DELAYS, LAYERED NETWORK MODEL AND NETWORK SECURITY.

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Presentation transcript:

DELAYS, LAYERED NETWORK MODEL AND NETWORK SECURITY

Introduction1-2 HOW DO LOSS AND DELAY OCCUR? packets queue in router buffers packet arrival rate to link (temporarily) exceeds output link capacity packets queue, wait for turn A B packet being transmitted (delay) packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers

Introduction1-3 FOUR SOURCES OF PACKET DELAY d proc : nodal processing  check bit errors  determine output link  typically < msec A B propagation transmission nodal processing queueing d queue : queueing delay  time waiting at output link for transmission  depends on congestion level of router d nodal = d proc + d queue + d trans + d prop

Introduction1-4 d trans : transmission delay:  L: packet length (bits)  R: link bandwidth (bps)  d trans = L/R d prop : propagation delay:  d: length of physical link  s: propagation speed in medium (~2x10 8 m/sec)  d prop = d/s d trans and d prop very different Four sources of packet delay propagation nodal processing queueing d nodal = d proc + d queue + d trans + d prop A B transmission * Check out the Java applet for an interactive animation on trans vs. prop delay

Introduction1-5 CARAVAN ANALOGY cars “propagate” at 100 km/hr toll booth takes 12 sec to service car (bit transmission time) car~bit; caravan ~ packet Q: How long until caravan is lined up before 2nd toll booth?  time to “push” entire caravan through toll booth onto highway = 12*10 = 120 sec  time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr)= 1 hr  A: 62 minutes toll booth toll booth ten-car caravan 100 km

Introduction1-6 CARAVAN ANALOGY (MORE) suppose cars now “propagate” at 1000 km/hr and suppose toll booth now takes one min to service a car Q: Will cars arrive to 2nd booth before all cars serviced at first booth?  A: Yes! after 7 min, 1st car arrives at second booth; three cars still at 1st booth. toll booth toll booth ten-car caravan 100 km

Introduction1-7 R: link bandwidth (bps) L: packet length (bits) a: average packet arrival rate QUEUEING DELAY (REVISITED) traffic intensity = La/R  La/R ~ 0: avg. queueing delay small  La/R -> 1: avg. queueing delay large  La/R > 1: more “work” arriving than can be serviced, average delay infinite! average queueing delay La/R ~ 0 La/R -> 1 * Check out the Java applet for an interactive animation on queuing and loss

Introduction1-8 “REAL” INTERNET DELAYS AND ROUTES what do “real” Internet delay & loss look like? traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: sends three packets that will reach router i on path towards destination router i will return packets to sender sender times interval between transmission and reply. 3 probes

Introduction1-9 “REAL” INTERNET DELAYS, ROUTES 1 cs-gw ( ) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu ( ) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu ( ) 6 ms 5 ms 5 ms 4 jn1-at wor.vbns.net ( ) 16 ms 11 ms 13 ms 5 jn1-so wae.vbns.net ( ) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu ( ) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu ( ) 22 ms 22 ms 22 ms ( ) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net ( ) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net ( ) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net ( ) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr ( ) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr ( ) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr ( ) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net ( ) 135 ms 128 ms 133 ms ( ) 126 ms 128 ms 126 ms 17 * * * 18 * * * 19 fantasia.eurecom.fr ( ) 132 ms 128 ms 136 ms traceroute: gaia.cs.umass.edu to 3 delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu * means no response (probe lost, router not replying) trans-oceanic link * Do some traceroutes from exotic countries at

Introduction1-10 PACKET LOSS queue (aka buffer) preceding link in buffer has finite capacity packet arriving to full queue dropped (aka lost) lost packet may be retransmitted by previous node, by source end system, or not at all A B packet being transmitted packet arriving to full buffer is lost buffer (waiting area)

Introduction1-11 THROUGHPUT throughput: rate (bits/time unit) at which bits transferred between sender/receiver instantaneous: rate at given point in time average: rate over longer period of time server, with file of F bits to send to client link capacity R s bits/sec link capacity R c bits/sec server sends bits (fluid) into pipe pipe that can carry fluid at rate R s bits/sec) pipe that can carry fluid at rate R c bits/sec)

Introduction1-12 THROUGHPUT (MORE) R s < R c What is average end-end throughput? R s bits/sec R c bits/sec  R s > R c What is average end-end throughput? link on end-end path that constrains end-end throughput bottleneck link R s bits/sec R c bits/sec

Introduction1-13 THROUGHPUT: INTERNET SCENARIO per-connection end-end throughput: min(R c,R s,R/10) in practice: R c or R s is often bottleneck 10 connections (fairly) share backbone bottleneck link R bits/sec RsRs RsRs RsRs RcRc RcRc RcRc R

