AnywhereYouGo.com Wireless Developer Discussions Stockholm, 26 October 2000 Game Development for GPRS Networks.

Slides:



Advertisements
Similar presentations
Not Mobile Media But All My Media Is Now Mobile. Everything I can my PC, I can play everywhere, instantly The PC becomes a personal broadcasting.
Advertisements

Mobile Commerce.
FYP Presentation Mobile Marketing Management System CHA2 Mobile Commerce Applications II Mobile Marketing Management System Presented by Cheng.
VGO 2 May 2003 Online Gaming by VGO2 Philippe Villeneuve Gustavo Basilio Niklas Åbrink Kristoffer Sjögren Nrip Nihalani Gunnar Wretlind.
Mobile tools These are a set of tools for mobile phones that Cell-Life has developed. Contact: Peter Benjamin
The Case for Embedded Speech Recognition Jordan Cohen CTO Voice Signal Technologies VOX 2002.
Mobile Technologies Computer Networks Natawut Nupairoj, Ph.D. Department of Computer Engineering Chulalongkorn University.
A Conversation on the Future of Telephony What’s Your Skype Strategy? Stuart Henshall May 10, 2005.
Mobile Through Generations-March Towards 5G Anind Gupta 2 nd Year ECE Maharaja Agrasen Institute of Technology.
Mobile Payments Index: Introduction Technologies Payment methods
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
1 Adaptive resource management with dynamic reallocation for layered multimedia on wireless mobile communication net work Date : 2005/06/07 Student : Jia-Hao.
An Analysis of The Mobile Market and Location-Based Services What About Wireless…?
Mary Lou Roberts SOCIAL MEDIA MARKETING STRATEGY January 2010.
Basic Information User Interface Game Summary Game Modes Arcade Arcade Score Attack Score Attack Challenge Challenge Story Story Legion Legion Network.
APNEE-TU Spain 2nd Field Trials Review, Brussels, Air Pollution Network for Early Warning and online information exchange in Europe APNEE - Take.
Chapter 8 Mobile Commerce
The Age Of The Smarter Phone Use More and more peoples are starting to get information, news, organize online. That includes union members. More peoples.
Comparing the two most prevalent mobile communication technologies
Colombo, Sri Lanka, 7-10 April 2009 Multimedia Service Delivery on Next Generation Networks Pradeep De Almeida, Group Chief Technology Officer Dialog Telekom.
About Us LIM is an online consultancy agency, specializing in providing effective & affordable Local Internet Marketing.
Distribution of Telecom Revenue by Services in 2014 Note 1: Total revenue of telecom services reached NTD377 billion in Note 2: 4G service has been.
Mobile Computing Lecture: 4.
Lecture 4: Mobile Computing
©2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
85/06/15 Mahdi Niamanesh 1 Messaging Future Mahdi Niamanesh Sharif Univ. of Technology 85/08/10.
WAP over GPRS Content Congress, London, 4-5 July 2001 WAP Gaming over GPRS Stefan Pettersson Director Development Picofun.
Developing WAP- Games for GPRS Networks Stefan Pettersson Director Development Picofun Next Generation WAP, Stockholm, 7-8 May 2001.
WAP Game Design Compelling Games in a Static Browser Environment Greg Costikyan
Internet Service Provisioning Phase - I August 29, 2003 TSPT Web:
WIRELESS INTERNET WAP Wireless Application Protocol - WWW programming model - Wireless Markup Language - browser suited for mobile terminal - lightweight.
Terms - Mobile Marketing
Service Network – MCP eddcobo Ericsson GmbH On the right track in the race for Mobile Internet Ericsson Mobile Service Network Cornelius Boylan Solution.
FIRST SCREEN In 1929, we were introduced to the “First Screen” Still today, Television advertising is a tremendously effective way to market.
CPRB 413 Presentation by Low Yar Ching IT06496 Project Supervisor: Mr. Chen Soong Der.
Generates word clouds from text that the user provides. Use as a vocabulary reinforcement activity. Use a tool to reflect and review concepts learned.
Chapter Fifteen Employing the Internet for Advertising.
Ernest Tai Ericsson Limited Sept 10, 2002 One-Stop shop to Mobile Internet.
High Quality Content for a Mass Market KIEV 22nd January 2007.
SNG FC THE ORIGINALS: RESURRECTED. Group Members ◦Engin Deniz Usta ◦Arda Bilen ◦Ugur Kas ◦Metin Balaban.
Evolution towards the Next Generation Network
AIMS Workshop Heidelberg, 9-11 March D - The New User Interface Asbjorn Rune Ousland Telenor R&D Kjeller - Norway.
Ecommerce Applications 2007/8 Session 70 E-Commerce Applications Mobile commerce.
SBox is a Unique Package that maximize the interaction between instructors and students in easy reliable,efficient way. Sbox is Devided into 4 main parts.
Paul Reddick Vice President Business Development, Strategy & Planning April 20, 2005 Coming Soon … To a Mobile Phone Near You.
Copyright © Anviz Global Inc. USA Anviz Online Training Lesson 3 : GPRS Application Anviz International Technical Support Team.
FIRST SCREEN In 1929, we were introduced to the “First Screen” Still today, Television advertising is a tremendously effective way to market.
1 Number of Telecom Subscribers by Services Notes : 1.”Internet users” refers to individuals who accessed the internet during the year ( figures released.
Mobile Computing and Commerce Mata kuliah: M Konsep E-Business Tahun: 2010.
MLearning for WAP phones Paul Landers. Ericsson Education 2 From e-learning to m-learning - An Overview Selection of Course Target audience Source material.
Cellular Communication SNSCE - CS2402 Mobile Pervasive Computing.
1 Note: Total revenue of telecom services in 2013 (NTD 377 billion) showed an increase of 114% in comparison with revenue in 1997 (NTD 176.2billion) Source:
Standards and Protocols Slide show for WiFi Characteristics of a wireless local network. It was named after a group of people who invented. The.
For Wi-Fi The is internationally describing characteristics of a wireless local network. It was named after a group of people who invented.
MXit is a mobile application that allows people to chat to their friends at a much cheaper rate than normal text messages. You can contact anyone anywhere.
MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.
Defining Social Media Social Media Marketing Communications Digital Marketing Characteristics Types of Internet Advertising Mobile Marketing Social Behavior.
0 Market Share of Fixed Network Operators in 2008 Note: Data – Dec Source: National Communications Commission (NCC) (unit :%)
Mobile ‘Phones. Learning Objectives: By the end of this topic you should be able to:
Today we are teaching the Millennial Generation!!!!
What’s Cyberbullying?. Today’s Objective: To be able to empathize with the targets of cyberbullying, recognize some of the key similarities and differences.
Tip Pengembangan Aplikasi Onno W. Purbo
Ro-Sham-Go! A JOURNEY THAT REQUIRES MORE THAN CHANCE. TEAM DEFAULT.
If you are thinking about developing mobile application for your customer, this is an important aspect to consider the platform.
Mobile E-Commerce in Asia Issues and Strategies for the New Information Age Business Wong Jeat Shyan CYBERSOURCE PTE LTD SINGAPORE.
A PRESENTATION ON VOCATIONAL TRAINING IN BSNL. 2 3-Jul-16 GSM (Global System For Mobile Communication) The Global System for Mobile communications (GSM:
Week-3 (Lecture-1). Some Important internet terms: Archie : A program used to search files at FTP sites. There are currently 30 Archie servers in the.
GPRS Impact on WAP Games
Mobile Commerce.
ورود اطلاعات بصورت غيربرخط
Presentation transcript:

