The generational divide… 2 Session agenda Who are we and who are our students? What are the essential elements of games and what do we get out of playing.

Slides:



Advertisements
Similar presentations
Week 6: Differentiated instruction, engaged learning, teaching for understanding, community of inquiry.
Advertisements

Playing, Doing, Thinking, Learning Dr Christine Stephen.
Family Audiences: cultivation and maintenance of family audiences in an age of unlimited free-choice learning.
 Plan, develop, and distribute course calendars, rules, and materials  Document enrollment, participation, and communications  Inform learners of progress.
Let’s Get Engaged!: Leslie Grahn, World Language Resource Teacher
How do we spend time on our devices? 2 ? My own personal infographic… 3 ?
It’s Not the Technology It’s the Learning Professional Development September :00.
From Theory to Practice: On Designing a Pervasive Learning Game Siobhan Thomas From Theory to Practice: On Designing.
Curriculum Framework for Romani Seminar for decision makers and practitioners Council of Europe, 31 May and 1 June 2007 Using the Curriculum Framework.
1 Dialogue in Network- supported Language Learning and Teaching.
Let’s look at our service system  Where are we now?  What is working and not working?  Where do we want to be in 2 years’ time?  Where do we need.
Angela Uribe de Kellett, Dr Sandra Salin, Newcastle.
Creating a Positive Classroom Environment
Technology and Motivation
LECTURER OF THE 2010 FIRST-YEAR STUDENT: How can the lecturer help? February 2010.
Two Strategies for Developing Solid Referral Relationships A Complete Training Series.
 Researched Best Practices for Student Learning Sara Overby, Coordinating Teacher for Secondary Literacy,
* Discussion: DO YOU AGREE OR DISAGREE WITH THESE STATEMENTS? WHY OR WHY NOT? 1.The difficulty of a text depends mostly on the vocabulary it contains.
Operation STEM Cleveland State University February 22, 2014.
STUDENT SUCCESS IN AN ONLINE ENVIRONMENT JASON BALDWIN EDU 601: STUDENT SUCCESS JULY 5, 2015 DOUGLAS GOSS.
Illuminate Your Life. Overview CollegeScope Overview of key features Resources for faculty A quick tour (student and faculty view) Helping your students.
Worle Community School E-Safety for Parents and Carers Penketh Community Primary School September 2015.
CARLETON READS & COUNTS (TUTOR SESSION) April 30, 2013 Diane Torbenson RtI Greenvale Park Elementary School
Curriculum development Importance of development - Creating a set of rules - Planning ahead of time - Implementation of the Stage 6 syllabus - The end.
Abby Hunt and Melanie Heath The College of William and Mary
Student Orientation for Powerspeak Courses Being a successful world language learner.
Assessments in Online Learning Teaching and Learning.
CLASSROOM MANAGEMENT Prepared by Lilia Saltisyuk School of Bilozirie School of Bilozirie.
The “Early Years Opportunity” Relationship and Serve and Return Interactions 1.
BA 351 Managing Organizations Instructor: Manolete V. Gonzalez, Phd College of Business Bexl 204B.
Professional Development Technology Tool Presented by: Sjerrie Colburn.
Agenda Identify and define the key elements of formative assessment. Determine the relationship between the key elements of formative assessment and student.
MJM22 Digital Practice and Pedagogy Week 9 Collaboration Tools.
Espoo COLLAGE Evi Chryssafidou Research and Development Department, Ellinogermaniki Agogi.
What’s your favorite strategy for engaging students? A. Group Work B. Positive Learning Environment C. Prompt Feedback D. High Expectations E. Other?
Working In Groups: An Overview Dr. Rob Danin English Language Specialist
Using Blogs in the Classroom Presented By: Patrick Egan.
1 Posted by Jonathan,
Volleyball Recruiting: Considerations. First Things First I believe… Every player in this room can play in college if that is what they want to do!
Using Innovation and Creativity to Improve Student Learning Dr. Cathy Littlefield, Dr. Meghan Radosh, Dr. Laura McLaughlin Taddei Harcum College – August.
Assessment Formats Charlotte Kotopoulous Regis University EDEL_450 Assessment of Learning.
ISLLC Standard #1 Implementing a Shared Vision Name Workshop Facilitator.
SSD Technology and Learning May 14, 2013 Doug Blake.
Formative Assessment Project Webinar #2 - May 29, pm Welcome Focus: Field Test.
TELETANDEM ORIENTATION SESSION. Foreign language learning in- tandem involves pairs of native (or competent) speakers of different languages working collaboratively.
Working together to build assets.  What is the Search Institute?  What are Developmental Assets?  Why are assets important?
My career choices Game designer, Software designer, Engineer.
MOOCS AND EDUCATIONAL GAMING BY JOHN BERGLUND DANIEL BOTTEHSAZAN SEAN BRADY.
Welcome to Common Core Math 8/Integrated Math 1. Thank you for coming!!!
 Researched Best Practices for Student Learning Sara Overby, Coordinating Teacher for Secondary Literacy,
GROUP WORK & COOPERATIVE LEARNING AS TEACHING STRATEGIES.
1 Engaging & Motivating Whittney Smith, Ed.D.. 2 A Collaborative Classroom is like a helium filled hula hoop.
Building Bridges Through Library ® Music playing with title: Building Bridges Through Library®
Merging Technology and Literacy in Primary Classrooms Emergent Technoliteracy Christine Sullivan.
Technology Transforming Education iPads in the Classroom (and other devices, too)
To Recap: The Broad Areas of Learning (BAL) are Lifelong Learning Sense of Self Community and Place Engaged Citizens Why the BAL are important Mandated.
Culture Snapshot Card Sort Analysis Video Questions.
Richard Smith and Rajapriyah Anmpalagan (University of Warwick)
Kahoot Play station for education Kahoot is a FREE way to connect students to online quizzes. The idea of Kahoot is that teachers can create.
Are you an optimist? Engaging Learners with structured, tiered, and differentiated activities!
Mobile learning three C’s
BREAKOUT EDU Wodonga Regional STEM
In “Kahoots” with Student Engagement in the Classroom
Lori D. Johnson, Associate Professor
Gamification and Education: Top Things to Know
Effective Questioning with
Bulloch Information Session
Classroom Management Tips – Introduction
Using Songs and Chants - Introduction
Pair and Group Work – Monitor Student Progress
Presentation transcript:

