CSE 1201 Object Oriented Programming Object Oriented Design
Acknowledgement b For preparing the slides I took materials from the following sources Course Slides of Dr. Tagrul Dayar, Bilkent UniversityCourse Slides of Dr. Tagrul Dayar, Bilkent University Java book “Java Software Solutions” by Lewis & Loftus.Java book “Java Software Solutions” by Lewis & Loftus. 2
Program Development b The creation of software involves four basic activities: establishing the requirementsestablishing the requirements creating a designcreating a design implementing the codeimplementing the code testing the implementationtesting the implementation b These activities are not strictly linear – they overlap and interact 3
Requirements b Software requirements specify the tasks that a program must accomplish what to do, not how to do itwhat to do, not how to do it b Often an initial set of requirements is provided, but they should be critiqued and expanded b It is difficult to establish detailed, unambiguous, and complete requirements b Careful attention to the requirements can save significant time and expense in the overall project 4
Design b A software design specifies how a program will accomplish its requirements b That is, a software design determines: how the solution can be broken down into manageable pieceshow the solution can be broken down into manageable pieces what each piece will dowhat each piece will do b An object-oriented design determines which classes and objects are needed, and specifies how they will interact b Low level design details include how individual methods will accomplish their tasks 5
Implementation b Implementation is the process of translating a design into source code b Novice programmers often think that writing code is the heart of software development, but actually it should be the least creative step b Almost all important decisions are made during requirements and design stages b Implementation should focus on coding details, including style guidelines and documentation 6
Testing b Testing attempts to ensure that the program will solve the intended problem under all the constraints specified in the requirements b A program should be thoroughly tested with the goal of finding errors b Debugging is the process of determining the cause of a problem and fixing it 7
Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout 8
Identifying Classes and Objects b The core activity of object-oriented design is determining the classes and objects that will make up the solution b The classes may be part of a class library, reused from a previous project, or newly written b One way to identify potential classes is to identify the objects discussed in the requirements b Objects are generally nouns, and the services that an object provides are generally verbs 9
Identifying Classes and Objects b A partial requirements document: The user must be allowed to specify each product by its primary characteristics, including its name and product number. If the bar code does not match the product, then an error should be generated to the message window and entered into the error log. The summary report of all transactions must be structured as specified in section 7.A. Of course, not all nouns will correspond to a class or object in the final solution 10
Guidelines for Discovering Objects b Limit responsibilities of each analysis class b Use clear and consistent names for classes and methods b Keep analysis classes simple 11
Limit Responsibilities b Each class should have a clear and simple purpose for existence. b Having classes with too many responsibilities make them difficult to understand and maintain. b A good test for this is trying to explain the functionality of a class in a few sentences. 12
Limiting Responsibilities b As the design progresses, and more feedback is gotten from potential end-users, the trend of an project is to become more complicated b Therefore it is probably ok to have tiny objects. b It is still possible to play out a skinny class in your project and later decide that it can be merged with other classes. 13
Use Clear and Consistent Names b Companies sometimes spend millions just to change their name into a catchier one. b You should give a similar effort to let your classes and methods have suitable names. b class names should be nouns. b Not finding a good name could mean the boundaries of your class is too fuzzy b Having too many simple classes is ok if you have good and descriptive names for them. 14
Keep Classes Simple b In this first step, your imagination should not be crippled with worrying about details like object relationships 15
Identifying Classes and Objects b Remember that a class represents a group (classification) of objects with the same behaviors b Generally, classes that represent objects should be given names that are singular nouns Examples: Coin, Student, Message b A class represents the concept of one such object b We are free to instantiate as many of each object as needed 16
