With Prancing Porpoise Ink

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Presentation transcript:

With Prancing Porpoise Ink Choosing Your Fate With Prancing Porpoise Ink

Our Theme ‘Fortune Telling’ [Palm Reading] Based on the board game we played in class 6 Fortune Paths: Health Love Business Life Fame

Our Game Rules Placement on the board and score at the end of the game will give the player their fortune The goal is to earn the most points Turn-based based game with up to 4 players Played on a board made of hexagonal tiles Each player chooses one of the 6 fortune paths Each path has a different icon, color, and strength/weakness associated with it Each path gives each player a specific tile set

Our Game Rules Cont. There are a set number of action points per turn Actions points can be used to place a tile or move the player 3 Points per turn You can accumulate action points up to a certain number (9) Players must build a path between preset checkpoints to reach their path’s goal (they must hit all checkpoints before reaching their goal in order to end the game) The game ends when one of the players reaches the final goal checkpoint along their fortune path The player that ends the game will receive bonus points

Our Board Mechanics The board will consist of the following tile types: Set checkpoints for each fortune path Final goals for each fortune path Effect tiles Colored tiles However, most tiles will be blank so that players can build their paths Checkpoints generate score points every turn after they have been reached Random tiles on the board will have effects

Our Effect Tiles Effect Tiles: These will relate to fortune (e.g. An obstacle would say, “You’re plans are not going well”) Obstacle - no set tiles may be placed here Bomb - this background tile will explode, removing any set tiles on or touching it, after 10 turns Chaos - set tiles placed here will be changed to a random color after5 turns Good Luck - set tiles placed here have double effect Health/Stamina - if the player walks over this set tile, they don't lose an action point for moving

Our Effect Tiles Cont. Longevity - can remove opponents set tile if it has been in play for at least 1 turn Life/Planning - this set tile gives an extra action point every 3 turns Envy - opponent set tile becomes a player set tile, even if it is a special set tile Fate/Foresight - this set tile and all those touching it cannot be affected by another player Curse - opponent set tile will disappear next turn Business/Wealth - gives double score points Competition - obstacle set tile Fame/Ambition - Acts as three set tiles Leverage - once this set tile is placed, no opponent set tiles can be placed on any adjacent background tiles

Our Tile Mechanics Tiles that are put down will generate score points each turn Placing a player tile on top of a pre-set colored tile that is the same color associated with their path will give the player double points for that set tile Players can lay tiles on top of other players pre-set colored tiles, but will not receive points for these Tiles cannot be placed on top of opponent tiles, this also means that two different color tiles cannot occupy the same background tile (allowing blocking through normal path creation) Tiles cannot be placed on top of opponent tiles - UNLESS it is a special set tile that specifically effects another tile. If such a tile is placed on a Good Luck background tile (double effect) the player who placed that special set tile can choose to affect one other adjacent set tile Each tile set will have a specific number of different effect tiles

Our Team Alex – Project Manager, Coding: controls Chris – Coding: map Alex (boy) – Coding: tile effects Lauren – Screens and animations: gui and players Allison – Screens and animations: map and gui All – Design

Questions? All of these rules and mechanics are subject to change, depending on play testing and difficulty levels