Vizard Virtual Reality Toolkits
Vizard Virtual Reality Toolkits
Features Vizard Features Avatars Built-in human avatars allow you to almost instantly insert virtual humans into your simulations Stereoscopic displays Novice users can readily connect to a multitude of 3D stereoscopic devices. CAVE, Powerwall, & projection systems Vizard provides sophisticated tools for configured and rendering to single and multi-screen projection systems Integrated Editor & Inspector Python Scripting Python 2.7 is a remarkably powerful dynamic programming language used in a wide variety of applications
Features Shaders Vizard provides several built-in shader workflows and enables advanced users to insert their own GLSL shader code directly into the simulations to create unlimited visual effects Mobile device controls Control and interact with your real-time simulations with your iOS or Android tablet or phone using Vizard's built-in web server module. Physics The physics engine gives node objects the ability to collide with other node objects and react to forces as if they were rigid material bodies. Collision meshes, Forces, Joints, Motors
System Requirements Hardware Pentium 4 or greater 1 GB RAM minimum 500 MB free hard disk space OpenGL GPU display adapter Operating System Windows 7, Windows Vista, Windows XP Supported VR Hardware Vizard supports nearly all standard virtual reality hardware devices, including motion trackers, haptic interfaces, data gloves, head-mounted displays, 3D projection systems, CAVEs, clusters, and many other peripherals. Head & Hand motion trackers AR TRACKING: ARTrack1, DTrack
Vizard Tutorial Introductions : Getting your feet wetGetting your feet wet Python programming tutorials Python Programming 101, Python Programming 201Python Programming 101Python Programming 201 3D models Hierarchical models and coordinate systems Text nodes, Creating 3D models on-the-flyText nodesCreating 3D models on-the-fly Flow control Tutorial: Action objects, Tutorial: TasksTutorial: Action objectsTutorial: Tasks Avatars Tutorial: Animating bones, Attaching a new headTutorial: Animating bonesAttaching a new head Animating avatars
Vizard Tutorial Appearance and texturing Applying Textures, Multi-texturingApplying TexturesMulti-texturing Environmental mapping, 360 panoramasEnvironmental mapping360 panoramas Physics engine Physics, Tutorial: Forces & material propertiesPhysicsTutorial: Forces & material properties Tutorial: Callbacks & complex shapes Proximity sensors Tutorial: Proximity Sensors Multimedia Multimedia, 3D SoundMultimedia 3D Sound Graphical User Interfaces (GUIs) Graphical user interfaces (GUIs) Viewpoints & windows Tutorial: Windows & views, Tutorial: Viewpoint collisionTutorial: Windows & viewsTutorial: Viewpoint collision Tutorial: Viewpoint control
Vizard Tutorial Picking objects off the screen Picking objects Networking Network communication Hardware Head tracking equipment 5DT data gloves Real-time tracking data Recording data files Creating data files
Vizard Tutorial Course Getting Your Feet Wet An overview of the basic steps necessary for building interactive virtual worlds of your own. Creating a new Script Creating a new Script Setting the Scene Setting the Scene Moving the Viewpoint Moving the Viewpoint Manipulating 3D Models Manipulating 3D Models Animating 3D Models Animating 3D Models Timer Events Timer Events Adding Avatars Adding Avatars Inserting User Interaction Inserting User Interaction
Vizard & Kinect Using the Microsoft Kinect with ICT’s FAAST and Vizard Using the Microsoft Kinect with ICT’s FAAST and Vizard