Identifying Classes and Objects b Sometimes it is challenging to decide whether something should be represented as a class For example, should an employee's address be represented as a set of instance variables or as an Address object b The more you examine the problem and its details the more clear these issues become b When a class becomes too complex, it often should be decomposed into multiple smaller classes to distribute the responsibilities 17
Identifying Classes and Objects b We want to define classes with the proper amount of detail b For example, it may be unnecessary to create separate classes for each type of appliance in a house It may be sufficient to define a more general Appliance class with appropriate instance data b It all depends on the details of the problem being solved 18
Identifying Classes and Objects b Part of identifying the classes we need is the process of assigning responsibilities to each class b Every activity that a program must accomplish must be represented by one or more methods in one or more classes b We generally use verbs for the names of methods b In early stages it is not necessary to determine every method of every class – begin with primary responsibilities and evolve the design 19
Describe Behavior b The set of methods also dictate how your objects interact with each other to produce a solution. b Sequence diagrams can help tracing object methods and interactions 20
Sequence Diagram Example 21
Cohesion between Methods b methods of an object should be in harmony. If a method seems out of place, then your object might be better off by giving that responsibility to somewhere else. b For example, getPosition(), getVelocity(), getAcceleration(), getColor() 22
Use clear and Unambiguous Method Names b Having good names may prevent others to have a need for documentation. b If you cannot find a good name, it might mean that your object is not clearly defined, or you are trying to do too much inside your method. 23
Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout 24
Static Class Members b Recall that a static method is one that can be invoked through its class name For example, the methods of the Math class are static: result = Math.sqrt(25) b Variables can be static as well b Determining if a method or variable should be static is an important design decision 25
The static Modifier We declare static methods and variables using the static modifier b It associates the method or variable with the class rather than with an object of that class b Static methods are sometimes called class methods and static variables are sometimes called class variables b Let's carefully consider the implications of each 26
Static Variables b Normally, each object has its own data space, but if a variable is declared as static, only one copy of the variable exists private static float price; private static float price; b Memory space for a static variable is created when the class is first referenced b All objects instantiated from the class share its static variables b Changing the value of a static variable in one object changes it for all others 27
Static Methods class Helper { public static int cube (int num) { return num * num * num; } Because it is declared as static, the method can be invoked as value = Helper.cube(5); 28
Static Class Members b The order of the modifiers can be interchanged, but by convention visibility modifiers come first Recall that the main method is static – it is invoked by the Java interpreter without creating an object b Static methods cannot reference instance variables because instance variables don't exist until an object exists b However, a static method can reference static variables or local variables 29
Static Class Members b Static methods and static variables often work together b The following example keeps track of how many objects have been created using a static variable, and makes that information available using a static method 30
class MyClass { private static int count = 0; private static int count = 0; public MyClass () { public MyClass () { count++; count++; } public static int getCount () { public static int getCount () { return count; return count; }} MyClass obj; MyClass obj; for (int scan=1; scan <= 10; scan++) for (int scan=1; scan <= 10; scan++) obj = new MyClass(); obj = new MyClass(); System.out.println ("Objects created: " + MyClass.getCount()); System.out.println ("Objects created: " + MyClass.getCount()); 31
Student Id prolem b Let’s suppose we have a Student class b How do we assign unique student id’s to each student object that we create? b What if we also want to get the latest Student created? Like: public static String getLatestStudent() 32
The this Reference The this reference allows an object to refer to itself That is, the this reference, used inside a method, refers to the object through which the method is being executed Suppose the this reference is used in a method called tryMe, which is invoked as follows: obj1.tryMe(); obj2.tryMe(); In the first invocation, the this reference refers to obj1 ; in the second it refers to obj2 33
