Reuma De-Groot The Hebrew university, Jerusalem Matthias Krauß Fraunhofer instit. Ais, Germany ICLS2008 June 23-28, 2008

What is the challenge? Putting different perspectives and languages on board….

Matthias slides (see separate PPT)

The role of the design workshop in Argunaut Tech work Design workshops Ped. work M6 M1 M18 2 M12 M30 2 M24 M33 M18 release M23 release M30 release Designing cases with existing tools Sustainability of tools Carrying cases in schools Requir. for modere. Requir. for moderarion Second cycle of cases Requir. for modere. Developing the architecture Third iteration Requir. for modere. Cont. of devel. work Expanding the work with more teachers Requir. for modera. Refinements of tools and architecture Continuation of work Deployment Sustainability and stability of the tools Final requirements Ped. requirementsTech input Cont. of experiments

The Argunaut approach Involving pedagogical researchers that clarify the (learning) practices beforehand.. (moderation, argumentation..) Designing a quasi-experimental setting where these practices can be activated with the new tools Evaluation Providing new requirements

The special role of pedagogical experts and teachers in the design of the Argunaut system Sketched by U. Hoppe

Possible Results & procedures Usability issues Priority lists Decision making on what should be elaborated and what should be excluded Suggestions on how to proceed with certain features More??

Possible Question To what extent we develop new tool and (possible) new pedagogical practices in school setting, and how the answer to this question can be combined, in the context of a design workshop?

“Ideas for products and (learning) practices…” Practices Tools

Now to the hands-on part…

Involving end users in the design process: key elements Using concrete, real life scenarios - feature requests and guidelines in actual work situations (Prinz, Mark, & Pankoke-Babatz, 1998). Creating a new, common language – Participatory design calls for synthesis of "diverse knowledges into ideas for products and work practices" (Muller 2002 p. 2).