CS-EE 480 Fall November, 2005 University of Portland School of Engineering Project Pudding Havoc Command Team Ray Dehler Brandon Moreno Will Supinski Stuart Watson Advisor Dr. Rylander Industry Representatives Brian Olsen and Van Le
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Overview Introduction Scorecard Additional Accomplishments Plans Milestones Issues/Concerns Conclusions
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Introduction Havoc Command is a PC strategy game with 2D graphics and animation, sound, an intuitive user interface, and a storyline.
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Scorecard Recording Voice Actor Dialog –Completed Controller Class Alpha –Not yet started Start Screen Class Completed –Completed
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Scorecard (cont.) Character Creation Class Completed –Completed
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Scorecard (cont.) Pre-Battle Screen Class Started –Completed & Close to Finishing
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Scorecard (cont.)
CS-EE 480 Fall November, 2005 University of Portland School of Engineering More Accomplishments… Combat Screen Class Started - 90% Completed Design Release Meeting - Completed Meet with Advisor - Completed Music - Completed
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Plans Art Completed Art and Music integrated Game Engine Completed Dialogue Engine integrated Theory of Operations Completed
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Milestones NumberDescriptionOriginal DatePrevious DatePresent Date 1Product Approval9/15/2005 2Functional Spec Approval 10/7/200510/11/2005 3Project Plan Approval11/11/2005 4Unit and Hero Classes11/29/2005 5Terrain Classes, Tile Classes 11/29/2005 6Alpha Graphics Level class 11/29/2005 7Alpha Menus implemented 11/29/2005 8Story Dialogue Written11/29/2005
CS-EE 480 Fall November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 9Alpha Audio, with three threads 11/29/ Design Release Meeting 12/9/ Voice Actor dialogue Recorded 12/12/2005 1/25/ Beta Graphics Class 1/1/2006 2/10/ Combat Screen Class 1/1/2006 2/10/ Pre-Battle Screen class 1/1/2006 1/25/ Controller Class Alpha 1/1/2006 2/20/ Character Creation class 1/1/2006 1/25/2006
CS-EE 480 Fall November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 18Music Completed1/16/ Artwork Completed1/16/2006 2/26/ Art and Music integrated 1/20/2006 2/30/ Game Engine Complete 1/26/2006 2/26/ Dialog integrated1/26/2006 2/26/ AI: Path finding completed 2/2/2006 3/2/ AI: Unit action and reactions 2/16/2006 3/16/ TOP Approval2/24/ Controller Class beta3/2/2006
CS-EE 480 Fall November, 2005 University of Portland School of Engineering NumberDescriptionOriginal DatePrevious DatePresent Date 27AI: Abilities and Spells3/2/ AI: Testing and Bug fixing 3/23/ AI Completed and Integrated 4/3/ Controller Class Completed 4/3/ General Testing and Bug fixing 4/5/ Prototype Completed4/7/ Founder’s Day Presentation 4/11/ Post Mortem Presentation 4/26/ Final Report4/28/2006
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Concerns/Issues We are behind our Milestone table by about a month. We underestimated the impact of Christmas Break. Artwork: Animations completed but Portraits may not happen. CVS – broken for certain folders and files. Design flaw of CVS. Can we catch up without cutting features?
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Conclusions PC game Accomplished most of our goals Plans –Art Completed –Art and Music integrated –Game Engine Completed –Dialogue Engine integrated –Theory of Operations Completed Questions?