The this reference The this reference can be used to distinguish the instance variables of a class from corresponding method parameters with the same names The constructor of the Account class (from Chapter 4) could have been written as follows: public Account (Sring name, long acctNumber, double balance) { this.name = name; this.acctNumber = acctNumber; this.balance = balance; } 34
Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout 35
Class Relationships b Classes in a software system can have various types of relationships to each other b Three of the most common relationships: Dependency: A uses BDependency: A uses B Aggregation: A has-a BAggregation: A has-a B Inheritance: A is-a BInheritance: A is-a B b Let's discuss dependency and aggregation further b Inheritance is discussed in detail in Chapter 8 36
Dependency b A dependency exists when one class relies on another in some way, usually by invoking the methods of the other b We've seen dependencies in many previous examples b We don't want numerous or complex dependencies among classes b Nor do we want complex classes that don't depend on others b A good design strikes the right balance 37
Dependency b Some dependencies occur between objects of the same class b A method of the class may accept an object of the same class as a parameter For example, the concat method of the String class takes as a parameter another String object str3 = str1.concat(str2); b This drives home the idea that the service is being requested from a particular object 38
Dependency The following example defines a class called Rational to represent a rational number b A rational number is a value that can be represented as the ratio of two integers Some methods of the Rational class accept another Rational object as a parameter b See RationalTester.java (page 297) RationalTester.java b See Rational.java (page 299) Rational.java 39
Using Rational Class RationalNumber r1 = new RationalNumber (6, 8); RationalNumber r1 = new RationalNumber (6, 8); RationalNumber r2 = new RationalNumber (1, 3); RationalNumber r2 = new RationalNumber (1, 3); RationalNumber r3, r4, r5, r6, r7; RationalNumber r3, r4, r5, r6, r7; System.out.println ("First rational number: " + r1); System.out.println ("First rational number: " + r1); System.out.println ("Second rational number: " + r2); System.out.println ("Second rational number: " + r2); if (r1.equals(r2)) if (r1.equals(r2)) System.out.println ("r1 and r2 are equal."); System.out.println ("r1 and r2 are equal."); else else System.out.println ("r1 and r2 are NOT equal."); System.out.println ("r1 and r2 are NOT equal."); r3 = r1.reciprocal(); r3 = r1.reciprocal(); System.out.println ("The reciprocal of r1 is: " + r3); System.out.println ("The reciprocal of r1 is: " + r3); r4 = r1.add(r2); r4 = r1.add(r2); r5 = r1.subtract(r2); r5 = r1.subtract(r2); r6 = r1.multiply(r2); r6 = r1.multiply(r2); r7 = r1.divide(r2); r7 = r1.divide(r2); System.out.println ("r1 + r2: " + r4); System.out.println ("r1 + r2: " + r4); System.out.println ("r1 - r2: " + r5); System.out.println ("r1 - r2: " + r5); System.out.println ("r1 * r2: " + r6); System.out.println ("r1 * r2: " + r6); System.out.println ("r1 / r2: " + r7); System.out.println ("r1 / r2: " + r7); 40
public class RationalNumber { private int numerator, denominator; private int numerator, denominator; // // // Constructor: Sets up the rational number by ensuring a nonzero // Constructor: Sets up the rational number by ensuring a nonzero // denominator and making only the numerator signed. // denominator and making only the numerator signed. // // public RationalNumber (int numer, int denom) { public RationalNumber (int numer, int denom) { if (denom == 0) if (denom == 0) denom = 1; denom = 1; // Make the numerator "store" the sign // Make the numerator "store" the sign if (denom < 0) { if (denom < 0) { numer = numer * -1; numer = numer * -1; denom = denom * -1; denom = denom * -1; } numerator = numer; numerator = numer; denominator = denom; denominator = denom; reduce(); reduce(); } 41
// // // Returns the numerator of this rational number. // Returns the numerator of this rational number. // // public int getNumerator () public int getNumerator () { return numerator; return numerator; } // // // Returns the denominator of this rational number. // Returns the denominator of this rational number. // // public int getDenominator () public int getDenominator () { return denominator; return denominator; } // // // Returns the reciprocal of this rational number. // Returns the reciprocal of this rational number. // // public RationalNumber reciprocal () public RationalNumber reciprocal () { return new RationalNumber (denominator, numerator); return new RationalNumber (denominator, numerator); } 42
