CS/ECE 4381 Concepts Reverse-path forwarding Regular routing protocols compute shortest path tree, so forward multicast packets along “reverse” of this.

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CS/ECE 4381 Concepts Reverse-path forwarding Regular routing protocols compute shortest path tree, so forward multicast packets along “reverse” of this tree Truncated reverse-path forwarding Routers inform upstreams whether the upstream is on the router’s shortest path, to eliminate unnecessary broadcasting Flood-and-prune Hosts must explicitly ask to not be part of multicast tree Alternative: host explicitly sends “join” request to add self to tree

CS/ECE 4382 Reverse-path forwarding Extension to DV routing Packet forwarding If incoming link is shortest path to source Send on all links except incoming Packets always take shortest path Assuming delay is symmetric Issues Routers/LANs may receive multiple copies A BC DE FG

CS/ECE 4383 Truncated reverse-path forwarding Eliminate unnecessary forwarding Routers inform upstreams if used on shortest path Explicit group joining per- LAN Packet forwarding If not a leaf router, or have members Then send out all links except incoming A BC DE FG

Transport Layer CS/ECE 438: Spring 2014 Instructor: Matthew Caesar

From Lecture#3: Transport Layer Layer at end-hosts, between the application and network layer Transport Network Datalink Physical Transport Network Datalink Physical Network Datalink Physical Application Host A Host B Router

Why a transport layer? IP packets are addressed to a host but end-to-end communication is between application processes at hosts Need a way to decide which packets go to which applications (multiplexing/demultiplexing)

Why a transport layer? Transport Network Datalink Physical Transport Network Datalink Physical Application Host A Host B

Why a transport layer? Transport Network Datalink Physical Application Host A Host B Datalink Physical browser telnet mmedia ftp browser IP many application processes Drivers +NIC Operating System

Why a transport layer? Host A Host B Datalink Physical browser telnet mmedia ftp browser IP many application processes Datalink Physical telnet ftp IP HTTP server Transport Communication between hosts (  ) Communication between processes at hosts

Why a transport layer? IP packets are addressed to a host but end-to-end communication is between application processes at hosts Need a way to decide which packets go to which applications (mux/demux) IP provides a weak service model (best-effort) Packets can be corrupted, delayed, dropped, reordered, duplicated No guidance on how much traffic to send and when Dealing with this is tedious for application developers

Role of the Transport Layer Communication between application processes Mux and demux from/to application processes Implemented using ports

Role of the Transport Layer Communication between application processes Provide common end-to-end services for app layer [optional] Reliable, in-order data delivery Well-paced data delivery too fast may overwhelm the network too slow is not efficient

Role of the Transport Layer Communication between processes Provide common end-to-end services for app layer [optional] TCP and UDP are the common transport protocols also SCTP, MTCP, SST, RDP, DCCP, …

Role of the Transport Layer Communication between processes Provide common end-to-end services for app layer [optional] TCP and UDP are the common transport protocols UDP is a minimalist, no-frills transport protocol only provides mux/demux capabilities

Role of the Transport Layer Communication between processes Provide common end-to-end services for app layer [optional] TCP and UDP are the common transport protocols UDP is a minimalist, no-frills transport protocol TCP is the whole-hog protocol offers apps a reliable, in-order, bytestream abstraction with congestion control but no performance guarantees (delay, bw, etc.)

Role of the Transport Layer Communication between processes mux/demux from and to application processes implemented using ports

Context: Applications and Sockets Socket: software abstraction by which an application process exchanges network messages with the (transport layer in the) operating system socketID = socket(…, socket.TYPE) socketID.sendto(message, …) socketID.recvfrom(…) will cover in detail after midterm Two important types of sockets UDP socket: TYPE is SOCK_DGRAM TCP socket: TYPE is SOCK_STREAM

Ports Problem: deciding which app (socket) gets which packets Solution: port as a transport layer identifier 16 bit identifier OS stores mapping between sockets and ports a packet carries a source and destination port number in its transport layer header For UDP ports (SOCK_DGRAM) OS stores (local port, local IP address)  socket For TCP ports (SOCK_STREAM) OS stores (local port, local IP, remote port, remote IP)  socket

