CAPTURING, ENCODING AND RENDERING GESTURES USING THE KINECT by Adan Patience Supervisor: Mr Mehrdad Ghazi-Asgar.

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CAPTURING, ENCODING AND RENDERING GESTURES USING THE KINECT by Adan Patience Supervisor: Mr Mehrdad Ghazi-Asgar

OVERVIEW Introduction Requirements Analysis High Level Design Expectations Related Work Project Plan

INTRODUCTION  SA average internet connection speed is 2.32 Mbps  Video calling requires 400 kbps  Solution, asynchronous communication by capturing gestures using the Kinect

USER REQUIREMENTS Capture Gestures Encode Send to Server Render Gestures High Level Design

USER REQUIREMENTS Expectations Expected to be robust to complex backgrounds Expected to capture the motion, shape and the orientation of user’s hands and render using an avatar Not expected to recognise any gestures

USER REQUIREMENTS Related Work Christoph Bregler and Jitendra Malik, Tracking People with Twists and Exponential Maps Abhishek Kar, Skeletal Tracking using Microsoft Kinect,

PROJECT PLAN Term 1Proposal, User Requirements and Requirements Analysis Term 2Prototype Term 3Implementation Term 4Testing

QUESTIONS ?