// Adds this rational number to the one passed as a parameter. // Adds this rational number to the one passed as a parameter. // A common denominator is found by multiplying the individual // A common denominator is found by multiplying the individual // denominators. // denominators. // // public RationalNumber add (RationalNumber op2) { public RationalNumber add (RationalNumber op2) { int commonDenominator = denominator * op2.getDenominator(); int numerator1 = numerator * op2.getDenominator(); int numerator1 = numerator * op2.getDenominator(); int numerator2 = op2.getNumerator() * denominator; int numerator2 = op2.getNumerator() * denominator; int sum = numerator1 + numerator2; int sum = numerator1 + numerator2; return new RationalNumber (sum, commonDenominator); return new RationalNumber (sum, commonDenominator); } public RationalNumber subtract (RationalNumber op2) { int commonDenominator = denominator * op2.getDenominator(); int commonDenominator = denominator * op2.getDenominator(); int numerator1 = numerator * op2.getDenominator(); int numerator1 = numerator * op2.getDenominator(); int numerator2 = op2.getNumerator() * denominator; int numerator2 = op2.getNumerator() * denominator; int difference = numerator1 - numerator2; int difference = numerator1 - numerator2; return new RationalNumber (difference, commonDenominator); return new RationalNumber (difference, commonDenominator); } 43
// // // Multiplies this rational number by the one passed as a // Multiplies this rational number by the one passed as a // parameter. // parameter. // // public RationalNumber multiply (RationalNumber op2) public RationalNumber multiply (RationalNumber op2) { int numer = numerator * op2.getNumerator(); int numer = numerator * op2.getNumerator(); int denom = denominator * op2.getDenominator(); int denom = denominator * op2.getDenominator(); return new RationalNumber (numer, denom); return new RationalNumber (numer, denom); } // // // Divides this rational number by the one passed as a parameter // Divides this rational number by the one passed as a parameter // by multiplying by the reciprocal of the second rational. // by multiplying by the reciprocal of the second rational. // // public RationalNumber divide (RationalNumber op2) public RationalNumber divide (RationalNumber op2) { return multiply (op2.reciprocal()); return multiply (op2.reciprocal()); } 44
public boolean equals (RationalNumber op2) public boolean equals (RationalNumber op2) { return ( numerator == op2.getNumerator() && return ( numerator == op2.getNumerator() && denominator == op2.getDenominator() ); denominator == op2.getDenominator() ); } // // // Returns this rational number as a string. // Returns this rational number as a string. // // public String toString () public String toString () { String result; String result; if (numerator == 0) if (numerator == 0) result = "0"; result = "0"; else else if (denominator == 1) if (denominator == 1) result = numerator + ""; result = numerator + ""; else else result = numerator + "/" + denominator; result = numerator + "/" + denominator; return result; return result; } 45
Aggregation b An aggregate is an object that is made up of other objects b Therefore aggregation is a has-a relationship A car has a chassisA car has a chassis b In software, an aggregate object contains references to other objects as instance data b The aggregate object is defined in part by the objects that make it up b This is a special kind of dependency – the aggregate usually relies on the objects that compose it 46
Aggregation In the following example, a Student object is composed, in part, of Address objects b A student has an address (in fact each student has two addresses) b See StudentBody.java (page 304) StudentBody.java b See Student.java (page 306) Student.java b See Address.java (page 307) Address.java b An aggregation association is shown in a UML class diagram using an open diamond at the aggregate end 47
StudentBody.java StudentBody.javaStudentBody.java Address school = new Address ("800 Lancaster Ave.", "Villanova", "PA", 19085); "PA", 19085); Address jHome = new Address ("21 Jump Street", "Lynchburg", "VA", 24551); "VA", 24551); Student john = new Student ("John", "Smith", jHome, school); Address mHome = new Address ("123 Main Street", "Euclid", "OH", 44132); 44132); Student marsha = new Student ("Marsha", "Jones", mHome, school); System.out.println (john); System.out.println (); System.out.println (marsha); 48
Student.java public class Student { private String firstName, lastName; private String firstName, lastName; private Address homeAddress, schoolAddress; private Address homeAddress, schoolAddress; // // // Constructor: Sets up this student with the specified values. // Constructor: Sets up this student with the specified values. // // public Student (String first, String last, Address home, Address school) { public Student (String first, String last, Address home, Address school) { firstName = first; firstName = first; lastName = last; lastName = last; homeAddress = home; homeAddress = home; schoolAddress = school; schoolAddress = school; } public String toString() { ….} { ….}} 49