4-bit Version 4-bit Header Length 8-bit Type of Service (TOS) 16-bit Total Length (Bytes) 16-bit Identification 3-bit Flags 13-bit Fragment Offset 8-bit Time to Live (TTL) 8-bit Protocol 16-bit Header Checksum 32-bit Source IP Address 32-bit Destination IP Address Options (if any) Payload

4 5 8-bit Type of Service (TOS) 16-bit Total Length (Bytes) 16-bit Identification 3-bit Flags 13-bit Fragment Offset 8-bit Time to Live (TTL) 8-bit Protocol 16-bit Header Checksum 32-bit Source IP Address 32-bit Destination IP Address Payload

4 5 8-bit Type of Service (TOS) 16-bit Total Length (Bytes) 16-bit Identification 3-bit Flags 13-bit Fragment Offset 8-bit Time to Live (TTL) 6 = TCP 17 = UDP 16-bit Header Checksum 32-bit Source IP Address 32-bit Destination IP Address Payload

4 5 8-bit Type of Service (TOS) 16-bit Total Length (Bytes) 16-bit Identification 3-bit Flags 13-bit Fragment Offset 8-bit Time to Live (TTL) 6 = TCP 17 = UDP 16-bit Header Checksum 32-bit Source IP Address 32-bit Destination IP Address Payload 16-bit Source Port16-bit Destination Port More transport header fields ….

Recap: Multiplexing and Demultiplexing Host receives IP packets Each IP header has source and destination IP address Each Transport Layer header has source and destination port number Host uses IP addresses and port numbers to direct the message to appropriate socket

More on Ports Separate 16-bit port address space for UDP and TCP “Well known” ports (0-1023): everyone agrees which services run on these ports e.g., ssh:22, helps client know server’s port Ephemeral ports (most ): given to clients

UDP: User Datagram Protocol Lightweight communication between processes Avoid overhead and delays of ordered, reliable delivery UDP described in RFC 768 – (1980!) Destination IP address and port to support demultiplexing Optional error checking on the packet contents ( checksum field = 0 means “don’t verify checksum”) SRC port DST port checksumlength DATA

Why a transport layer? IP packets are addressed to a host but end-to-end communication is between application processes at hosts Need a way to decide which packets go to which applications (mux/demux) IP provides a weak service model (best-effort) Packets can be corrupted, delayed, dropped, reordered, duplicated

Reliable send wait for packets In a perfect world, reliable transport is easy

Reliable Transport In a perfect world, reliable transport is easy All the bad things best-effort can do a packet is corrupted (bit errors) a packet is lost a packet is delayed (why?) packets are reordered (why?) a packet is duplicated (why?)

Dealing with Packet Corruption Time SenderReceiver   ack nack

Dealing with Packet Corruption Time SenderReceiver 1 1   ack(1) What if the ACK/NACK is corrupted? Packet #1 or #2? 2 P(2) P(1) Data and ACK packets carry sequence numbers

Dealing with Packet Loss Time SenderReceiver 1 1  ack(1) P(1) Timer-driven loss detection Set timer when packet is sent; retransmit on timeout Timeout P(2)

Dealing with Packet Loss Time SenderReceiver 1 1  ack(1) P(1) Timeout P(2) duplicate!

Dealing with Packet Loss Time SenderReceiver ack(1) P(1) Timer-driven retx. can lead to duplicates Timeout P(2) duplicate! ack(1)

Components of a solution (so far) checksums (to detect bit errors) timers (to detect loss) acknowledgements (positive or negative) sequence numbers (to deal with duplicates)

A Solution: “Stop and Wait” We have a correct reliable transport protocol! Probably the world’s most inefficient send packet(I); (re)set timer; wait for ack If (ACK) I++; repeat If (NACK or TIMEOUT) wait for packet if packet is OK, send ACK else, send NACK repeat

37 Stop & Wait is Inefficient ACK DATA Sender Receiver RTT Inefficient if TRANS << RTT Inefficient if TRANS << RTT TRANS

Sliding Window window = set of adjacent sequence numbers The size of the set is the window size; assume window size is n General idea: send up to n packets at a time Sender can send packets in its window Receiver can accept packets in its window Window of acceptable packets “slides” on successful reception/acknowledgement

