School of Informatics CG087 Time-based Multimedia Assets Auditory displayDr Paul Vickers1 Sound as a communication medium Auditory display, sonification,

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Presentation transcript:

School of Informatics CG087 Time-based Multimedia Assets Auditory displayDr Paul Vickers1 Sound as a communication medium Auditory display, sonification, auralisation, earcons, & auditory icons

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers2 Introduction to auditory display Last week we touched on research that aims to communicate information using non-speech audio The representation of data/information in sound is called auditory display –Information is displayed, or communicated using the audio channel rather than the visual channel –The loudspeaker, therefore, is an ADU (auditory display unit, c.f. VDU) –See (PV is a member of the board)

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers3 Visualisation Apart from speech, we normally consider visual techniques as most appropriate for information exchange –Text-based programs –Graphs –Tables of data, etc. What do blind people use? –See Will Pearson’s Auditory Synthetic Vision Project – –

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers4 Sound Since 1982 or so researchers have begun to explore the use of sound as a communication medium Belief that non-speech audio useful as interaction medium Nascent field of auditory display spawns techniques like: –Sonification –Audification –Auralisation

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers5 Examples Auditory icons Earcons Data visualisation (sonification & audification) Program auralisation Assistive technologies –e.g. web browsers for the blind –Diagram readers (speech and musical)

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers6 Audification Simple techniques of scaling data into the range of audible frequencies yields very insightful results –Chris Hayward’s “Listening to the earth sing” audified seismographs Discriminate between earthquakes and atomic tests

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers7 Sonification Audification is a scaling of data into audible frequency ranges –Data multiplied by a time constant to fall between 20 Hz and 20 KHz, converted to the analogue domain, and amplified Sonification is the use of data to control a sound generator –Data and sound generation technique need not have any direct relationship –Associations are often metaphorical

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers8 Metaphorical associations Louder = more Brighter = more Faster = more Higher pitch = more –Not always though Higher pitch = faster Higher pitch = up

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers9 Sonification example (Fitch & Kramer, 1994) Monitoring of patient state data –Body temperature –Heart rate (BPM) –Blood pressure (mmHg) –Blood CO2 level (mmol/L) –Respiratory rate (BPM) –Atrio-ventricular dissocation (present/absent) –Fibrillation (present/absent) –Pupillary reflex (present/absent)

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers10 Operation complications –Heart = low freq thud (high & low), breathing = modulated noise –AV diss = atrial heart tone varies, fib = both heart tones vary –Temp = freq of breathing, CO2 = timbre of heart, BP = heart pitch

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers11 Sonification example 2 (Sturm, 2002) Data from Pacific Ocean buoys mapped to sound Listen….

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers12 Sonification example 3 (King & Angus, 1996) Mapping of DNA nucleotide sequences to musical parameters S2 translation by The Shamen (Colin Angus) is a piece representing the DNA of serotonin receptors in the brain Listen…

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers13 Auditory icons Representational sounds –For interface widgets –System events –Real world events Not always very representational –E.g. Gaver’s filling bottle sound to represent state of a file copy operation Sort of a sound-effect approach

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers14 Earcons Short tunes constructed around a set of hierarchic rules to represent –Events –Objects –Choices in a telephone-based interface, etc.

CG087 Time-based Multimedia Assets School of Informatics Auditory displayDr Paul Vickers15 Example earcon hierarchy (Brewster, 1998)