PROTOCOL “ LAYERS ” Networks are complex! many “ pieces ” : hosts routers links of various media applications protocols hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks? Introduction1-14

ORGANIZATION OF AIR TRAVEL a series of steps Introduction1-15 ticket (purchase) baggage (check) gates (load) runway takeoff airplane routing ticket (complain) baggage (claim) gates (unload) runway landing airplane routing

LAYERING OF AIRLINE FUNCTIONALITY Layers: each layer implements a service via its own internal-layer actions relying on services provided by layer below Introduction1-16 ticket (purchase) baggage (check) gates (load) runway (takeoff) airplane routing departure airport arrival airport intermediate air-traffic control centers airplane routing ticket (complain) baggage (claim gates (unload) runway (land) airplane routing ticket baggage gate takeoff/landing airplane routing

WHY LAYERING? Dealing with complex systems: explicit structure allows identification, relationship of complex system ’ s pieces layered reference model for discussion modularization eases maintenance, updating of system change of implementation of layer ’ s service transparent to rest of system e.g., change in gate procedure doesn ’ t affect rest of system layering considered harmful? Introduction1-17

INTERNET PROTOCOL STACK application: supporting network applications FTP, SMTP, HTTP transport: process-process data transfer TCP, UDP network: routing of datagrams from source to destination IP, routing protocols link: data transfer between neighboring network elements PPP, Ethernet physical: bits “ on the wire ” Introduction1-18 application transport network link physical

ISO/OSI REFERENCE MODEL presentation: allow applications to interpret meaning of data, e.g., encryption, compression, machine-specific conventions session: synchronization, checkpointing, recovery of data exchange Internet stack “ missing ” these layers! these services, if needed, must be implemented in application needed? Introduction1-19 Application Presentation Session Transport Network Data link Physical

ENCAPSULATION Introduction1-20 source application transport network link physical HtHt HnHn M segment HtHt datagram destination application transport network link physical HtHt HnHn HlHl M HtHt HnHn M HtHt M M network link physical link physical HtHt HnHn HlHl M HtHt HnHn M HtHt HnHn M HtHt HnHn HlHl M router switch message M HtHt M HnHn frame

NETWORK SECURITY The field of network security is about: how bad guys can attack computer networks how we can defend networks against attacks how to design architectures that are immune to attacks Internet not originally designed with (much) security in mind original vision: “ a group of mutually trusting users attached to a transparent network ” Internet protocol designers playing “ catch-up ” Security considerations in all layers! Introduction1-21

BAD GUYS CAN PUT MALWARE INTO HOSTS VIA INTERNET Malware can get in host from a virus, worm, or trojan horse. Spyware malware can record keystrokes, web sites visited, upload info to collection site. Infected host can be enrolled in a botnet, used for spam and DDoS attacks. Malware is often self-replicating: from an infected host, seeks entry into other hosts Introduction1-22

BAD GUYS CAN PUT MALWARE INTO HOSTS VIA INTERNET Trojan horse Hidden part of some otherwise useful software Today often on a Web page (Active-X, plugin) Virus The virus is the program code that attaches itself to application program and when application program run. infection by receiving object (e.g., attachment), actively executing self-replicating: propagate itself to other hosts, users Introduction 1-23  Worm:  The worm is code that replicate itself in order to consume resources to bring it down.  infection by passively receiving object that gets itself executed  self- replicating: propagates to other hosts, users Sapphire Worm: aggregate scans/sec in first 5 minutes of outbreak (CAIDA, UWisc data)

BAD GUYS CAN ATTACK SERVERS AND NETWORK INFRASTRUCTURE Denial of service (DoS): attackers make resources (server, bandwidth) unavailable to legitimate traffic by overwhelming resource with bogus traffic Introduction select target 2. break into hosts around the network (see botnet) 3. send packets toward target from compromised hosts target

THE BAD GUYS CAN SNIFF PACKETS Packet sniffing: broadcast media (shared Ethernet, wireless) promiscuous network interface reads/records all packets (e.g., including passwords!) passing by Introduction1-25 A B C src:B dest:A payload  Wireshark software is a (free) packet-sniffer

THE BAD GUYS CAN USE FALSE SOURCE ADDRESSES IP spoofing: send packet with false source address Introduction1-26 A B C src:B dest:A payload

THE BAD GUYS CAN RECORD AND PLAYBACK record-and-playback: sniff sensitive info (e.g., password), and use later password holder is that user from system point of view Introduction1-27 A B C src:B dest:A user: B; password: foo