Sliding Window Let A be the last ack ’ d packet of sender without gap; then window of sender = {A+1, A+2, …, A+n} Let B be the last received packet without gap by receiver, then window of receiver = {B+1,…, B+n} n B Received and ACK’d Acceptable but not yet received Cannot be received n A Already ACK’d Sent but not ACK’d Cannot be sent sequence number 

Acknowledgements w/ Sliding Window Two common options cumulative ACKs: ACK carries next in-order sequence number that the receiver expects

Cumulative Acknowledgements (1) At receiver n B Received and ACK’d Acceptable but not yet received Cannot be received After receiving B+1, B+2 n B new = B+2 Receiver sends ACK(B new +1)

Cumulative Acknowledgements (2) At receiver n B Received and ACK’d Acceptable but not yet received Cannot be received After receiving B+4, B+5 n B Receiver sends ACK(B+1)

Acknowledgements w/ Sliding Window Two common options cumulative ACKs: ACK carries next in-order sequence number the receiver expects selective ACKs: ACK individually acknowledges correctly received packets Selective ACKs offer more precise information but require more complicated book-keeping

Sliding Window Protocols Two canonical approaches Go-Back-N Selective Repeat Many variants that differ in implementation details

Go-Back-N (GBN) Sender transmits up to n unacknowledged packets Receiver only accepts packets in order discards out-of-order packets (i.e., packets other than B+1) Receiver uses cumulative acknowledgements i.e., sequence# in ACK = next expected in-order sequence# Sender sets timer for 1 st outstanding ack (A+1) If timeout, retransmit A+1, …, A+n

Sliding Window with GBN Let A be the last ack ’ d packet of sender without gap; then window of sender = {A+1, A+2, …, A+n} Let B be the last received packet without gap by receiver, then window of receiver = {B+1,…, B+n} n A Already ACK’d Sent but not ACK’d Cannot be sent n B Received and ACK’d Acceptable but not yet received Cannot be received sequence number 

GBN Example w/o Errors Time Window size = 3 packets SenderReceiver 1 {1} 2 {1, 2} 3 {1, 2, 3} 4 {2, 3, 4} 5 {3, 4, 5} Sender Window Receiver Window 6 {4, 5, 6}

GBN Example with Errors Window size = 3 packets SenderReceiver Timeout Packet

Selective Repeat (SR) Sender: transmit up to n unacknowledged packets Assume packet k is lost, k+1 is not Receiver: indicates packet k+1 correctly received Sender: retransmit only packet k on timeout Efficient in retransmissions but complex book-keeping need a timer per packet

SR Example with Errors Time SenderReceiver ACK=5 Window size = 3 packets {1} {1, 2} {1, 2, 3} {2, 3, 4} {3, 4, 5} {4, 5, 6} {7, 8, 9} ACK=6 {4,5,6} Timeout Packet 4 ACK=4

Observations With sliding windows, it is possible to fully utilize a link, provided the window size is large enough. Throughput is ~ (n/RTT) Stop & Wait is like n = 1. Sender has to buffer all unacknowledged packets, because they may require retransmission Receiver may be able to accept out-of-order packets, but only up to its buffer limits Implementation complexity depends on protocol details (GBN vs. SR)

Recap: components of a solution Checksums (for error detection) Timers (for loss detection) Acknowledgments cumulative selective Sequence numbers (duplicates, windows) Sliding Windows (for efficiency) Reliability protocols use the above to decide when and what to retransmit or acknowledge

What does TCP do? Most of our previous tricks + a few differences Sequence numbers are byte offsets Sender and receiver maintain a sliding window Receiver sends cumulative acknowledgements (like GBN) Sender maintains a single retx. timer Receivers do not drop out-of-sequence packets (like SR) Introduces fast retransmit : optimization that uses duplicate ACKs to trigger early retx (next time) Introduces timeout estimation algorithms (next time)

Next Time Wrap up reliability in TCP TCP congestion control