Spring 2007 Performance Analysis Jami Brandt Rhonda Hopkins Jason Wilhelm February 5, 2007
Project Background Hoop Magic Team asked to create the initial instructional program for the Education Technology Center in the Hoop Magic Sports Academy (HMSA) Project Vision: Foster interest and better equip students to engage in STEM disciplines. Project Mission: Develop gaming prototype allowing students to design and create sports-themed games.
Fall 2006 Analysis Results After School Implementation Capacity Building Gaming Intervention
Spring 2007 Goal and Deliverables Design and develop a sports-themed educational gaming prototype focused on science and math content with an appropriate implementation model and resources for sustainability and capacity building. Prototype Design document Implementation model Capacity building and sustainability resources Evaluation plan
Design and Development Timeline DateEvent 2/1 – 2/27Team will select: math and science content gaming platform 2/5Client meeting and deliverable: Performance analysis 2/5 – 5/7Team will design, develop, and evaluate a gaming prototype with participation by members of the target audience 2/13 – 5/1Conduct workshops 2/13 – 5/1Identify and collect sustainability and capacity building resources 3/5Client meeting: Design 3/6-5/1Implementation model 4/2Client meeting: Flowcharts, storyboards, and formative evaluation plan 5/7Client meeting and deliverables: Final presentation, design document, and prototype
HMSA Spring Project Web Site