The generational divide… 2

Session agenda Who are we and who are our students? What are the essential elements of games and what do we get out of playing them (even if we don’t win) ? Theory into practice - let’s play a game together! Changing the way we look at games The high school to college pipeline The next step 3

Who are we? 6 questions using “PollEverywhere” You may respond using: – A text message from your phone – send a text to ; the message of the text will be the number that corresponds to your answer. – A mobile device (laptop, iPad, tablet) – go to the following site: PollEv.com/candaceblack995 to enter your answers.PollEv.com/candaceblack995 4

Video games Video gaming is a $68 billion dollar industry. Humans are collectively spending more than 3 billion hours a week gaming. of all heads of households play computer/video games of young people play computer/video games 11

How do we spend time on our devices? 12

My own personal infographic… 13

What is a game? A game is a powerful tool for inspiring participation and motivating hard work. All games have four basic elements: – Goal – Rules – Feedback system – Voluntary participation 14

What makes games fun for students? Progress indicators Learner choice/control Instant feedback Collaboration among students Increasing challenges (scaffolded learning) Social interaction / bonding 15 Games create a positive learning environment

What do students experience when playing games? They are… – challenged – focused – fully-engaged They feel a sense of… – power – purpose – community – accomplishment 16

What are the educational benefits of games? The freedom to fail and to try again without negative repercussions Bringing joy to the classroom Providing a manageable set of subtasks and tasks Raising esteem and academic achievement at the same time Fostering belonging & encouraging cooperation Helping students to engage authentically with the target language 17

No workshop on games would be complete without… 18 As we play, please pay attention to the elements of the game: Can you identify the goals, rules, feedback system, and level of voluntary participation? What are the progress indicators? Is there player choice involved? Is feedback provided immediately? Are participants collaborating? Does the game become increasingly more difficult? Is there social interaction during the game?

Game analysis Were the goals, rules, and feedback system obvious to participants? What was the level of voluntary participation? Was there a progress indicator? Was player choice involved? Was feedback provided immediately? Did participants collaborate? Did the game become increasingly more difficult? Was there social interaction during the game? 19

Changing the way we look at games… 20

P is for Pipeline PACT – Pipeline, Access, Culture & Technology 21

P is for Pipeline PACT – Pipeline, Access, Culture & Technology 22

P is for Pipeline PACT – Pipeline, Access, Culture & Technology 23

Conclusion Bring the joy of play into the world language classroom! “Play is our brain’s favorite way of learning.” - Diane Ackerman (American author & poet) Please feel free to contact me: 24

Conclusion Breakout session 1:30-2:45 p.m. - Workshop #3 (Seminar room 202) – “Creating Interactive Game Shows in a Flash!” Games templates, how to set them up and how to implement the games; Cblack.wikispaces.com 25