2D/3D VIRTUAL ENVIRONMENT IN GAME DESIGN DMST 5931-01 -RAJESH KONERU(1413834) GAME DESIGN AND THEORY -SOFTWARE ENGINEERING INSTRUCTOR: ANNE HENRY.

Slides:



Advertisements
Similar presentations
IT Technical Support South Nottingham College. Aims Knowledge of the Registry Discuss the tools available to support a technician Gain an understanding.
Advertisements

Using Graphics Processors for Real-Time Global Illumination UK GPU Computing Conference 2011 Graham Hazel.
User Interface. What is a User Interface  A user interface is a link between the user and the computer. It allows the user and the computer to communicate.
Michael Abrash Valve What VR Could, Should, and Almost Certainly Will Be within Two Years Hi! I’m Michael Abrash, and I’m part of the team working.
HARDWARE ACCELERATED WEB BROWSER Berlian Juliartha M.P Indah Yudi Suryani Wais Al Qonri H
Click Here to Begin. Objectives Purchasing a PC can be a difficult process full of complex questions. This Computer Based Training Module will walk you.
Oculus Rift Victoria & Howard. What is Oculus Rift  Oculus Rift is a set of virtual-reality goggles that will work with your computer or mobile device.
ECE 562 Computer Architecture and Design Project: Improving Feature Extraction Using SIFT on GPU Rodrigo Savage, Wo-Tak Wu.
Rasterization and Ray Tracing in Real-Time Applications (Games) Andrew Graff.
Lecture 7 Date: 23rd February
Role of Tablets in the computer world
By Steven Taylor.  Basically a video game engine is a software system designed for the creation and development of video games.  There are many game.
The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning THE VIRTUAL FRONTIER Edward Prentice III Centrax Corporation.
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
Video Games Are they real ?. Video Games 1/ The beginning. 2/ Different styles. 3/ Can I create one ? 4/ The players.
Programming Tools and Applications. Programming Tools 3D systems – Maya – Blender – Unity – Ogre3D Libraries – OpenGL – Direct3D.
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 19 Other Graphics Considerations Review.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
AGENT SIMULATIONS ON GRAPHICS HARDWARE Timothy Johnson - Supervisor: Dr. John Rankin 1.
1 Perception and VR MONT 104S, Spring 2008 Lecture 22 Other Graphics Considerations Review.
Enabling Organization-Decision Making
Unit 70 Task 1 Matthew Wilson, Gary Rich, Callum Tracey, Luke Scrannage.
Computer Science and Game Development By: Nicholas Fahey & Griffin Marsh.
Introduction OF Enterprise Application Development.
11.10 Human Computer Interface www. ICT-Teacher.com.
Artificially Intelligent Smart Objects in Modern Computer Games Presentation by: Venetsian T. Jakimov.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Introducing MagicInfo Videowall I
A Space Game By William Sistar. The Problem What is provided:  Most network games are single player  Some do allow team work but not in a common environment.
1 The Rendering Pipeline. CS788 Topic of HCI 2 Outline  Introduction  The Graphics Rendering Pipeline  Three functional stages  Example  Bottleneck.
Balance Rehabilitation using the Korebalance ™ System.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Web-based virtual reality in manufacturing applications
Using ICT systems The computer. Using ICT systems Computers in an ICT System Multiple computers, usually with username and password entry Looking after.
Computer Graphics IN5I11 Nabil H. Mustafa
Role Of Tablets In The Computer World © 2015 albert-learning.com Role Of Tablets In The Computer World.
Virtualization One computer can do the job of multiple computers, by sharing the resources of a single computer across multiple environments. Turning hardware.
Definition Players & Hardware Use Cases Expert Opinions The Magical Unicorn Paradigm CS 150 – Technology Presentation - Virtual Reality
DIGITAL CONTENT CREATION PROCESS fff PRE-PRODUCTION PRODUCTION POST-PRODUCTION Process ANIMATION PROCESS.
Gaming Industry. Health and Safety For computer programmers they are only meant to work for certain amount of hours and have there chairs comfortable.
Artificial Intelligence, simulation and modelling.
Credit:  Multimedia has been used in many aspects in our lives, for example in the field of business, entertainment.
CSC4841/6841 Computer Animation Administrative Issues & Course Overview Ying Zhu.
Chapter 6 Game systems, Personal Computers, and Hardware.
History of Windows Operating System. Windows 1.0 Debuted in 1985 First version of Windows that was set up to use bitmap displays and mouse pointing devices.
Computer Technology Semester 2 Final Exam Review.
Gaming today is a widely recognized part of our culture Gaming is very old (Egyptians – board games) Electronic games required the invention of electronic.
zeroes-errors-game-not-starting-crashes.
3D Max Reality 3D Max Reality provides a single click, fast, photo- realistic, cloud rendering. Now you can test it before buying. Register an account.
KINECT GAME : HOLE IN THE WALL Supervisor: Nguyen Van Hien Team members: Le Duc Dat Dao Ba Hoang Nguyen Huu Huy Nguyen Quang Minh Tran Tuan Nghia FPT University.