Address public class Address { private String streetAddress, city, state; private String streetAddress, city, state; private long zipCode; private long zipCode; // // // Constructor: Sets up this address with the specified data. // Constructor: Sets up this address with the specified data. // // public Address (String street, String town, String st, long zip) { public Address (String street, String town, String st, long zip) { streetAddress = street; streetAddress = street; city = town; city = town; state = st; state = st; zipCode = zip; zipCode = zip; } // // // Returns a description of this Address object. // Returns a description of this Address object. // // public String toString() {} public String toString() {}} 50
Aggregation in UML StudentBody + main (args : String[]) : void + toString() : String Student - firstName : String - lastName : String - homeAddress : Address - schoolAddress : Address + toString() : String - streetAddress : String - city : String - state : String - zipCode : long Address 51
References b Recall from Chapter 2 that an object reference holds the memory address of an object b Rather than dealing with arbitrary addresses, we often depict a reference graphically as a “pointer” to an object ChessPiece bishop1 = new ChessPiece(); ChessPiece bishop1 = new ChessPiece(); bishop1 52
References b Things you can do with a reference: Declare it : String st;Declare it : String st; Assign a new value to itAssign a new value to it –st = new String(“java”); –st = st2; –st = null; Interact with the object using “dot” operator : st.length()Interact with the object using “dot” operator : st.length() Check for equivalenceCheck for equivalence –(st == st2) –(st == null) 53
The null Reference b An object reference variable that does not currently point to an object is called a null reference The reserved word null can be used to explicitly set a null reference: name = null; or to check to see if a reference is currently null: if (name == null) System.out.println ("Invalid"); System.out.println ("Invalid"); 54
The null Reference b An object reference variable declared at the class level (an instance variable) is automatically initialized to null b The programmer must carefully ensure that an object reference variable refers to a valid object before it is used Attempting to follow a null reference causes a NullPointerException to be thrown b Usually a compiler will check to see if a local variable is being used without being initialized 55
Assignment Revisited b The act of assignment takes a copy of a value and stores it in a variable b For primitive types: num2 = num1; Before num1 5 num2 12 After num1 5 num2 5 56
Reference Assignment b For object references, assignment copies the memory location: bishop2 = bishop1; Before bishop1bishop2 After bishop1bishop2 57
Aliases b Two or more references that refer to the same object are called aliases of each other b One object (and its data) can be accessed using different variables b Aliases can be useful, but should be managed carefully b Changing the object’s state (its variables) through one reference changes it for all of its aliases 58
Garbage Collection b When an object no longer has any valid references to it, it can no longer be accessed by the program b It is useless, and therefore called garbage b Java performs automatic garbage collection periodically, returning an object's memory to the system for future use b In other languages, the programmer has the responsibility for performing garbage collection 59
Objects as Parameters b Another important issue related to method design involves parameter passing b Parameters in a Java method are passed by value b A copy of the actual parameter (the value passed in) is stored into the formal parameter (in the method header) b Therefore passing parameters is similar to an assignment statement b When an object is passed to a method, the actual parameter and the formal parameter become aliases of each other 60
Passing Objects to Methods b What a method does with a parameter may or may not have a permanent effect (outside the method) b See ParameterTester.java (page 327) ParameterTester.java b See ParameterModifier.java (page 329) ParameterModifier.java b See Num.java (page 330) Num.java b Note the difference between changing the internal state of an object versus changing which object a reference points to 61
ParameterPassing ParameterTester tester = new ParameterTester(); ParameterTester tester = new ParameterTester(); int a1 = 111; int a1 = 111; Num a2 = new Num (222); Num a2 = new Num (222); Num a3 = new Num (333); Num a3 = new Num (333); System.out.println ("Before calling changeValues:"); System.out.println ("Before calling changeValues:"); System.out.println ("a1\ta2\ta3"); System.out.println ("a1\ta2\ta3"); System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n"); System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n"); tester.changeValues (a1, a2, a3); tester.changeValues (a1, a2, a3); System.out.println ("After calling changeValues:"); System.out.println ("After calling changeValues:"); System.out.println ("a1\ta2\ta3"); System.out.println ("a1\ta2\ta3"); System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n"); System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n"); 62
