Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster.

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Presentation transcript:

Pestilence

Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster recommended) Memory: 128 MB RAM minimum (256 MB recommended) Hard Disk Space: 5.5 GB free CD-ROM Drive: 8X Speed (DVD-ROM drive required for DVD Special Edition). Video: 32 MB Windows 98/Me/2000/XP-compatible video card. (64 MB GeForce 2 or ATI Radeon card recommended) Sound: Windows 98/Me/2000/XP-compatible sound card. DirectX: DirectX version 9.0b (included) or higher. Modem: 33.6Kbps modem for LAN/Internet play (Broadband Internet connection highly recommended)

Use Cases

Game Mechanics Camera Position – First Person Prospective User Interface Design – Health Bar – Charge Bar – Objective Bar

Game Mechanics Control Summary – Move Forward …………………………………………………………………W – Move Backward…………………………………………………………………S – Strafe Left ………………………………………………………………………A – Strafe Right ……………………………………………………………………D – Jump ………………………………………………………………………… Space – Walk ……………………………………………………………………… Unassigned – Crouch …………………………………………………………………………C – Fire …………………………………………………………………………… Mouse 1 – Alt-Fire ……………………………………………………………………… Mouse 2 – Use ………………………………………………………………………………E

Game Mechanics Game Play Details – Horde Based Monster Generators – Access Keys – Power Ups Limited Invisibility Timed Power Boost Speed Power Boost Health Packs

Game Mechanics Level Summary – Hero Character is sent in alone to scout out the first sector of the base and unlock the main structure of the instillation. Upon doing so she will contact her team, who will then rendezvous with her and all will proceed into the installation. For this limited Demo, which will only show a portion of the first level (the second floor labs) the player will play the portion of the level in which the hero has to go into the labs on the second floor and retrieve the key to the Main Door. – Player Level Objective: locate and open main door to instillation

Game Mechanics Replaying and Saving – In order to replay the level the player will need to restart the game and play the level from the beginning. – There will not be any saving in this release of the game.

Game Mechanics Cut-Scenes – This release of the game does not contain any cut- scenes. Storytelling – Storytelling is done throughout the game using text that will appear on screen when the player reached a certain area or accomplishes a certain task.

Character Bibles Player’s character – ASL? Female Character 25 years old From earth. – Highly skilled, well experienced soldier – Role is scout for her team investigating the installation

Character Bibles Enemy – Virus Evil infection bent on converting their host to a shell for reproduction. – Monsters These are mutated humans that are controlled by the virus now.

Character Bibles Generators – Advanced forms of the monsters – Bodies facilitate production of more mutated monsters.

Game Elements Data dictionary – Generators – An object from which monsters continually spawn. – Monsters – Primary enemy of the game. – Spawn – Action that occurs when an enemy or player is created and placed in the level. – Door switches – controls to open doors. – Door – Temporary blockade for the player.

Artificial Intelligence Opponent AI – Using MonsterController as a base but adding what we want the “monsters” to do. No spawning in Player Spawn – Monsters only spawn when the player enters the designated zone

Artificial Intelligence Monster Controller AI – Player Detection and Combat When the monster sees the player, it pursues the kill Otherwise, it stops and waits for player. Guarding area. – Motion Just walks and shoots. – Path Finding Pathing is made throughout the level. The controller finds the best path to take after there is a path created.

Artificial Intelligence Special Actions – Opponent AI doesn’t have any special actions. Non-player Characters – No NPCs Puzzles and Traps – In order to stop the generators from spawning, the player has to destroy them. – When the player enters areas, other rooms may open for the player to explore.

Artificial Intelligence But can’t the player just avoid the spawning radius? – In order to prevent the player from walking around a trigger radius a different system was implemented. – Zoning is used to partition the level into separate areas – A special zoneInfo actor is placed in each zone to detect when the player enters and exits

Game Progression Introduction – In an orbital outpost station above the planet Pluto a growing human colony is beginning to prosper on the fringe of humanity’s solar system. During a sweep of nearby space by the orbital station researchers a signature is detected of some unknown artificial structure on a meteor and it is retrieve it.

Game Progression Seven days later all contact from the space station is lost and the bridge between the colony and the station is deactivated from the station’s end due to the fact that someone on the station commenced a complete quarantine lock down. You start off as the military soldiers, sent to investigate why communication has been lost.

Game Progression Setting – Scientific installation – Laboratories Level and Scene Details – First objective is to open a security door with a switch located in a security booth with the first Monster Generator. – Activating the switch opens one set of doors that takes the player within a hallway of lab rooms.

Game Progression Level and Scene Details -Each of the lab rooms are filled with enemies, and are temporarily closed -The rooms also contain a health upgrade and a flak cannon -As the player looks through the windows at all the stuff inside, enemies will begin to spawn at the end of the hall and come at the player.

Game Progression Level and Scene Details – After the player destroys the generator at the end of the hall, they begin to pour out of the computer room to the left of the end of the hall. – Once the player destroys the generator in the computer room, they move to the office next door to it.

Game Progression Level and Scene Details – In the office there is a key that the player will pick up and be told they need to get moving back to the elevators. – The doors to the lab will then open so that the player can enter them for the upgrades they saw earlier

Flow Chart

Storyboard The story takes place in the future on a research outpost orbiting Pluto. The outpost serves many purposes – Advanced space craft design – A launching platform for test flights beyond the solar system – A dock for ships needing refueling on their way back into the core of the solar system

Storyboard Research scientists were accidentally exposed to an alien tissue, but showed no signs of problems. The alien life form had taken over their bodies, and so began the fall of the facility The virus spread throughout the facility and eventually took over the entire crew.

Storyboard

When contact is lost with the facility, the military sends in a team to investigate. Upon entering the facility you quickly realize that something horrible has happened. The crew appear to be infected by something that has mutated them. The facility itself is being overwhelmed by some sort of biomaterial

Storyboard

You fight through hordes of infected in order to make your way through the ship. Your goal is to make it off the ship alive by reaching the space ship research wing. Upon reaching one of the prototype space ships, you make a hasty retreat.

Plot Summary The game takes place on a research facility attached to a colony on Pluto, the furthest outpost of human existence. Days after the station reports having found true evidence of alien life all contact with the station is lost. Your unit is sent to investigate what happened to the station.

Plot Summary When reaching the station, the ship suffers damage and has to land permanently and your mission is to find out what happened at the facility and get out alive

Test Plans Story Event Triggers Level Functionality Enemy AI – Attacking – Defending – Path Finding

Test Plans Generator Functionality Weapon Functionality Power Ups General Play testing

Test Schedule