Unity 3D Rolfe Bozier 24-Apr-2017
EnSight in Virtual and Mixed Reality Environments
Introduction to Virtual and Augmented Reality
Game Systems, Personal Computers, and Hardware
Microsoft HoloLens 교양컴퓨터 | 스띠아와띠 페라 |
Bh. Ravi Krishna 12N31A0533 야나 누르디아나 학번 : 사이버경찰하과.
Lesson 24 Creating & Distributing New Media Content.
The Purpose of game Engines
11.10 Human Computer Interface
Week 2 - Friday CS 113.
TASK Windita Kusumaningtyas 윈디따 꾸수마닝띠아스
리즈끼 마울라나 VR Therapy.
What is Augmented Reality?
Virtual Reality By: brady adger.
Dystopia game Amjd , Iyad , Haytham.
Stepping in the world of
Lesson 24 Creating & Distributing New Media Content.
Evolution of Microsoft Windows: 1985 ~ 2009
Hardware Accelerated Video Decoding in
Presentation transcript:

2D/3D VIRTUAL ENVIRONMENT IN GAME DESIGN DMST RAJESH KONERU( ) GAME DESIGN AND THEORY -SOFTWARE ENGINEERING INSTRUCTOR: ANNE HENRY

OVERVIEW: How to create a good virtual environment Player control Simulation and modelling Blender Engines Experiencing game in virtual environment Anxiety Therapy Examples of virtual environment applications Some failed virtual environment technologies

HOW TO CREATE A GOOD VIRTUAL ENVIRONMENT Building realistic virtual environments is a complex, expensive and time consuming process. Although virtual environment development toolkits are available, many only provide a subset of the tools needed to build complete virtual worlds. Virtual reality environment artificially creates sensory experiences, which can include sight, hearing, touch, and smell in 3D Using computer games as the basis for virtual environment development has a number of advantages

PLAYER CONTROL Generally in a virtual environment game design player control plays an major role In a player control there are a lot of technical reasons for this, including latency problems and erratic frame rates, but the problem can be solved Even under these conditions by increase the sense of player control in complex environments by allowing your viewer to move an icon

SIMULATION AND MODELLING An important feature typically provided is the capability of rendering and managing 3D scenes 3D environments are usually enriched by a realistic behaviour of elements populating them, by reproducing physics and detecting collisions Characters populating 3D virtual worlds could be driven by artificial intelligence We devised a framework able of supporting teams in the process of design and development of virtual environments

BLENDER Blender is a cross-platform open-source 3D graphics and modelling application. We adopted Blender because of the possibility of customizing this tool to include new features. Blender can manage multiple scenes.

ENGINES Cry ENGINE: The Cry ENGINE was created by software developers Crytek and used in the game Far Cry released in Unreal engine: The Unreal engine is a powerful and widely used game engine developed by Epic Games.

ENGINES (CONT.) Source engine: The Source engine was developed by Valve Corporation and is most notably used in games such as Half-Life 2 and Counter-Strike. A high level of graphical fidelity can be achieved using the Source engine because of its advanced rendering features and detailed characters.

EXPERIENCING GAME IN VIRTUAL ENVIRONMENT: Virtual reality use as a social tool for communication could have the biggest impact. virtual reality hardware creators and game developers providing more than games. Reverse teleportation

OCULUS RIFT: THE RIFT MUST BE CONNECTED BY A CABLE TO A PC RUNNING MICROSOFT WINDOWS THAT WILL RUN THE SOFTWARE COMPUTER SHOULD BE EQUIPPED WITH A POWERFUL GPU AT LEAST EQUIVALENT TO A NVIDIA GEFORCE GTX 970 OR AMD R9 290, AND A CPU AT LEAST EQUIVALENT TO INTEL I THE RIFT USES AN OLED PANEL FOR EACH EYE, EACH HAVING A RESOLUTION OF 1080×1200 IT USES HIGH QUALITY LENSES TO ALLOW FOR A WIDE FIELD OF VIEW THE RIFT HAS FULL 6 DEGREE OF FREEDOM ROTATIONAL AND POSITIONAL TRACKING

VIDEO:

ANXIETY THERAPY For years now, virtual environments have been used to treat anxiety problems with exposure therapy. But this proves difficult if your stressor is a battlefield. Other therapeutic virtual reality uses include treating a fear of flying

EXAMPLES OF VIRTUAL ENVIRONMENT APPLICATIONS Curved screens and the like Power walls and the like Multiplayer Online Gaming Ship simulators CAVES or CUBES

SOME FAILED VIRTUAL WORLD TECHNOLOGIES Over the years, the world of Virtual has seen some wonderful technology advances, but also some ambitious, but false starts. Giant headsets Omni directional thread mills Virtusphere At one stage, some were also describing the world of home virtual reality as the new wave of the future

REFERENCES: ines_for_developing_first-person_virtual_environments ines_for_developing_first-person_virtual_environments

THANK YOU