ParameterTester class ParameterTester { // // // Modifies the parameters, printing their values before and // Modifies the parameters, printing their values before and // after making the changes. // after making the changes. // // public void changeValues (int f1, Num f2, Num f3) public void changeValues (int f1, Num f2, Num f3) { System.out.println ("Before changing the values:"); System.out.println ("Before changing the values:"); System.out.println ("f1\tf2\tf3"); System.out.println ("f1\tf2\tf3"); System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n"); System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n"); f1 = 999; f1 = 999; f2.setValue(888); f2.setValue(888); f3 = new Num (777); f3 = new Num (777); System.out.println ("After changing the values:"); System.out.println ("After changing the values:"); System.out.println ("f1\tf2\tf3"); System.out.println ("f1\tf2\tf3"); System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n"); System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n"); }} 63
Num class Num { private int value; private int value; public Num (int update) { value = update; value = update; } public void setValue (int update) { value = update; value = update; } public String toString () { return value + ""; return value + ""; }} 64
Method Overloading b Method overloading is the process of giving a single method name multiple definitions b If a method is overloaded, the method name is not sufficient to determine which method is being called b The signature of each overloaded method must be unique b The signature includes the number, type, and order of the parameters 65
Method Overloading b The compiler determines which method is being invoked by analyzing the parameters float tryMe(int x) { return x +.375; } float tryMe(int x, float y) { return x*y; } result = tryMe(25, 4.32) Invocation 66
Method Overloading The println method is overloaded: println (String s) println (String s) println (int i) println (int i) println (double d) println (double d) and so on... The following lines invoke different versions of the println method: System.out.println ("The total is:"); System.out.println ("The total is:"); System.out.println (total); System.out.println (total); 67
Overloading Methods b The return type of the method is not part of the signature b That is, overloaded methods cannot differ only by their return type b Constructors can be overloaded b Overloaded constructors provide multiple ways to initialize a new object 68
Overloading Methods b Constructors can be overloaded b An overloaded constructor provides multiple ways to set up a new object b See SnakeEyes.java SnakeEyes.java b See Die.java Die.java 69
Snake Eyes final int ROLLS = 500; final int ROLLS = 500; int snakeEyes = 0, num1, num2; int snakeEyes = 0, num1, num2; Die die1 = new Die(); // creates a six-sided die Die die1 = new Die(); // creates a six-sided die Die die2 = new Die(20); // creates a twenty-sided die Die die2 = new Die(20); // creates a twenty-sided die for (int roll = 1; roll <= ROLLS; roll++) for (int roll = 1; roll <= ROLLS; roll++) { num1 = die1.roll(); num1 = die1.roll(); num2 = die2.roll(); num2 = die2.roll(); if (num1 == 1 && num2 == 1) // check for snake eyes if (num1 == 1 && num2 == 1) // check for snake eyes snakeEyes++; snakeEyes++; } System.out.println ("Number of rolls: " + ROLLS); System.out.println ("Number of rolls: " + ROLLS); System.out.println ("Number of snake eyes: " + snakeEyes); System.out.println ("Number of snake eyes: " + snakeEyes); System.out.println ("Ratio: " + (float)snakeEyes/ROLLS); System.out.println ("Ratio: " + (float)snakeEyes/ROLLS); 70
Die Class public class Die { private final int MIN_FACES = 4; private final int MIN_FACES = 4; private int numFaces; // number of sides on the die private int numFaces; // number of sides on the die private int faceValue; // current value showing on the die private int faceValue; // current value showing on the die // Defaults to a six-sided die. Initial face value is 1. // Defaults to a six-sided die. Initial face value is 1. public Die () { public Die () { numFaces = 6; numFaces = 6; faceValue = 1; faceValue = 1; } // Explicitly sets the size of the die. Defaults to a size of // Explicitly sets the size of the die. Defaults to a size of // six if the parameter is invalid. Initial face value is 1. // six if the parameter is invalid. Initial face value is 1. public Die (int faces) { public Die (int faces) { if (faces < MIN_FACES) if (faces < MIN_FACES) numFaces = 6; numFaces = 6; else else numFaces = faces; numFaces = faces; faceValue = 1; faceValue = 1; } 71
Die Cont. // // // Rolls the die and returns the result. // Rolls the die and returns the result. // // public int roll () public int roll () { faceValue = (int) (Math.random() * numFaces) + 1; faceValue = (int) (Math.random() * numFaces) + 1; return faceValue; return faceValue; } // // // Returns the current die value. // Returns the current die value. // // public int getFaceValue () public int getFaceValue () { return faceValue; return faceValue; }} 72