Hardware for VR Part 3 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Breakout session B questions. Research directions/areas Multi-modal perception cognition and interaction Learning, adaptation and imitation Design and.
VR graphics.ssu.ac. kr 1 Ultrasonic Trackers Definition: A non-contact position measurement device that uses an ultrasonic signal produced by a stationary.
What is Virtual Reality? “A high-end user interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound,
Input devices and interaction Ruth Aylett. Contents n Tracking –What is available n Devices –Gloves, 6 DOF mouse, WiiMote.
Input Devices: Trackers, Navigation and Gesture Interfaces
Immersion, Prescence, Distributed VR Bob Hobbs Staffordshire University Computing School.
Tracking Systems Cesar Martinez Internetworked Virtual Reality COMP6461 September 2002 INPUT DEVICES.
Optical Tracking. How this pertains to our project Distributed Instrument Control with TINI using CORBA Distributed Computer Ethernet TINI RS-232 Polaris.
Haptic displays and virtual mechanisms. Haptic Displays Man-machine interfaces, capable of reproducing forces as user’s hand; Accurately On an extended.
VR - The Historical Context Part 1 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
WPI HIVE: Introduction to Virtual Reality Interesting Issues, Open Problems Prof. Robert W. Lindeman Worcester Polytechnic Institute Department of Computer.
X-Ray Survey of The ATLAS SCT. The ATLAS Semi-Conductor Tracker.
CS6360 – Virtual Reality Instructor: David Johnson
Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul. Outline Tracking –Overview –Head Tracking –Eye Tracking –Finger/Hand Tracking Demos.
1 Communication through head movements Juha Pieviläinen Alternative communication & access to information seminar 2003 Department.
Utah School of Computing Interfaces: Media and Devices CS5540 HCI Rich Riesenfeld Fall 2007 CS5540 HCI Rich Riesenfeld Fall 2007.
Data Fitting A Development of Dynamic Wind Tunnel Testing Technique with Magnetic Suspension and Balance System Workshop on Next Generation Transport Aircraft.
Ultra-Low Power Gesture Recognition System Bryce Kellogg, Vamsi Talla, Shyam Gollakota.
Input and Interaction Dr. Yingcai Xiao. A good user interface allows users to perform interaction tasks with ease and joy. WYSIWYG (What you see is what.
Immersion, Prescence, Distributed VR Bob Hobbs Staffordshire University Computing School.
Haptic: Image: Audio: Text: Landmark: YesNo YesNo YesNo YesNo YesNo Haptic technology, or haptics, is a tactile feedback technology that takes advantage.
Complete the below… Input Complete the below… Processing Input Complete the below…
Sponsor –UROP –ZWORLD Corp. –W. M. Berg Corp. Advisor –Professor David J. Reinkensmeyer.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
InSeT System Inertial Sensor Tracking System Underground Mine Safety For Personnel Utilizing Inertial Sensors Technical Presentation.
Hardware for VR Part 2 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
Sensing self motion Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Position sensing Velocity.
Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
VE Input Devices(I) Doug Bowman Virginia Tech Edited by Chang Song.
Computer main parts. Hardware  It refers to all physical parts of a computer system.
VR - The Historical Context Part 2 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
Virtual Reality David Johnson. What is Virtual Reality?
Advanced Programming for 3D Applications CE Bob Hobbs Staffordshire university Application of Motion Capture Lecture 10.
1 Haptic Systems Mohsen Mahvash Lecture 2 9/1/06.
Input Devices and Interaction Techniques I. Scott MacKenzie Summarized and Augmented by Geb Thomas.
Utah School of Computing Interfaces: Media and Devices CS5540 HCI Rich Riesenfeld Fall 2005 CS5540 HCI Rich Riesenfeld Fall 2005.
WP5 Cognitive control of wearable haptic systems Domenico Prattichizzo UNISI and IIT (units contributing to the talk)
Alexei SOURIN Nanyang Technological University, Singapore Visual and Haptic Rendering in Co-Space NRF2008IDM-IDM
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Virtual Reality Augmented Realities Mixed Realities
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 9.
Virtual Reality and ALICE By Bjørn S. Nilsen The Ohio State University On behalf of Dennis Sessanna, Ohio Supercomputing Center.
Haptic Interfaces Virtual Environment (week 11th seminar) Presenters: Fu Cao Marios Panayides Kenny Choo Ioannis Makris.
Low cost tactile feedback platform for teleoperation and VR sensing Human Machine Interaction & Low cost technologies Adrien Moucheboeuf - July 8 th, 2015.
1 W. Rooney May 20, 2004 Imaging the Awake Animal MRI Efforts Overview.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Salim Modi, David Nguyen, Mitul Patel Virtual Environments Tracking Systems.
Allsee-gesture recognition system
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Student: Ibraheem Frieslaar Supervisor: Mehrdad Ghaziasgar.
Made By: Pallavi Chhikara
School of Computer Science Advanced Interfaces Group Extensive expertise in R&D of VR software systems and applications MAVERIK VR software downloaded.
INPUT, Output & storage devices
HAPTIC By L.Madhuri 06R51A0526. Catalog Introduction how does it work Important Haptic Interaction Advantages References Conclusion Approaching.
Expressive Intelligence Studio // Center for Games and Playable Media // 3D User Interfaces Using the Kinect.
Mobicom 2015 Paper Discussion Wenguang Mao. Wireless Sensing Detect the location/motion/gesture/shape information of a human/object based on a variety.
SIE 515 Touch and Haptics Class 19.
Naval Postgraduate School
Brainstorm with your team about anything/everything that is computer hardware. Put one thing on each sticky note.
THE GROWTH OF INFORMATION TECHNOLOGY IN EDUCATION
InSeT System Inertial Sensor Tracking System
Developing approaches to learning skills Step 1Objective strand: Approaches to learning skill: Step 2Explicit learning experience: Step 3Implicit learning.
یا حقّ.
Computer.
Virtual Reality.
VR equipment.
3D User Interface Input Hardware
Presentation transcript:

Hardware for VR Part 3 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate School

Gestures Fast recognition rates Lower computation Accuracy Fast recognition rates Lower computation Accuracy

Flying Mouse

Wand

Spaceball

Force Feedback - Haptics UNC Project GROPE SensAble Technologies, PHANToM UNC Project GROPE SensAble Technologies, PHANToM

The PHANToM - SensAble Technologies, Inc. sable.com/

The Haptic Master - Nissho Electronics Corp. xt.htmlhttp://intron.kz.tsukuba.ac.jp/HM/t xt.html

Spatial Tracking Technologies MagneticUltrasonicOpticMechanicalInertial Radio Frequency (RF) MagneticUltrasonicOpticMechanicalInertial

Magnetic Trackers Polhemus Fastrak Ascension Flock of Birds

Magnetic Position Sensing

Inertial - InterSense Inc.

Mechanical - Shooting Star Technology

Radio Frequency - Advanced Position Systems, Inc.

Biofeedback - BioMuse

Biofeedback Issues ReliabilityReliability Development of interaction techniquesDevelopment of interaction techniques Implicit useImplicit use Explicit useExplicit use Accurate signal receptionAccurate signal reception Accurate translation of the signalAccurate translation of the signal Reproducible outputReproducible output ReliabilityReliability Development of interaction techniquesDevelopment of interaction techniques Implicit useImplicit use Explicit useExplicit use Accurate signal receptionAccurate signal reception Accurate translation of the signalAccurate translation of the signal Reproducible outputReproducible output

The Convolvotron

UNC’s Bicycle