Endzone Plays
Stack Position: Central When we have the disc in the middle, the stack should be offset slightly to the open side, rather than being straight in front of the disc. This position makes it easier for the handler to make a break- force throw.
Stack Position: Sideline When we have the disc on the sideline the stack should take on a shallow angle. This angle creates more space for the cutters. The front of the stack should be positioned somewhere between the handler and the centre of the pitch, taking care to leave space in the zone to cut into.
Prince This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from near the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break-side throw.
Plinko Cut: Key Points The handler with the disc should turn away from their marker and pivot out, placing themselves between their marker and the disc. The player making the plinko cut should aim their cut at the shoulder of the player with the disc, this ensures that their marker cannot get between them and the disc. The ‘throw’ from the handler to the player making the plinko cut should just be a disc in the path of the runner at chest height, don’t try to over- complicate it. E N D Z O N E 1 2 3
Freedom This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in order from the front of the stack with a slight delay. This gives the handler a chance to assess their options.
Sea This is a break throw (around the back is safest but IO is also valid) to the last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. This cut is followed by a delayed secondary cut from second from back to the open side. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.
Land This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front. Short fill must cycle in to dump position if throw doesn’t go and look to swing the disc.
Vertical Plays We will use 3 of our endzone plays but they will vary slightly due to the shape of our stack. Sea - Deep fill is open for the break throw, 3 gets free on the open side with usual angled cuts. Prince – 2 comes round for plinko pass and throws continuation pass to deep fill on break side Land – Run from the sideline, this will just be a conventional Cycle play. DF SF
HorizontalPlays
Centre The two centre plays run a diamond formation at the same time: Open side cuts in and break side, then cuts deep. Break side cuts out, then comes in on the open side. There are 4 separate cuts in this play and each can be thrown to if the player is free. More often than not the player going deep then coming under will receive the disc.
Horizontal Plays Auto The play is called as “Auto Handler Name”. This can be run with either handler regardless of the force. 1.“Auto Ernest”, Ernest cuts across the disc making noise and taking his defender with him. 2.The throw goes to the wide player who has made an early upfield fake. 3.Ernest has delayed his cut then burns his man deep. Ernest Jemima
Plays off the pull When a play is called on the line we must first catch the pull and get it to near the middle of the pitch before we run a play. It should be obvious when the handler is set, they will be looking upfield and probably shouting at you! Be aware of a zone defense and be ready to change position.
Plays off the pull The exception is the play which is run immediately off a caught pull. 1 catches the disc, passes to 2. 2 swings the disc to 3. 1 sprints deep on the opposite side of the field from 3. Everyone forms a short, shallow stack to give 1 room deep