AnywhereYouGo.com Wireless Developer Discussions Stockholm, 26 October 2000 Game Development for GPRS Networks

Topics Mobile Internet Gaming WAP Games Game Development for GPRS

Mobile Internet Gaming Use the strengths of mobile Internet » Mobilitly- Play everywhere » Access- Play anytime » Users- Play against anybody Design with the environment in mind »Different target audience »Consumer expectations »Design for the payment model

WAP Games Limitations because of... »WAP-browser »Different implementations of the WAP-standard »Inexperienced users Types of games suitable for WAP... »Card, Dice, Tic-Tac-Toe... »Strategy, Manager, Diplomacy, Trade...

Game Development for GPRS Always online – no dialup Increased bandwidth Different payment model Push = User behaviour changes!

Game Development for GPRS Always online – no dialup Log on is no longer a bad thing Users play more often Users play in short bursts Games with instant feedback

Game Development for GPRS Increased bandwidth Allows different use of graphics Use graphics wisely »Enhance user interface »Enhance gameplay Don’t rely on bandwidth »Handle changes in capacity due to handovers between cells. »Capacity isn’t allocated per user anymore due to the packet-based communication.

Game Development for GPRS Different payment model User behavior changes Design to fit payment model

Game Development for GPRS Push Will replace the need for SMS Involve ”offline” users in game directly

Game Comparsion: GPRS vs. Non-GPRS Fight ArenaPicofun Football Designed for GPRSDesigned for traditional WAP

Fight Arena

Picofun Football

Game Comparsion: GPRS vs. Non-GPRS Fight ArenaPicofun Football Game FeedbackInstantOnce per day GameplayRealtime Turnbased Action Manager GraphicsHeavy Use of Graphics Mostly textbased Interaction with Offline Users PushInternal Message System

Get the most out of game development for GPRS Think differently Push the limits Use PC game development techniques

Questions? Stefan Pettersson wap.picofun.com