Overview of Electronic Commerce. Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1.Define electronic commerce (EC) and describe its.

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Overview of Electronic Commerce

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1.Define electronic commerce (EC) and describe its various categories. 2.Describe and discuss the content and framework of EC. 3.Describe the major types of EC transactions. 4.Discuss e-commerce Understand the elements of the digital world. 1-1

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 6.Describe the drivers of EC as they relate to business pressures and organizational responses. 7.Describe some EC business models. 8.Describe the benefits and limitations of EC to organizations, consumers, and society. 1-2

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall electronic commerce (EC) The process of buying, selling, or exchanging products, services, or information via computer e-business A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization 1-3

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1-4

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall OTHER EC CONCEPTS – Pure Versus Partial EC – EC Organizations brick-and-mortar (old economy) organizations Old-economy organizations (corporations) that perform their primary business off-line, selling physical products by means of physical agents virtual (pure-play) organizations Organizations that conduct their business activities solely online click-and-mortar (click-and-brick) organizations Organizations that conduct some e-commerce activities, usually as an additional marketing channel 1-5

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall electronic market (e-marketplace) An online marketplace where buyers and sellers meet to exchange goods, services, money, or information 1-6

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall Interorganizational information systems (IOSs) Communications systems that allow routine transaction processing and information flow between two or more organizations Intraorganizational information systems Communication systems that enable e-commerce activities to go on within individual organizations 1-7

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall intranet An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols extranet A network that uses the Internet to link multiple intranets 1-8

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall AN EC FRAMEWORK – Five support areas for EC applications People Public policy Marketing and advertisement Support services Business partnerships 1-9

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1-10

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall EC IS CLASSIFIED BY THE NATURE AND DIRECTION OF TRANSACTIONS AND INTERACTIONS – business-to-business (B2B) E-commerce model in which all of the participants are businesses or other organizations – business-to-consumer (B2C) E-commerce model in which businesses sell to individual shoppers – e-tailing Online retailing, usually B2C 1-11

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall – business-to-business-to-consumer (B2B2C) E-commerce model in which a business provides some product or service to a client business that maintains its own customers – consumer-to-business (C2B) E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need 1-12

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall – intrabusiness EC E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization – business-to-employees (B2E) E-commerce model in which an organization delivers services, information, or products to its individual employees 1-13

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall – consumer-to-consumer(C2C) E-commerce model in which consumers sell directly to other consumers – collaborative commerce (c-commerce) E-commerce model in which individuals or groups communicate or collaborate online 1-14

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall – e-learning The online delivery of information for purposes of training or education – e-government E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens 1-15

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall social computing An approach aimed at making the human- computer interface more natural Web 2.0 The second-generation of Internet-based services that let people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies 1-16

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall social network A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photo presentations, , blogging, and so on using a variety of tools 1-17

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall 1-18

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall – social network service (SNS) A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network – social networking The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network (external or internal) 1-19

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall enterprise-oriented networks Social networks whose primary objective is to facilitate business – Examples of Enterprise Social Networks carnivalconnections.com xing.com 1-20

Copyright © 2010 Pearson Education, Inc. Publishing as Prentice Hall virtual world A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life – How Students Make Money in a Virtual World 1-21