Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production.

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Three Amazing Uses of Technology in Education Brief demonstration on using technology as a tool to support learning in three areas: - Research - Production - Communication Presentation by: Angel Inokon, Learning, Design and Technology Stanford School of Education March 9, 2006

Research Technology Google Earth Interactive Mapping Real-world, real-time data Provides context Synthesize findings Visualizing data promotes cycles of inquiry Difficulty: Easy to Adv. “Computer-based simulations create ideal environments for generating authentic student questions.” Brunner and Tally Links Google Earth - EasyGoogle Earth SketchUp - IntermediateSketchUp Mapbuilder - EasyMapbuilder A 3D map satellite driven interface to zoom, rotate and focus in on sites and visualize real- world data.

Production Technology Second Life Simulations Engage in authentic processes and practices Students construct their own meaning Supports multiple intelligences Share products with others Difficulty: Int. to Adv. “New media can support students in shaping meaning out of their experiences.” Brunner and Tally Links iMovie - EasyiMovie Second Life – IntermediateSecond Life The Movies Game – EasyThe Movies Game Camtasia - EasyCamtasia A simulation designed by 10,000s of users world wide in which they build, entertain and conduct business.

Communication Wikipedia Web publishing Adds student’s voice to issues Encourages reflective habits of mind Encourages free speech and democracy Creates community Difficulty: Easy “New media can link students in dialogue with peers and adults in and beyond the school...” Brunner and Tally Links Wikipedia – EasyWikipedia Stanford iTunes – EasyStanford iTunes Blogger.com – Very EasyBlogger.com Vodcasting - MediumVodcasting Open, freely editable encyclopedia on the internet with over 3.5 million articles available in over 200 languages.

Takeaways Tips Partner with experts Join a community Prepare self-paced activities at a range of levels Be an ambassador; inspire other teachers, parents, and administrators Explore the tools yourself Work closely with IT staff to get software supported. Have an assistant in the class- room Not all student have powerful PCs at home; make sure they have sufficient practice time at school Tool Summary Google Earth - EasyGoogle Earth SketchUp - IntermediateSketchUp Mapbuilder - EasyMapbuilder Second Life – IntermediateSecond Life iMovie - EasyiMovie The Movies Game – MediumThe Movies Game Camtasia - EasyCamtasia Stanford iTunes – EasyStanford iTunes Blogger.com – Very EasyBlogger.com Wikipedia – EasyWikipedia Vodcasting – MediumVodcasting Give students the world. Give them tools. Work Cited: Brunner, C., & Tally, W. (1999). The New Media Literacy Handbook. New York: Anchor Books. Pp