Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Computer Science: An Overview Tenth Edition by J. Glenn Brookshear Chapter.

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Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Computer Science: An Overview Tenth Edition by J. Glenn Brookshear Chapter 0: Introduction

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-2 Chapter 0: Introduction 0.1 The Role of Algorithms 0.2 The Origins of Computing Machines 0.3 The Science of Algorithms 0.5 An Outline of Our Study 0.6 Social Repercussions

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-3 Terminology Algorithm: A set of steps that defines how a task is performed Program: A representation of an algorithm Programming: The process of developing a program Software: Programs and algorithms Hardware: Equipment

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-4 History of Algorithms The study of algorithms was originally a subject in mathematics. Early examples of algorithms –Long division algorithm –Euclidean Algorithm

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-5 Figure 0.2 The Euclidean algorithm

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-6 Origins of Computing Machines Early computing devices –Abacus: positions of beads represent numbers –Gear-based machines (1600s-1800s) Positions of gears represent numbers Blaise Pascal, Wilhelm Leibniz, Charles Babbage

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-7 Figure 0.3 An Abacus

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-8 Early Data Storage Punched cards –First used in Jacquard Loom (1801) to store patterns for weaving cloth –Storage of programs in Babbage’s Analytical Engine –Popular through the 1970’s Gear positions

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-9 Early Computers Based on mechanical relays –1940: Stibitz at Bell Laboratories –1944: Mark I: Howard Aiken and IBM at Harvard Based on vacuum tubes – : Atanasoff-Berry at Iowa State –1940s: Colossus: secret German code-breaker –1940s: ENIAC: Mauchly & Eckert at U. of Penn.

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-10 Figure 0.4 The Mark I computer

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-11 Personal Computers –First used by hobbyists –IBM introduced the PC in Accepted by business Became the standard hardware design for most desktop computers Most PCs use software from Microsoft

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-12 Figure 0.5 The central role of algorithms in computer science

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-13 Outline of Our Study Chapter 1: Data Storage Chapter 2: Data Manipulation Chapter 3: Operating Systems Chapter 4: Networks and the Internet Chapter 5: Algorithms Chapter 6: Programming Languages

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-14 Outline of Our Study (continued) Chapter 7: Software Engineering Chapter 8: Data Abstractions Chapter 9: Database Systems Chapter 10: Computer Graphics Chapter 11: Artificial Intelligence Chapter 12: Theory of Computation

Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 0-15 Social Repercussions Advances in computer science raise new questions. –In law: Questions of rights and liabilities –In government: Questions of regulation –In the work place: Questions of professionalism –In society: Questions of social behavior